Fire Hugh and give his budget to currently unpaid CDT members, or reimburse some very important people that have lent a lot of their time to furthering the awesomeness of NS2. What has he done other than make a couple of posts of rambling that ultimately amount to nothing?
Feels like he orchestrated the disbanding of the CDT and the UWE re-takeover ultimately to justify another paycheck for, err, project management, of which there doesnt really seem to be any going on.
Fire Hugh and give his budget to currently unpaid CDT members, or reimburse some very important people that have lent a lot of their time to furthering the awesomeness of NS2. What has he done other than make a couple of posts of rambling that ultimately amount to nothing?
Feels like he orchestrated the disbanding of the CDT and the UWE re-takeover ultimately to justify another paycheck for, err, project management, of which there doesnt really seem to be any going on.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
If you want to use this thread, as originally intended I am sure, to critique aspects of our communication, then that's a perfectly reasonable thing to do.
Continue to use it to make attacks on any individual and it's going straight in the bin.
I'd like to point out and thank those involved in that the activity on the Trello board has picked up. Things were moved to be in what I assume is their rightful place now (and ghoul even set up a mini-board for his project), and are being updated.
Many thanks to all of the team! Would like this to continue.
Some things of Note: Hive2 is in "Doing" now (also, *cough cough, wishlist? cough cough*)!
Apply Pressure to Beige for the tutorial card! b280 (which server ops were given a headsup about this week, so the communication isn't all lacking.
dePARAJoin Date: 2011-04-29Member: 96321Members, Squad Five Blue
All this "UWE kills NS2" and "CDT only implements useless stuff" is just whining from people who are basicly done with the game.
Its not any devs fault if you play a game to much and cant enjoy it anymore.
Its just normal that you play a game a while and losing interest cause another or better game was released.
So instead of moving on, its the devs fault for sure that people losing the fun. *facepalm*
I made a break of 6 month and now i can enjoy some rounds here and there again.
But i was burned out before the break.
From my point of view NS2 is killing itself cause things discussed in the simplify things thread.
New players getting slaughtered nonstop, vets have to carry rounds alone so both sides dont have much fun on most pub servers.
I think the CDT is doing a great job (hired or not) and im sure they have some good ideas in the pipeline.
Some things need to introduced asap like real rookie servers and a better tutorial and/or new feature trailer other things are not so important.
And btw. its not the CDT fault that the ENSL is losing teams nonstop.
Its the fault of every comp player joining rookie servers and stomp them without saying any word to help new players.
No new players=no new teams. Simple isnt it?
WyzcrakPot Pie AficionadoJoin Date: 2002-12-04Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
One of NS2's facets I most enjoy consuming is the optimism of what's possible if a few things develop. I don't even claim to know exactly what those things are (I know no one has a crystal ball). And I recognize that some of the same people who keep bitching used to hold that optimism, and I accept that I might lose it one day.
But it's really, really fun watching people who are passionately invested in a thing offer it the best of their talents collaboratively, and it feels really, really good watching that energy continue to flow despite being told not to. Like.. super fun.
But as just another player, I have to ask: why is the time line so important to you? Do you believe NS2 couldn't get another wave of Rookies again in the future once it was ready to receive them properly?
When I buy a game, it has left beta. NS2 did so.
I like wager my purchases. Like Doom, Quake, Half-Life and games that sell as pay once games, these are the products I buy.
You(UWE) have developed skins, maps, updated the engine, but you also have changed the game drastically from day one. My day 1. Not Alpha, Not Beta, but the release.
"Why is the time line so important to you???"
Because you're going to ask for money again. and again, and again... It's very frustrating to meet someone who either ignores this perspective or doesn't understand it. Oh right, something to do with UWE needs money and is a company and so on???
Because you're going to ask for money again. and again, and again... It's very frustrating to meet someone who either ignores this perspective or doesn't understand it.
Have you actually met anyone who does understand your perspective on disliking optional DLC??..
Don't you think the retoric of me being the only one is old by now IronHorse?
