Why can't I make self-charging power cells?
ImmortalHunter
Surrey BC Canada Earth Join Date: 2016-10-04 Member: 222853Members
Surrey BC Canada Earth Join Date: 2016-10-04 Member: 222853Members
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Oh, this is an easy one. I'll tell you exactly why not: it would make every single other power source obsolete. Instead of nuclear, or bioreactor, people would just stack up zero-effort self-chargers. And if they ignored depth, they would be used deep as well. And they would function in cold areas, so no need to put thermal gens near a vent and send the power over to a base in, say, Lost River.
That, and they're really just solar panels hardwired into the pod.
Why not just make it really hard to find the blueprints?
Because it is still a zero-effort power source. No fuels required (bio, nuke), no depth limitation (solar), no location limitation (thermal). Just stick in some cells, and done. Boring.
And saying "just make it harder" just extends that out a little. It would still become a new standard.
Yeah I guess it would be boring for a base.
What about for the Cyclops? Or Seamoth?
Each self-chargeing power cell is only 25 "power"(I still don't know what "power" is it volts? Amps? What?)... Hmm... I'm starting to think this is a bad idea...
Power is an integer, roll with it.
I like that idea. When I made Thermal Plants for my last base I added Solar Panels to increase the maximum power value the base could hold. I was slightly disappointed that the max level of thermal energy didn't overflow into the storage capacity difference that the solar panels added. I realize solar panels only charge during the day, but why have separate energy storage values if the base draws power from a single source?
It's worse than that, actually. The base drains only one power source at a time, but they can all charge. So what you end up with is multiple generators that the base never touches, and a few perpetually drained gens, which are at the top of the list. Only when the base outstrips the rate of one gen does it even start on the next.