Resources extremely scarce in latest experimental builds
elfcrisis
Join Date: 2017-05-13 Member: 230466Members
I've started a new Survival game every time a new experimental build has come out over the past week or so, and I've been seeing some obvious bugs.
One is that doors in wrecks weren't in place, so that I could swim through places I wasn't supposed to be able to.
Another is that resources, especially Sandstone, are extremely hard to find. Seaglide parts, and even limestone too. All the normal places where I've seen sandstone in previous game versions are empty. It's to the point where I can't get anything done because I don't have any silver.
I'm not sure what build I'm on because the number isn't displaying up in the corner anymore, but I did send a bug report about the lack of sandstone.
Has anybody else encountered this in the experimental builds?
One is that doors in wrecks weren't in place, so that I could swim through places I wasn't supposed to be able to.
Another is that resources, especially Sandstone, are extremely hard to find. Seaglide parts, and even limestone too. All the normal places where I've seen sandstone in previous game versions are empty. It's to the point where I can't get anything done because I don't have any silver.
I'm not sure what build I'm on because the number isn't displaying up in the corner anymore, but I did send a bug report about the lack of sandstone.
Has anybody else encountered this in the experimental builds?
Comments
I reverted to Stable because of a different issue (endless black bubbles that caused hardcore CPU/iGPU thrashing), so I can't help you with this, but I can tell you the version# will be on the (ahem) splash screen.
I reverted to Stable, too, but I actually had lag issues with clicking on things. It was weird, sometimes I had to click on something several times, and other times when I was selecting something in my inventory, it would get stuck to the mouse cursor and I'd have to close the inventory to fix it.
Went back to Experimental (it still doesn't show the version number on the main menu screen), and that got rid of the laggy/sticky cursor problem, and several updates later, most of the resource spawning problems seem to be fixed. (On one build, crashfish weren't giving sulfur, that was really frustrating.) Still, when I go to places in caves where I would expect to see Sandstone nodes, they're not there. I can find them elsewhere, but I have to go far afield to do it.
I'll check back in a couple of weeks to see if any of these have been fixed. x.x
Thanks for the reply, I appreciate that you guys are working on it and I know the Experimental isn't meant to be reliable. It's all good, just frustrating sometimes.
A quick update, though: I started a Hardcore game and the resource problem doesn't happen there.
Thanks again for all your hard work.
Another update for anyone who's curious:
I may have spoken too soon. The resource spawning seems to have been fixed in the particular part of the Safe Shallows where my game started, but is still showing up elsewhere. Elsewhere the resources aren't showing where I'd expect them to.
Thanks!
I was going to go mining in the Jellyshroom caves with my Prawn, so I parked my Cyclops right over one of the entrances and jumped down there in the Prawn suit. The caves were empty of resources, so I cleared the cache and that fixed it. However, when I went to get back to the Cyclops, the bay doors wouldn't open.
They wouldn't open for the Prawn or a newly built Seamoth. I cleared the cache again, but that had no effect. Built another Cyclops and that one worked... until I destroyed the old Cyclops for giggles, then the doors on the new sub wouldn't open either. I've kind of given up playing for the time being because of this stuff. c.c
I had the same problem with the cursor. Disabling the the steam overlay for the game fixed the problem for me.
This has now been fixed, but you may need to clear your cellcache if you are using saved games in experimental.
This bug is not fixed on Xbox, give it time. It's already being fixed.