Do you still believe I am? I surely do not, nor will I ever believe that I'm that different to be the ONLY one.
This thread isn't about me.
What's DLC? : The maps? The features? The skins?
What is considered DLC verses the Game itself?
Should I consider everything after Nov/12 release DLC?
Should I consider everything after reinforcement took place DLC? Lets have this conversation if you want it, but seeing eye to eye on this is not probable. I think we've concluded this before... So, I'm shocked that you would press me.
Again, this thread isn't about me and I don't intend to "derail" it.
This(thread) is about you(UWE) and not me. I am not special. I'm just the one who thinks as I do and that cares enough to speak up. You've been throwing me down every chance you get. I may deserve some attention for a bit of my rudeness...
There is plenty lacking in the communication with UWE that I did not bring up this time. I couldn't ignore this thread.
I've played NS1, and such is the only reason why you've heard a peep from me instead of just silence. I came in during nov/12 release and was here before DLC...I can remember what the game was before, as a consumer.
Just throwing in my 2 cents. I for one appreciate everything that the new UWE team has done in the past few weeks. I check out the trello board every few days, I've been playing NS2 a heck of a lot more and I'm looking forward to future updates. Keep at it guys!
Because you're going to ask for money again. and again, and again... It's very frustrating to meet someone who either ignores this perspective or doesn't understand it.
Have you actually met anyone who does understand your perspective on disliking optional DLC??..
Its not hard to understand his perspective. He thinks skins are a competitive advantage and are basically pay to win.
Agreeing with him is a whole other matter of course. I mean, as far as I'm aware, nobody has agreed with him and he has started threads on steam/reddit/ensl/here.
Because you're going to ask for money again. and again, and again... It's very frustrating to meet someone who either ignores this perspective or doesn't understand it.
Have you actually met anyone who does understand your perspective on disliking optional DLC??..
Its not hard to understand his perspective. He thinks skins are a competitive advantage and are basically pay to win.
Agreeing with him is a whole other matter of course. I mean, as far as I'm aware, nobody has agreed with him and he has started threads on steam/reddit/ensl/here.
In the meantime this question will come up again as soon as the reg bug is fixed.... wait... never mind.
Since launch, NS2 has kept on getting better and better. Gorgeous and Build 242 are the highlights, but features, fixes, and improvements have been being steadily added. One big feature we hope to add in a few months is a comprehensive organised play system.
What would such a system look like? How would it work? What is an organised play system actually trying to achieve? Instead of starting with specifics, such as examples of systems, we decided to think about organised play on first-principles. What are the key entities in organised play and how do they interact? Our initial answer to that question is the following diagram:
On the left side, the player is the most granular entity in the system. On the right side, a competition is the most complex entity. Competitions could be leagues, tournaments, or a simple two-team ‘clan war.’ They are invariable composed of one or more matches, which are a sequence of one or more games. For example, a match may be a best of five contest. Games are played by a set of teams, made up of players. Facilitating the interaction of these five key entities is the primary objective of an organised play system.
Starting with these basic entities, it is possible to think about the ancillary entities and relationships that can go along with them. For example, casters, player profiles, automatically assigned servers, and more. Adding these entities to a diagram starts to get messy, as the following incomplete draft one shows:
Assigning casters to matches, building team profiles, reporting game results to competitions and more: All of this from within inside the game. Right now we are at the planning stage, but the possibilities are exciting. NS2 is best played in an organised manner, a reflection of its Real-Time-Strategy core nature. When this system is built, finding such play will get a whole lot easier.
Importantly, the system is being designed as a tool and not a competition in and of itself. ‘Official’ competitions could be added to it, but in all but name they will act in the same way as competitions added by regular players. Rather than force any particular type of play on players, the system aims to be the tool that allows people to create whatever play they want.
The system is tentatively code-named ‘Sabot’ – Because giving things names makes them just that much more awesome.
You had it, and it was so unused and broken that it was removed
But if it is broken, then that explains why it was unused... but, fixing it should be on the agenda, because it is a good idea and should be in the game.
