Atlas sub
Samecco1987
UK Join Date: 2016-08-13 Member: 221244Members
UK Join Date: 2016-08-13 Member: 221244Members

Comments
Maybe a two-seat cargo sub with a controllable arm/drill (or something along those lines)?
https://forums.unknownworlds.com/discussion/144386/bigger-submarine-concept-my-own-3d-model/p1
I'm pretty sure if it was practical, everyone would want to have it, but it's just too big to fit anywhere besides the Dunes.
This. A middle ground is sorely needed. I never liked the Cyclops {though I haven't tried it since all it's updates} and the Seamoth, whilst fun, isn't functional enough to be extremely useful.
It's like we have a motorbike or a HGV, when what we need most is a white Transit van.
1-what is it going to provide that other vehicles don't
2-unique mechanics
Etc
So far we have everything
Seamoth: fast agile transportation method with upgrades that boosts it's capabilities
Cyclops: a moving base with extreme utility potential through it's upgrades makes you not in need of a base at all
Exosuit: a powerful mechsuit with high durablility and with customizable arms that allows it to get out of any tough situation situation
So the question is what will the atlas provide that these three vehicles cannot?
Note: There is no multiplayer, there are no surviving precursors, you get the rocket parts in the Aurora, you won't go to another planet, there are no other alterra survivors, the dead zone is bottomless, there's no more sea emperors... AAARGH!!! THIS POST IS KILLING ME!!
EDIT: My reaction:
No dude, They are NOT going to Officially Add any kind of Multiplayer/Coop to the game.
Why is this so hard for some people to understand?
There is a Mod being worked on by a person who does not work for Unknown Worlds, but it IS NOT and WILL NOT BE added to the game by the Dev's.
And every time the game is updated by the DEV's, it is most likely that the Mod being created by someone not affiliated with UWE, will have to be adjusted to actually work again.
At this point if you look at the Thread below, which talks about this Mod, it's not even ready to be tested by the general public yet.
https://forums.unknownworlds.com/discussion/152087/multiplayer-mod-update/p1
smh
Cool in concept, lame in practice.
More than the Atlas I want the kind of game Subnautica would have to be for the Atlas to be in it. I really hope this game is successful enough for them to continue to expand on it, but the bigger it gets the more I'm wanting some kind of co-op for it.
Ok now that rant is over. The atlas is a good concept but in practice falls flat 3/10 would not submarine again.
1. Cyclops is used for two things
a. mobile base to allow the mining of various areas after which you can carry the whole thing back to base
b. To transport you to the lava zone with all the things that you will need along the way
I think the sea moth and the exosuit are great as they are I would say the biggest problem with the Cyclops at the moment is that the space is still a little rubbish needs more lockers though you can build enough yourself I dont really like the way you do this though and that you cannot carry both sea moth and Prawn.
Basically for grabbing metal or for exploring things not insanely deep seamoth is better and if your Cyclops ever runs out of batteries and you need to return to the base to charge your power cells then you would be forced to swim yourself as Prawn is really slow. Overall I would redo the Cyclops in a way that you can fit both this is the only thing that is currently annoying otherwise there isnt a point in a bigger sub.
(I shouldn't be that happy about seeing a certain half - dressed bird girl again, but hey? what's not to like?)
¯\_(ツ)_/¯
So this is just a "What If" kinda thread then...
Cause what you want, according to the Dev's, is never going to happen.
In that case, I'd like to be able to make friends with the Sea Dragon Leviathan, climb on it's back and have it take me anywhere I want in the game.
I'm gonna call him PUFF and bring him strings and sealing wax and other fancy stuff.
Ok **** the atlas i want this
https://forums.unknownworlds.com/discussion/152013/improving-early-game-travel-to-the-aurora
No point elaborating a lot on why I don't support much the Atlas.
Although it's pretty and I would grind the entire ocean to build one, it's simply don't fit the game.
The current depth aren't big enough for it.
It would make seabase useless when we already lack a better gameplay for those (OXYGEN WHEN?)
If it is a boat that only floats, then it will definitely never be included in a game called Subnautica... Maybe if they DEVs created a game called Boatnautica or Shipnautica... (I always get boats and ships confused).
Well, technically a submarine is a boat. They were called U-boats in the great war. And all Subnautica subs float, in opposition to the PRAWN which sinks to the sea floor and treads over it.
And regarding differences between boats and ships, it really is confusing. As far as I'm concerned there's, currently, no formal definition setting both apart. If it's big it is a ship, if it's small it is a boat and it kinda get blurred in the middle.
That said, I would most definitely play a game named Boatnautica.
I would prefer a boat on the water which is:
- faster (because it is on the water)
- capable of storing a Seamoth/Prawn and a Cyclops
- capable of pulling away the escape pod
And here are some other random ideas:
- be able to repair the aurora for hundreds of materials
and go home with it ; )
- be able to swap designs for all models (Cyclops looks like the Atlas --> I would be satisfied because as I mentioned earlier I love the Atlas design...
2. Why would you need a boat to store a cyclops
I one hundred percent agree with you. This idea just isn't my stuff.
You necroed this post so far jesus.