Infinite Energy with the Cyclops
SoldierX5
United States Join Date: 2018-01-21 Member: 235341Members
So I was minding my own day in Subnautica when suddenly a thought came to me while I was charging my power cells in my Cyclops, to charge one full power cell it requires around 20% of a single Cyclops power cell's energy, and even less when it's an ion one. So in theory, a singular normal power cell can charge up to 5 other power cells, and those 5 can charge up to 25, and those 25 can charge up to 125, etc. This seems kinda strange, since I think that charging a power cell with the Cyclops should use up an entire other power cell's battery. Anyone else agree?
Comments
"charging a power cell with the Cyclops should use up an entire other power cell"
Now it does, but it actually should use up a bit more. One to one charging requires 100% efficiency, which can never be reached. Back when the charge rate was 5:1 you would've needed 500% efficiency, which directly breaks the law of conservation of energy.
Could be the fix got undone accidentally. Or it was draining from another power cell.
I've been watching the Jacksepticeye Full Release Subnautica vids he's been posting for the past few days and thought he was in for a rude awakening when he installed a bunch of power cell chargers on his Cyclops. Imagine my surprise when the exploit apparently still worked. Unless he kicks the Cyclops into Flank mode, it seems to be charging cells without substantially draining his onboard cells.
Sounds like there's a code break somewhere.
I'd say you have +20% each cycle with 2 power cell chargers.
I'm not entirely sure, but i went to the 1200m alien base, and went back to the surface, with about 10 larvas on my cyclop, then survived a ghost leviathan attack and i could keep my energy using this method, so it looked like i saved energy this way
As for infinite energy, growing melons for the Bioreactor always seemed a bit of an exploit on the laws of thermo-dynamics to me.