Update 324 - CATALYST - Natural Selection 2

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond Posts: 452 vanilla
edited September 5 in NS2 General Discussion

imageUpdate 324 - CATALYST - Natural Selection 2

Update 324 is the start of something exciting! It’s the catalyst to our new development cycle! Over the last few years we have made changes and fixes to further develop...

Read the full story here


IeptBarakatpSyk0mAnAmarHanosciamoultanoThe_Welsh_WizardKatzenfleischArchieKasharicjrgnSupaFredSamusDroidVetinariMouseG_LockBlrgSquishpokePOOPFACEskav2Nominousantou
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  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Posts: 749 Advanced user
  • NintendowsNintendows Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue Posts: 292 Advanced user
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver Posts: 1,692 Advanced user
    Lol nice! Clog-tac-toe anyone ? :D


    The_Welsh_Wizardskav2
  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter Posts: 427 Advanced user
    Thanks for the cool new skins, Sylvi and I are enjoying them, that frog skulk is pretty toxic looking! :> keep up the nice artwork.

    Also my only criticism of this patch so far is the loud idle sound that tunnels have, sounds like a bloody vacuum.
    IPB Image Constellation - a great source of income :> http://www.netplanet.co.nz/ns/
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Posts: 749 Advanced user
    Archie wrote: »
    Thanks for the cool new skins, Sylvi and I are enjoying them, that frog skulk is pretty toxic looking! :> keep up the nice artwork.

    Also my only criticism of this patch so far is the loud idle sound that tunnels have, sounds like a bloody vacuum.

    Curious, do you use surround sound headset? they worked a lot on the idle sound and last I heard it was pretty quiet, but sometimes I know the surround sound mechanism in the headphones can do weird stuff with ns2.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Posts: 8,179 admin
    On that note : there's currently an issue within our version of fmod that we're aware of and looking into, where if your ingame sound setting is not set to max volume "1", you can experience different audio results.

    My recommendation is to set that ingame volume to the highest always and then adjust your OS, headset /speaker volume as needed.

    Also, that sound should only be loud if your essentially directly on top of it. Just outside of bite range it should be almost inaudible while walking.
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,437 Advanced user
    Sweet! Congrats, Samus!

    How long is the dlc going to be available? I don't have my wallet ready
    formerly known as F0rdPrefect

    I am good Onos
    SamusDroid
  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 158 Advanced user
    Heck yes!

    Love everything about this! Buying this later today just for the toxic skins! The rest is just a bonus XD
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,575 Advanced user
    it also includes future custom skins and items as a thank you for purchasing the DLC now

    It is my hope and dream to have an exclusive taunt pack from this
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
    Nordic
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Posts: 749 Advanced user
    it also includes future custom skins and items as a thank you for purchasing the DLC now

    It is my hope and dream to have an exclusive taunt pack from this

    we've talked about it, so who knows ;)
    SquishpokePOOPFACENordic
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members Posts: 782 Advanced user
    edited September 6
    Will all of the individual skins in the cat-pack be available at a later date, unbundled? (e.g. in separate, cheaper, toxin & sandstorm packs that don't include future stuff) Are the skins in the bundle, strictly limited to the bundle? (i.e. get them now or you can't get them later) Or is the thing that is limited- the offer of getting them bundled together at a cheap price?

    The only one I'm interested in is the green gorge. I'd rather pay $6.29 NZD for a Toxin pack later than $15.49 NZD for a Catalyst Pack now.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,437 Advanced user
    Y8vusjK.png

    Ooooh. Congrats to @Kasharic and @pSyk0mAn !
    formerly known as F0rdPrefect

    I am good Onos
    The_Welsh_WizardKasharicSupaFredMouse
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 733 Advanced user
    d0ped0g wrote: »
    Will all of the individual skins in the cat-pack be available at a later date, unbundled? (e.g. in separate, cheaper, toxin & sandstorm packs that don't include future stuff) Are the skins in the bundle, strictly limited to the bundle? (i.e. get them now or you can't get them later) Or is the thing that is limited- the offer of getting them bundled together at a cheap price?

