Drop Shotty
relsan
Join Date: 2002-11-01 Member: 3720Members, Constellation
<div class="IPBDescription">please commander!</div> Commanders rarely EVER drop shotguns. Why? Shotguns are so powerful and still cheaper than hmgs. You can one shot skulks and 4 shot fades. Please when you're commander drop more shottys and watch all the shotty kills come in!
Comments
Grenade launchers and shotties are the way forward!
hm... that'll be a new one.. i'll be dropping those more often <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
hm... that'll be a new one.. i'll be dropping those more often <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
if you want to get that close to a fade.. sure, it'll work...
85% chance you'll die if you get swiped.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
shotties.. eh.. they can work, but if you miss the first shot. . you probably will die from a skulk
you can't really shoot from far away, as it may not kill them
and if you miss close.. you're doomed
I believe his name was Zero7. If you commanders play with him, hook him up with a shotgun and a jetpack and watch the fun begin.
To conclude. Shotguns are good. Drop them.
SIMPLEST DIRECTIONS FOR SG USE:
1) Obtain one, either ask or scavage one from a fallen comrade
2) Make each shot count cause the slow rate of fire will get you killed if your inexperianced
3) aim the coursor directly in the center of the target (alien) and fire...bye bye skulk
Marines should ask for a weapon (excessive asking should result in a turret placed on the marine), and if the commander agrees he should give it.
Spamming weapons just wastes resources tbh.
Maybe if you give 1 player a shotgun and he sits in the base while the other players leave, instead of building turrets right off the bat.
They're BRIIIIIILLLIANT. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Sorry to go back and quote one of my own posts, but I swear by this tactic now, if I have a reliable player on my team who knows what he is doing with the shotty. Having a guard at your base (or any location you want to defend without turrets) is a great thing during the early game. Though it is best to keep a player like this in base, so that should they die, they can quickly retrive the weapon and save resources. If that gun gets lost early in the game, it would be big waste of resources to replace it, in my opinion.
-Edit- this was in suscession not all at once =p
<b><span style='color:green'>***SPORED*** Please watch your language. Thanks.</span></b>
-Edit- this was in suscession not all at once =p
<b><span style='color:green'>***SPORED*** Please watch your language. Thanks.</span></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What did I say?
Actually just 3 in close, I done it before even when they had carapace. Althought he was a newbie. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Because the goofs that ask for them are usually doing so about 1 or 2 minute into the game when we should be taking a hive with phase gates and turrets, not handing out weapons.
By the time I start worrying about handing out weapons we usually have HMG, and who would take a shotgun over a HMG?
If you would, then I'll give you one.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> RAH
I didn't say it wasn't tricky, but after a while, you get used to the "point at what you want to die and click" mentality.
all you need is one good shot to take down a skulk and if you see them coming they are almost as good as dead with a shotty.
fades go down in four shots so you are hardly outmatched. it takes 2-3 acid rockets on light armor for them to kill you so all you have to do is a little fancy footwork.
and onos are slow. sure they run fast in a straight line but they suck at tight turns. just lure them like the matadors do bulls and shoot em when they pass. a lot of onos forget all about paralyze, but if they do paralyze, it doesnt matter what weapon you have does it? no it doesn't, so just get as many shots as you can in if they are charging. i guarantee you will take off a lot of health and you may score that kill if youre in a group.
this is strictly about the choice of weapons, not when you get them. all im saying is that when the time comes to purchase new weapons for your marine team, throw in a few shotguns. just drop a couple on the floor along with the hmgs and see what happens. i think youll find that some savy marines are bound to make good use of them.
that means no more 1shot skull kills until lv1 weapon upgrades and even then, assuming all of the shots hit
usulaly as a skull it takes 2 shotty shots to kill me, altho the first leaves me on very low life already