I think caffeine would be fun, but potentially hard to implement.
some one was talking about adding fatigue onto the game to make it harder...while at the same time giving the coffee machine a actual use by having coffee and sleeping counter the fatigue. which i wouldnt mind.
04LeonhardtI came here to laugh at youJoin Date: 2015-08-01Member: 206618Members
Just let it be another way to replenish thirst, in the same manner as the Medkit fabricator.
It lets you drink a Coffee every 15 or so irl minutes, giving like ~10 thirst back instantly.
Let the Vending Machine do the same but give ~10 Food back, allowing us to finally build a fully functioning Deep Sea Office Break Room
No need to make it complicated.
No need to delete it because it's not complicated.
What is their deal recently with removing established content anyways?
Like the Lava Zone entrances, just because the Devs' favorite youtubers all go the same quick easy way doesn't mean you have to remove the entrances at other parts of the map. I miss the Dunes' Lava Zone entrance. It was just a straight shot to hell and implied that the Sea Dragons had a feasible route to swim up and hunt Reaper Leviathans.
I mean I would understand if it was something like "Oh, we don't have time to flesh out all these large, detailed areas and bring them up to our desired level of quality before the 1.0 release, so rather than leave in vast, blank caverns, we've decided to fill them up and maybe come back to them later"
I think more placeable decorations give bases more character and personalization. I would argue to add more things like them, reguardless of whether we can interact with them
Just let it be another way to replenish thirst, in the same manner as the Medkit fabricator.
It lets you drink a Coffee every 15 or so irl minutes, giving like ~10 thirst back instantly.
Let the Vending Machine do the same but give ~10 Food back, allowing us to finally build a fully functioning Deep Sea Office Break Room
No need to make it complicated.
No need to delete it because it's not complicated.
What is their deal recently with removing established content anyways?
Like the Lava Zone entrances, just because the Devs' favorite youtubers all go the same quick easy way doesn't mean you have to remove the entrances at other parts of the map. I miss the Dunes' Lava Zone entrance. It was just a straight shot to hell and implied that the Sea Dragons had a feasible route to swim up and hunt Reaper Leviathans.
I mean I would understand if it was something like "Oh, we don't have time to flesh out all these large, detailed areas and bring them up to our desired level of quality before the 1.0 release, so rather than leave in vast, blank caverns, we've decided to fill them up and maybe come back to them later"
but stuff like that needs to actually be stated.
Wait, they closed up some of the more obscure entrances to the lava zone?
Some of my favorite ways were the really obscure ones, are the vents at the bottom of the grand reef still there?
Calarand77lurking in general forumsJoin Date: 2016-01-22Member: 211786Members
I vehemently disagree with what Mr Cleveland says.
People have varying play styles in games like Subnautica - some are here for a survival challenge, some are here for exploration, and some focus on base building. Personally, I have MANY hours logged in the game and I haven't been to any of the deeper zones even once. All that time I've spent building all kinds of bases, from simple and maximally functional to idiotically elaborate underwater cities.
Based on all my experiences so far, I can safely say that while we do have multiple building elements to choose from, in the long run, the game could absolutely use MORE purely decorative pieces that serve no other function than adding character to the sterile and empty base.
It could be items that are easy and resource-cheap to implement, items that could function as collectibles that we can "waste" time trying to find in various nooks and crannies of the wrecks. More lab equipment to place on that lab counter we have. Kitchen items like plates, glasses, pans, etc. Packaged food that could potentially survive the crash in the dry parts of the wreck. Personal items that Aurora's crew would no doubt take for the long journey. Perhaps an actual paper book. Perhaps a photo in a frame to place on the desk. I could go on.
So no, don't remove the coffee machine just because it is not functional. Add more instead.
It's honestly a big moral booster for me to have small decorative items to spruce up my bases and make them feel less bleak and more friendly to my well being. Having posters and luxuries like coffee machines and vending machines makes bases feel more welcoming, and lets you feel even more safe and comfortable in your bases, the only safe havens you have from the aggressive and cruel world of subnautica. I need my safe haven to be as cozy as possible.