    The only one I'm interested in is the green gorge. I'd rather pay $6.29 NZD for a Toxin pack later than $15.49 NZD for a Catalyst Pack now.
    Aren't the skins on the market place yet?
  • rkfgrkfg Russia Join Date: 2013-09-03 Member: 187744Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow Posts: 468 Advanced user
    The skins are marked as non-tradable and non-marketable so I don't think you can buy them separately. Maybe in the future if UWE decides to make us RICH.

    I read the trello, lots of cool ideas! And most of them are like "I never thought about this because I used to what things are now but NOW I WANT IT BADLY". Thank you UWE, very cool. I also have a suggestion that instantly came into my mind when I read this: https://trello.com/c/cxRUwLPW/60-reminder-pop-up-that-you-can-purchase-a-lifeform-with-your-pres-amount — add small tokens or whatever symbols to denote how many upgrades you can buy together with that life form. I often don't buy a higher life form the moment I have the pres but wait a bit to also take an upgrade or two (if having the life forms isn't a pressing matter of course).
    Intel Core i7-7700k, 32Gb RAM, NVIDIA GeForce 1070 GTX driver v410.57, Debian Buster GNU/Linux amd64, Awesome WM 3.5.6, kernel v4.18.8
    artem
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation Posts: 1,466 Advanced user
    RedDog wrote: »
    I find it incredibly awesome that this is still being updated! Keep it up guys!

    lol yas
    mattji104
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,707 Advanced user
    This patch sounds like an ATI/AMD patch :trollface:

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members Posts: 562 Advanced user
  • antouantou France Join Date: 2016-07-24 Member: 220615Members Posts: 68 Advanced user
    edited September 8
    Fixed that the lua garbage collector did not run while the renderer is finalizing the frame frame but afterwards. Additionally we made sure it doesn’t run longer than absolutely necessary every frame to decrease the time spent only collecting garbage every frame. This decreases the time spent to generate each frame for at least 0.5 ms.
    I'm not sure I understand this, does it mean massive performance boosts ?

    Great update by the way, just bought the DLC :)
  • strikerx22strikerx22 Join Date: 2013-01-17 Member: 180178Members Posts: 7 Fully active user
    Out of curiosity, will it ever be added back to the roadmap to get the dynamic infestation as beautiful as the very first teaser trailer? From what I understand, that was a procedurally generated demo from the Spark Engine itself, so the capabilities should be there, right? I am one of the minority of players that will sacrifice a little performance for more beautiful environments.
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester Posts: 604 Advanced user
    strikerx22 wrote: »
    Out of curiosity, will it ever be added back to the roadmap to get the dynamic infestation as beautiful as the very first teaser trailer? From what I understand, that was a procedurally generated demo from the Spark Engine itself, so the capabilities should be there, right? I am one of the minority of players that will sacrifice a little performance for more beautiful environments.

    I believe it wasn't the spark engine, I think it was the previous engine and they had to move away from that to get the functionality they wanted... but I could definitely be wrong.
    Meph isn't an NSL admin anymore!

    #blameHefty
  • strikerx22strikerx22 Join Date: 2013-01-17 Member: 180178Members Posts: 7 Fully active user
    Kasharic wrote: »
    strikerx22 wrote: »
    Out of curiosity, will it ever be added back to the roadmap to get the dynamic infestation as beautiful as the very first teaser trailer? From what I understand, that was a procedurally generated demo from the Spark Engine itself, so the capabilities should be there, right? I am one of the minority of players that will sacrifice a little performance for more beautiful environments.

    I believe it wasn't the spark engine, I think it was the previous engine and they had to move away from that to get the functionality they wanted... but I could definitely be wrong.

    Actually I think you're right. I just found the video and he states that it is being generated over a standard Half Life 2 BSP level. I don't believe the Spark Engine is equipped to render those types of environments.

    So I change my question; can I formally request that this type of dynamic infestation be added?

    Video for reference:
    https://www.youtube.com/watch?v=mMMiKKv7g7s
  • OurukaiOurukai Join Date: 2018-09-09 Member: 243436Members Posts: 2 Freshly registered user
    Hello, does anyone know how skill tier is calculated ? I was Frontiersman (grey color) and now, I am Recruit (blue color) so I lost a rank, why is that so ? Thanks for the answer.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Posts: 8,179 admin
    @Ourukai
    * If one team smashes another, but the teams were stacked to make that outcome almost certain, nobody’s skill level changes at the end of the round. Only unexpected victories change skill levels.

