Update 324 - CATALYST - Natural Selection 2

13»

Comments

  • snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow Posts: 87 Advanced user
    I like that, ELO stuff - but it should be less optional. At least every game i played was used to get shuffled, so every game could shuffled by default anyway.
    The_Welsh_Wizardskav2
  • NintendowsNintendows Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue Posts: 317 Advanced user
    snooops wrote: »
    I like that, ELO stuff - but it should be less optional. At least every game i played was used to get shuffled, so every game could shuffled by default anyway.

    Keep in mind that the shuffle most servers are using is from a community-made mod called Shine. It's highly optional.
    Nordic
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,661 Advanced user
    Server ops could force shuffle every round if they want to. They have a lot of options available to tinker with.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members Posts: 685 Advanced user
    edited October 1
    Nordic wrote: »
    Server ops could force shuffle every round if they want to. They have a lot of options available to tinker with.

    The problem is that none of them have those options set in a way that really works well.

    You can have teams that statistically look dead even, yet in reality they are wildly unbalanced.

    For instance DMD is using a mod (maybe it's shine?) that prevents you from joining a team if it skews the hiveskill further apart... Except it's extremely common to have a situation where you'll have Marines at 1700, Aliens at 1730... Your hivescore is 1750... Aliens can be losing horribly, on one hive, no res nodes, etc.. yet it will still force you to Marine because the numbers are saying that's the most fair, when the reality is completely 100% opposite.


    What makes things worse is that one team can have the 2-3 best players in the server, yet if they also have a rookie or two then any joining high skill players can end up being forced to the already "stacked" team because the almighty statistics incorrectly think that team is "weaker" due to the rookie bringing down the average.

    So you wind up with situations where the mod trying to prevent unbalanced teams is basically forcing players to stack.

    Post edited by MoFo1 on
    UncleCrunch
13»
Sign In or Register to comment.