I like the little incidental items you can pick up and place, even when they don't do anything. The coffee machine is a nice reminder of home on a hostile, alien world. I like to imagine my survivor standing in the break room in his base, pretending the coffee maker still works and the snack machine is loaded up. Imagining workplace small talk as he slowly unravels from the isolation, desperate to hold on to any sense of normalcy.
I vehemently disagree with what Mr Cleveland says.
People have varying play styles in games like Subnautica - some are here for a survival challenge, some are here for exploration, and some focus on base building.
Or, if you're like me, you spend more time than is healthy for a human being in creative mode, spawning creatures to fight one another and creating 50 Auroras and detonating them all at once.
I vehemently disagree with what Mr Cleveland says.
People have varying play styles in games like Subnautica - some are here for a survival challenge, some are here for exploration, and some focus on base building.
Or, if you're like me, you spend more time than is healthy for a human being in creative mode, spawning creatures to fight one another and creating 50 Auroras and detonating them all at once.
That's just my play style, anyway
Or my playstyle, which is just the above, but under the guise of academic tests.
"Trial 239, Aurora detonation consistency verification" heheheh...
I would love to make all the different plant seeds into refreshing and empowering drinks of various effect. No need to stick with coffee only.
agreed! just becuz we crashed on a planet and we are alone doesnt mean we cant have our mornin Latte!
now i need meself a good raspberry Frappuccino ....
Some of my favorite ways were the really obscure ones, are the vents at the bottom of the grand reef still there?
Yeah, the Grand Reef to Lost River entrance is gonna be the only one.
They closed up the entrances in the Mountains and The Dunes, and they're thinking of closing up the one under the Aurora "Because youtubers always just go through the Grand Reef"
Which I think is just silly.
Some of my favorite ways were the really obscure ones, are the vents at the bottom of the grand reef still there?
Yeah, the Grand Reef to Lost River entrance is gonna be the only one.
They closed up the entrances in the Mountains and The Dunes, and they're thinking of closing up the one under the Aurora "Because youtubers always just go through the Grand Reef"
Which I think is just silly.
Suggest they put something nasty in the passageway to deter casual entering. Also open the others back up and do the same (exploding magma vents, etc, there's tons of cool things you can do to challenge players who are trying to take the easy way out, without actually holding their hand and dragging them the 'right way').
Nonsense, the coffee machine is even in its nonfunctional implementation the best interior decoration.
Given a coffee dispension and a drinkable coffee it would even rock further.
Inclusion of a sleep necessity function into the game isn't really necessary, but would improve the game. Of course coffee would decrease sleep need and mesmer attacks make you more sleepy. Your vision starts to blurr when you are 20% awake. Which makes the mesmer more dangerous as he tends to eat his asleep victims.
The standart alterra coffee could later get a new precursor refined recipe (data download) and made into the subnautica espresso.
Seeing as how I just found my own coffee machine, I don't think I would want the devs to remove it on the grounds of "I don't like it myself." Aesthetics are a thing, and it would be rather pointless to remove aesthetic choices.
If they remove the Coffee Machine, they might as well remove the Vending Machine, Bar Table, Beds, Trash Cans, Luggage, etc... There's a lot of various 'fun' decorative items that liven up a base but have no functional aspect. (Yes I know Beds and Luggage have a mediocre use but they don't really improve gameplay.)
That said, I feel the Coffee Machine and other craftable items have a functional use for gameplay. Coffee could increase movement/swimming speed but decay food faster; Snacks could give a boost to food but increase the chance of "blood nutrient loss", Trash Cans could let us trash items forever instead of needing to deconstruct Lockers instead.
Give items in game a reason to exist rather than debate on whether to take them out. I mean, why go through the trouble to design and model items to exist in the game world that have no practical use, then decide at the last minute to just discard them?
Comments
some one was talking about adding fatigue onto the game to make it harder...while at the same time giving the coffee machine a actual use by having coffee and sleeping counter the fatigue. which i wouldnt mind.
It lets you drink a Coffee every 15 or so irl minutes, giving like ~10 thirst back instantly.
