Cyclops improvements
scanfe
ITALY Join Date: 2016-03-02 Member: 213729Members
Hello guys, I am new to the forum so I apologize for any mistakes and missing bbcode (XD)
I wanted to touch on the cyclops and have your ideas on possible improvements:
in my opinion the cyclops really needs a secondary improvement console (much similar to the sea moth) to load for instance SONAR which would be really helpful (I'd be nice to have a 360° sonar scan too) or even torpedoes
secondly cyclops imo needs better lighting system: atm the moment you can only see things that are in your face which is a pity giving the diving capabilities of the cyclops when upgraded
lastly, a docking station of course!
thanks for reading
please comment with everything that came up to you guys!
have a nice day
Scanfe
I wanted to touch on the cyclops and have your ideas on possible improvements:
in my opinion the cyclops really needs a secondary improvement console (much similar to the sea moth) to load for instance SONAR which would be really helpful (I'd be nice to have a 360° sonar scan too) or even torpedoes
secondly cyclops imo needs better lighting system: atm the moment you can only see things that are in your face which is a pity giving the diving capabilities of the cyclops when upgraded
lastly, a docking station of course!
thanks for reading
please comment with everything that came up to you guys!
have a nice day
Scanfe
Comments
1. Hauling a crapton of raw materials to somewhere you want to build a large base
2. Getting near the reaper just because you can.
That's pretty much it. I seem to remember that upcoming patches will have superior pressure compensators, which will allow it to reach depths the seamoth currently can't (and possibly never will), which would give it some usefulness when it comes time to explore the truly deep parts of the world. And that's when its power-hungriness is going to become a REALLY big issue. You don't wanna be stuck in the middle of the ILZ or the Lost River and have no more juice for your cyclops.
why cant the Cyclops be nuclear power and we just feed it uranium.
Here a list of what you can't do with the cyclops right now:
It seems it will soon get solar recharge, floodlights and maybe a sonar or map display, so it will get usable as soon as the upgrades are done.
I can only pray that the seamoth won't get too much O2 reduction, and not before the cyclops has been fixed. Because we all got used to having fun driving the seamoth. If we are forced to drive the cyclops soon and the cyclops driving doesn't feel good, then gameplay will start to get very annoying.
EDIT:
Possible cyclops upgrades besides from those already planned that I'd like to see:
1. The last areas of the game are implemented
2. We can recharge dead power cells
3. Sonar and floodlights, as have been suggested
That said, I feel like it's a lot more viable now since we can farm up the acid mushrooms and creepvine for power cells. Copper is starting to become a bit of an issue though...
Its just not worth it. The cyclops takes a lot of time collecting the ever-dwindling supply of copper, and provides no real benifts other than storage and being able to put a fabricator on it.
Copper is a finite resource