Scanner Room menu
Lulzes
Join Date: 2017-07-25 Member: 232050Members
I can't find a card anywhere on Trello that mentions the non-functional Scanner Room menu. Are the devs going to give us a way to scroll the menu before release, or some other workaround?
Why not just make it a two-level menu? - split the scannable resources into sub-categories, and list the sub-categories instead of the full list. Click on a category and it expands, voila.
e.g.
Harvesting nodes:
- Basalt Chunk
- Limestone Chunk
- Sandstone Chunk
Ores:
- Copper Ore
- Gold Ore
Natural:
- Cave Sulphur
- Creature Egg
- Heat Area
Man-made:
- Fragment
- Metal Scrap
Why not just make it a two-level menu? - split the scannable resources into sub-categories, and list the sub-categories instead of the full list. Click on a category and it expands, voila.
e.g.
Harvesting nodes:
- Basalt Chunk
- Limestone Chunk
- Sandstone Chunk
Ores:
- Copper Ore
- Gold Ore
Natural:
- Cave Sulphur
- Creature Egg
- Heat Area
Man-made:
- Fragment
- Metal Scrap
Comments
Also, can anyone confirm whether any of these issues from May 2016 remain? that came up when I was searching for 'Scanner Room bug'.
That list:
- the upgrade chips won't get back out of the upgrade panel again - not experienced this
- deconstructing the scanner room is possible without cams, so you can cheat cam production - still an issue
- the most common limestones can't be targeted, yet rarer basalt stones can be detected - maybe because the list ran out of space? I have seen Limestone Chunks listed
- the resources inside stones can't be scanned, although it should be possible - not a bug, but a nice feature to add?
- when removing a resource and HUD chip is active on the player, it can happen that the HUD target doesn't vanish, forcing me to reset the scan - possibly still an issue, not tested