Let the Vending Machine do the same but give ~10 Food back, allowing us to finally build a fully functioning Deep Sea Office Break Room
No need to make it complicated.
No need to delete it because it's not complicated.
What is their deal recently with removing established content anyways?
Like the Lava Zone entrances, just because the Devs' favorite youtubers all go the same quick easy way doesn't mean you have to remove the entrances at other parts of the map. I miss the Dunes' Lava Zone entrance. It was just a straight shot to hell and implied that the Sea Dragons had a feasible route to swim up and hunt Reaper Leviathans.
I mean I would understand if it was something like "Oh, we don't have time to flesh out all these large, detailed areas and bring them up to our desired level of quality before the 1.0 release, so rather than leave in vast, blank caverns, we've decided to fill them up and maybe come back to them later"
but stuff like that needs to actually be stated.
Wait, they closed up some of the more obscure entrances to the lava zone?
Some of my favorite ways were the really obscure ones, are the vents at the bottom of the grand reef still there?
People have varying play styles in games like Subnautica - some are here for a survival challenge, some are here for exploration, and some focus on base building. Personally, I have MANY hours logged in the game and I haven't been to any of the deeper zones even once. All that time I've spent building all kinds of bases, from simple and maximally functional to idiotically elaborate underwater cities.
Based on all my experiences so far, I can safely say that while we do have multiple building elements to choose from, in the long run, the game could absolutely use MORE purely decorative pieces that serve no other function than adding character to the sterile and empty base.
It could be items that are easy and resource-cheap to implement, items that could function as collectibles that we can "waste" time trying to find in various nooks and crannies of the wrecks. More lab equipment to place on that lab counter we have. Kitchen items like plates, glasses, pans, etc. Packaged food that could potentially survive the crash in the dry parts of the wreck. Personal items that Aurora's crew would no doubt take for the long journey. Perhaps an actual paper book. Perhaps a photo in a frame to place on the desk. I could go on.
So no, don't remove the coffee machine just because it is not functional. Add more instead.
also, I NEED MAH COFEE!!!
Edit*
If there is nothing else to drink.... why you need a coffee machine ?
Or, if you're like me, you spend more time than is healthy for a human being in creative mode, spawning creatures to fight one another and creating 50 Auroras and detonating them all at once.
That's just my play style, anyway
Or my playstyle, which is just the above, but under the guise of academic tests.
"Trial 239, Aurora detonation consistency verification" heheheh...
I'm just hoping that they'll allow modders to make decorations.
agreed! just becuz we crashed on a planet and we are alone doesnt mean we cant have our mornin Latte!
now i need meself a good raspberry Frappuccino ....
Yeah, the Grand Reef to Lost River entrance is gonna be the only one.
They closed up the entrances in the Mountains and The Dunes, and they're thinking of closing up the one under the Aurora "Because youtubers always just go through the Grand Reef"
Which I think is just silly.
Suggest they put something nasty in the passageway to deter casual entering. Also open the others back up and do the same (exploding magma vents, etc, there's tons of cool things you can do to challenge players who are trying to take the easy way out, without actually holding their hand and dragging them the 'right way').
Given a coffee dispension and a drinkable coffee it would even rock further.
Inclusion of a sleep necessity function into the game isn't really necessary, but would improve the game. Of course coffee would decrease sleep need and mesmer attacks make you more sleepy. Your vision starts to blurr when you are 20% awake. Which makes the mesmer more dangerous as he tends to eat his asleep victims.
The standart alterra coffee could later get a new precursor refined recipe (data download) and made into the subnautica espresso.
Always coffee every time.
I just need to figure out where to put it.
That said, I feel the Coffee Machine and other craftable items have a functional use for gameplay. Coffee could increase movement/swimming speed but decay food faster; Snacks could give a boost to food but increase the chance of "blood nutrient loss", Trash Cans could let us trash items forever instead of needing to deconstruct Lockers instead.
Give items in game a reason to exist rather than debate on whether to take them out. I mean, why go through the trouble to design and model items to exist in the game world that have no practical use, then decide at the last minute to just discard them?