In the Aurora cave crawlers disappear and supply crates disappear. When I do get a supply crate they are usually empty. I opened 15 and only got a signal.
I haven't actually tired going In the aurora yet. How many cave crawlers normally come out?
alooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot about 510 in all for me
I was getting the last bridge fragments for the cyclops it wouldn't unlock the cyclops blueprint . It said I had all of the bridge fragments but no cyclops. I tried to start a new survival world and tried getting the fragments again and the same thing happened.
When I try to scan Cyclops blueprints I just get trolled by them small red biters. #JumpscareFish
I have the same problem as DragonLadyCass before
me, my Moonpool fragment is stuck at 4/4 in blueprint menu Really dont wanna start over because of this..
I was getting the last bridge fragments for the cyclops it wouldn't unlock the cyclops blueprint . It said I had all of the bridge fragments but no cyclops. I tried to start a new survival world and tried getting the fragments again and the same thing happened.
When I try to scan Cyclops blueprints I just get trolled by them small red biters. #JumpscareFish
#therecalledbleeders
@SubnauticSurvivour They're actually called Biters. The Bleeders are the translucent looking squid things that latch onto your arm and suck your blood.
I've found a medikit duplication bug. Build a room with the Habitat Builder then just spam the Medikit Dispensers you can collect a medikit each time, costs nothing. After a while this is slightly rare but the dispenser will disappear leaving a hole (fully transparent) but still having the ability to open the door which is invisible.
does anyone know why i can't build the seamoth torpedo system at the seamoth upgrade console? any info someone may have would be much appreciated. thank you for the help
does anyone know why i can't build the seamoth torpedo system at the seamoth upgrade console? any info someone may have would be much appreciated. thank you for the help
@HeartOfTheKING I believe you need to have Magnetite in your inventory when using the console for it to appear.
does anyone know why i can't build the seamoth torpedo system at the seamoth upgrade console? any info someone may have would be much appreciated. thank you for the help
@HeartOfTheKING I believe you need to have Magnetite in your inventory when using the console for it to appear.
Thank you so much, that was bumming me out. Torpedos are awesome . They should have them for the cyclops too!!!
I have the same problem as DragonLadyCass before
me, my Moonpool fragment is stuck at 4/4 in blueprint menu Really dont wanna start over because of this..
Have you tried saving, then reloading the game? If not you could use console commands. I have not tied it but I imagine if you use a command to change your mode to creative, you should be able to have all blueprints unlocked, build a moonpool and I imagine when you swap back to survival you would only have the blueprints you have found unlocked. But someone else will need to clarify that.
It's a lot more simple than that. In the console command screen just type "BLUEPRINT moonpoolblueprint" then hit start/menu.
I read up on them a while ago and some blueprint commands were not working according to a wiki, wasn't sure which ones though, but thanks, that is good to know :P
It's a lot more simple than that. In the console command screen just type "BLUEPRINT moonpoolblueprint" then hit start/menu.
I read up on them a while ago and some blueprint commands were not working according to a wiki, wasn't sure which ones though, but thanks, that is good to know :P
Your right, it didn't work Thanks for the help guys. Will try your method now!
BrandonTheBagelRed Lion PA Join Date: 2016-06-02Member: 217965Members
edited June 2016
I'm currently experiencing a few glitches with fragments in my survival save. I'm getting the glitch where it's at 100% and not appearing in my habitat builder menu. (I'll probably just fix that with the blueprint console command) The second glitch I'm getting and probably the most annoying and game impeding one is fragments not spawning as they should. I've currently been on the hunt for the workbench/ modification station fragment but after hours and hours of searching and cross referencing maps I just cannot find it. In fact I found that where a lot of fragments should be all I'm finding is seamoth fragments. I'm not sure how to fix this problem short of spawning in the fragments or unlocking the blueprint however, this is a game changing bug in that certain blueprints simply cannot be found. In addition I return to my base to find the one section flooded always starting in the same multipurpose room. The best fix I've found is placing bulkhead doors however my base shouldn't be leaking as it has a strength of 100+. Honestly I am in love with the game and I'm so happy that you guys continue to work on it.
It's a lot more simple than that. In the console command screen just type "BLUEPRINT moonpoolblueprint" then hit start/menu.
I read up on them a while ago and some blueprint commands were not working according to a wiki, wasn't sure which ones though, but thanks, that is good to know :P
Your right, it didn't work Thanks for the help guys. Will try your method now!
Try Bisely's other solution, I thought the only blueprint command currently working was the one that gives you every single blurprint, but I am most likely wrong in this case.
Try Bisely's other solution, I thought the only blueprint command currently working was the one that gives you every single blurprint, but I am most likely wrong in this case.
The Moonpool and Cyclops blueprint commands both worked for me after I got the 100% glitch.
Try Bisely's other solution, I thought the only blueprint command currently working was the one that gives you every single blurprint, but I am most likely wrong in this case.
The Moonpool and Cyclops blueprint commands both worked for me after I got the 100% glitch.
I must of tried the wrong commands then, oops, Good to know though, cheers
I must of tried the wrong commands then, oops, Good to know though, cheers
I don't know how many of them work in the current XB1 build as the Wiki is mainly for the PC version at the moment, but there's a list of item names for use in the console here that might be useful.
I must of tried the wrong commands then, oops, Good to know though, cheers
I don't know how many of them work in the current XB1 build as the Wiki is mainly for the PC version at the moment, but there's a list of item names for use in the console here that might be useful.
