Story Development Idea
ArcticWarrior
Join Date: 2017-01-27 Member: 227305Members
(SPOILER alert on the last paragraph)
For me at least, having you meet other people would ruin it. I think that you should get a message from other survivors saying to meet at the rendezvous point (probably the floating island). Then you get a signal which shows you to the beach. On your way to the island, when you are approaching, you see the small silhouettes of the other people. You are not close enough to them to talk or anything, just close enough to see them. Suddenly you notice a tail in the water. It's a reaper! The reaper jumps up into the air and grabs one of the survivors, as well as knocking the others into the water. Their screams are silenced. The ocean is tinted red, but neither the reaper or the survivors can be found.
I think this would truly give a sense of isolation, similar to when the sunbeam is shot down.
For me at least, having you meet other people would ruin it. I think that you should get a message from other survivors saying to meet at the rendezvous point (probably the floating island). Then you get a signal which shows you to the beach. On your way to the island, when you are approaching, you see the small silhouettes of the other people. You are not close enough to them to talk or anything, just close enough to see them. Suddenly you notice a tail in the water. It's a reaper! The reaper jumps up into the air and grabs one of the survivors, as well as knocking the others into the water. Their screams are silenced. The ocean is tinted red, but neither the reaper or the survivors can be found.
I think this would truly give a sense of isolation, similar to when the sunbeam is shot down.
Comments
Maybe, but it probably happened to some survivors anyway, we just didn't see it happen.
I am almost 100% sure that it won't be in the game anyway, just because of the age rating and amount of extra work that would have to go into it.
I just thought it was a kind of cool idea.
(I'm not a psychopath!)
Please & thanks
True. That would give the same effect, but be much easier and less violent.
Just imagine. You get a signal from the first mate, there's land! You head south! You see something in the distance, the other survivors should be gathering!
You pull up, you get out of the water...
... There's nobody there.
Johnson from engineering? Carrie, the navigator? That shy redhead who works with the AI you wanted to ask out after the ring got built?
They didn't make it.
They're all dead. You're alone. You're really, truly alone.
Also, beware of piling on too much or making it too over the top. Sometimes less is more.
well... that's just my thought abut the precursor... i dint see the story from the trello but i'm gonna check it now.. (plz give a link bros?) so i can combine the story and with the story that you guys made... i mean dis is community so everything need to combine together to get a Masterpiece i'll would said.... link? *Pac-Man Face*
SOME THINGS WE KNOW FOR SURE
Given how long ago the Precursors lived, I don't see the need for ANY of them to still be alive. Nor do I see the need for a meteor impact, it doesn't really add much to the story.
And as for "Everything needs to combine together to get a masterpiece", as a writer... No, man. No. Again, sometimes less is more. Sometimes it's better to tell a more straightforward story with the excess bits trimmed off than it is to just throw in everything.
Subnautica's backstory doesn't really need a lot of what you suggested in your big post.