    * Nothing you do during the round other than winning the game has any effect on your skill level. This means that there’s no incentive to rack up kills at the end of the game rather than finishing it, or to play skulk instead of gorge, or to go offense rather than build.

    * The effect on your score is determined by the time you spent playing the round rather than your points, with the beginning of the game weighted much higher than the end. This means that it doesn’t harm you to join a game that is already lost, because you’ll have played for a very small fraction of the weighted time spent in the game.

    * If the two teams have a different number of players, this is compensated for automatically by normalizing by the total time across both teams rather than just within a team, and the model predicts that the team with more players will win.

    * Larger games contribute less to each player’s skill level because the presumption is that each player has a smaller effect on the outcome of the game.

    * If you are a highly skilled player on a low-skill server, the best thing you can do for your skill ranking is to join the underdog team, and lead them to victory.

    In short : its a prediction, and solely based on your team winning or losing.

    Here's your stats to track
    https://observatory.morrolan.ch/player/94162
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members Posts: 682 Advanced user
    edited September 9
    ^^ A prediction which seems to cause problems if you are carried to a win every time you end up on one side.

    Because you can get 0 kills, die 50 times, have a score of only 43 (after an hour long game) and otherwise do nothing helpful at all, yet your hive score will go up if your team wins...

    Tis an extremely frustrating thing to see... Wish there was a way to "fix" it.
    .trixX.SquishpokePOOPFACE
  • rkfgrkfg Russia Join Date: 2013-09-03 Member: 187744Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow Posts: 468 Advanced user
    It doesn't mean much if you look at the big picture. When someone inflates their elo, they'll be put in the team with less skilled players and eventually stomped back to the level they are actually at. You can't ride other people's elo infinitely because shuffle will put less and less such people to your team.
    Intel Core i7-7700k, 32Gb RAM, NVIDIA GeForce 1070 GTX driver v410.57, Debian Buster GNU/Linux amd64, Awesome WM 3.5.6, kernel v4.18.8
    Nordic.trixX.SquishpokePOOPFACE
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester Posts: 363 Advanced user
    edited September 10
    TL;DR
    Hiveskill / Hivescore is just a number that shows how likely it is whether You can make your team win in your average environment.

    Nothing more. Nothing less.
    .trixX.Nordicskav2
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos Posts: 1,530 Advanced user
    rkfg wrote: »
    It doesn't mean much if you look at the big picture. When someone inflates their elo, they'll be put in the team with less skilled players and eventually stomped back to the level they are actually at. You can't ride other people's elo infinitely because shuffle will put less and less such people to your team.

    Except that in the big picture, people change team...
    They usually follow the big heads (or at least the ones they know).
    You will always find someone like that in any game.
    ChubbChubbs ???

    Reach me on NS2 forums in :
    Map: Outer Rim Ark and Outer Rim Ark Edge
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,652 Advanced user
    edited September 10
    rkfg wrote: »
    It doesn't mean much if you look at the big picture. When someone inflates their elo, they'll be put in the team with less skilled players and eventually stomped back to the level they are actually at. You can't ride other people's elo infinitely because shuffle will put less and less such people to your team.

    Except that in the big picture, people change team...
    They usually follow the big heads (or at least the ones they know).
    You will always find someone like that in any game.

    Did you ever see the graphs I made showing various rookies or veterans hive skill values overtime. I mention this because it shows how much each players hive skill oscillates.
    wlsNwi4.png

    Here is a collection of 20 of the graphs. These are in no way a random selection of players.
    https://imgur.com/a/R2iHz


    Ironhorse also gave a few details that explain why it is really hard to inflate your elo by switching teams, or joining the more skilled players.
    IronHorse wrote: »
    @Ourukai
    * If one team smashes another, but the teams were stacked to make that outcome almost certain, nobody’s skill level changes at the end of the round. Only unexpected victories change skill levels.

    * The effect on your score is determined by the time you spent playing the round rather than your points, with the beginning of the game weighted much higher than the end. This means that it doesn’t harm you to join a game that is already lost, because you’ll have played for a very small fraction of the weighted time spent in the game.

    * If the two teams have a different number of players, this is compensated for automatically by normalizing by the total time across both teams rather than just within a team, and the model predicts that the team with more players will win.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    .trixX.Vetinari
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