I'd have to say that i love playing the game but ever since i made a new save file the following errors have occurred: 1- lifepod's communications relay broke into four pieces then after reloading it's seemed to have vanished. 2- not the biggest issue, but some peepers seem to freeze in place with their eye closed as i approached them; not sure if this pertains to any of the other creatures. 3- deployable lockers seem to up and vanish after reloading the game, they also seem to vanish after attempting to buiod them in the lifepod. 4- not sure how long flares are supposed to last but every time i save right after throwing one down and reload they seem to just disappear. 5- I'm not sure how hard it's supposed to be find crash powder, but in a previous instance i could almost never find it until i forced a yyfish to explode near it's home then in my most recent save that seems to be no longer working for me. 6- one of the first things I've noticed is that when i close the door on the medical station it seems it wants to glitch through the wall instead of propperly alianing with the base of the station; im talking about in the lifepod. 7- i've even had moments where my character phased through a boulder covering the entrance to an underground sea tunnel/ cave. 8- it seems that the interior color of the lifepod went all metallic and shiny looking, not exactly sure why. 9- i've even noticed some fish glitching into the giant tube coral. Well this all I've noticed so far, I'll be sure to keep yall updated as i come across anymore bugs.
Hi Devs. This is not realy an bug but rather an honest thought. It's about the islands. I can imagine that the textures from the soil and such are low due to other things that have priorety. Underwater it's pretty ok. And there the fish have your attention anyways . But the islands feel completely unfinished. there is nothing going on there and the textures here! feel realy ... well, Let's say i won't be dissaponted if you just leave them out completely and make more stuff in the water. Cause they look rubbish. With all due respect cause im love many aspects of the game on my xbox!
little update; There is a lost base somewhere at -250 m, Same structure as the one you can build. The textures of this base mostly don't render in here on my save game.
Another night on Subnautica, another bushel of glitches.
Apparently if you look at your base from within your Cyclops, it becomes transparent
Speaking of the Cyclops, I seemed to snag it on something during travel. I couldn't move forward or back, and any attempt to rise higher in the water forced my sub to go vertical. This would have been quite exhilarating, if I had not been hanging by the steering wheel before falling clear down to the engine room. I managed to get out and snap a shot before it completely re-stabilized
Later I was modifying my two Seamoths (The Popplio and the Oshawott), and when I was returning the Oshawott to dock in the Moonpool, the docking animation froze midway through and locked me inside the seamoth. I couldn't even warp out with console commands and had to reload my save file.
Also, I found another mistextured object just sitting at mid-depth in the water, this time in an underwater cave.
Some bad terrain too
And finally, the view if you stand over the Cyclop's entry hatch, and jump.
Best game ever! Hardcore is addicting and extremely agravating. My only issue is not being able to have multiple games saved. Can't wait to see the full game. By the way, what's an ocean without a giant great white? Not that the game isn't already scary enough.
Best game ever! Hardcore is addicting and extremely agravating. My only issue is not being able to have multiple games saved. Can't wait to see the full game. By the way, what's an ocean without a giant great white? Not that the game isn't already scary enough.
A giant great white? You mean a Megalodon? ;D. It would probably dominate the oceans of this game tbh xD
And have you tried making slots in creative/freedom and then using console commands to change gamemode? I think thats possible but not sure.
Comments
alooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot about 510 in all for me
#therecalledbleeders
me, my Moonpool fragment is stuck at 4/4 in blueprint menu Really dont wanna start over because of this..
@SubnauticSurvivour They're actually called Biters. The Bleeders are the translucent looking squid things that latch onto your arm and suck your blood.
@HeartOfTheKING I believe you need to have Magnetite in your inventory when using the console for it to appear.
Thank you so much, that was bumming me out. Torpedos are awesome . They should have them for the cyclops too!!!
Have you tried saving, then reloading the game? If not you could use console commands. I have not tied it but I imagine if you use a command to change your mode to creative, you should be able to have all blueprints unlocked, build a moonpool and I imagine when you swap back to survival you would only have the blueprints you have found unlocked. But someone else will need to clarify that.
I read up on them a while ago and some blueprint commands were not working according to a wiki, wasn't sure which ones though, but thanks, that is good to know :P
On second thought, I think the command I used was "item moonpoolblueprint" not "blueprint moonpoolblueprint".
Try Bisely's other solution, I thought the only blueprint command currently working was the one that gives you every single blurprint, but I am most likely wrong in this case.
The Moonpool and Cyclops blueprint commands both worked for me after I got the 100% glitch.
I must of tried the wrong commands then, oops, Good to know though, cheers
I don't know how many of them work in the current XB1 build as the Wiki is mainly for the PC version at the moment, but there's a list of item names for use in the console here that might be useful.
I feel like such a noob xD, thanks man
No worries, everyone's gotta start somewhere!
I've only been on here a couple of weeks.
learning my knowledge from Markiplier and Sips seems to of left out many details, should of expected that though lol.
little update; There is a lost base somewhere at -250 m, Same structure as the one you can build. The textures of this base mostly don't render in here on my save game.
screenshot )
Apparently if you look at your base from within your Cyclops, it becomes transparent
Speaking of the Cyclops, I seemed to snag it on something during travel. I couldn't move forward or back, and any attempt to rise higher in the water forced my sub to go vertical. This would have been quite exhilarating, if I had not been hanging by the steering wheel before falling clear down to the engine room. I managed to get out and snap a shot before it completely re-stabilized
Later I was modifying my two Seamoths (The Popplio and the Oshawott), and when I was returning the Oshawott to dock in the Moonpool, the docking animation froze midway through and locked me inside the seamoth. I couldn't even warp out with console commands and had to reload my save file.
Also, I found another mistextured object just sitting at mid-depth in the water, this time in an underwater cave.
Some bad terrain too
And finally, the view if you stand over the Cyclop's entry hatch, and jump.
A giant great white? You mean a Megalodon? ;D. It would probably dominate the oceans of this game tbh xD
And have you tried making slots in creative/freedom and then using console commands to change gamemode? I think thats possible but not sure.