With how it was talked up in that blog post locklear quoted, it seemed like it was only ever half done. Even if it functioned properly it did not live up to the hype of that blog post.
Since launch, NS2 has kept on getting better and better. Gorgeous and Build 242 are the highlights, but features, fixes, and improvements have been being steadily added. One big feature we hope to add in a few months is a comprehensive organised play system.
What would such a system look like? How would it work? What is an organised play system actually trying to achieve? Instead of starting with specifics, such as examples of systems, we decided to think about organised play on first-principles. What are the key entities in organised play and how do they interact? Our initial answer to that question is the following diagram:
On the left side, the player is the most granular entity in the system. On the right side, a competition is the most complex entity. Competitions could be leagues, tournaments, or a simple two-team ‘clan war.’ They are invariable composed of one or more matches, which are a sequence of one or more games. For example, a match may be a best of five contest. Games are played by a set of teams, made up of players. Facilitating the interaction of these five key entities is the primary objective of an organised play system.
Starting with these basic entities, it is possible to think about the ancillary entities and relationships that can go along with them. For example, casters, player profiles, automatically assigned servers, and more. Adding these entities to a diagram starts to get messy, as the following incomplete draft one shows:
Assigning casters to matches, building team profiles, reporting game results to competitions and more: All of this from within inside the game. Right now we are at the planning stage, but the possibilities are exciting. NS2 is best played in an organised manner, a reflection of its Real-Time-Strategy core nature. When this system is built, finding such play will get a whole lot easier.
Importantly, the system is being designed as a tool and not a competition in and of itself. ‘Official’ competitions could be added to it, but in all but name they will act in the same way as competitions added by regular players. Rather than force any particular type of play on players, the system aims to be the tool that allows people to create whatever play they want.
The system is tentatively code-named ‘Sabot’ – Because giving things names makes them just that much more awesome.
As much as I like fancy graphs, I would like them even more if there was some substance behind it, how long has it been now? The pressure is on if there still is a 3 month deadline, some people's livelihoods are on the line more so than others
Comments
Feels like he orchestrated the disbanding of the CDT and the UWE re-takeover ultimately to justify another paycheck for, err, project management, of which there doesnt really seem to be any going on.
https://trello.com/b/uFv64kH6/ns2-development-team/member/strayan
He's doin stuff.
Continue to use it to make attacks on any individual and it's going straight in the bin.
Many thanks to all of the team! Would like this to continue.
Some things of Note:
Hive2 is in "Doing" now (also, *cough cough, wishlist? cough cough*)!
Apply Pressure to Beige for the tutorial card!
b280 (which server ops were given a headsup about this week, so the communication isn't all lacking.
Its not any devs fault if you play a game to much and cant enjoy it anymore.
Its just normal that you play a game a while and losing interest cause another or better game was released.
So instead of moving on, its the devs fault for sure that people losing the fun. *facepalm*
I made a break of 6 month and now i can enjoy some rounds here and there again.
But i was burned out before the break.
From my point of view NS2 is killing itself cause things discussed in the simplify things thread.
New players getting slaughtered nonstop, vets have to carry rounds alone so both sides dont have much fun on most pub servers.
I think the CDT is doing a great job (hired or not) and im sure they have some good ideas in the pipeline.
Some things need to introduced asap like real rookie servers and a better tutorial and/or new feature trailer other things are not so important.
And btw. its not the CDT fault that the ENSL is losing teams nonstop.
Its the fault of every comp player joining rookie servers and stomp them without saying any word to help new players.
No new players=no new teams. Simple isnt it?
But it's really, really fun watching people who are passionately invested in a thing offer it the best of their talents collaboratively, and it feels really, really good watching that energy continue to flow despite being told not to. Like.. super fun.
When I buy a game, it has left beta. NS2 did so.
I like wager my purchases. Like Doom, Quake, Half-Life and games that sell as pay once games, these are the products I buy.
You(UWE) have developed skins, maps, updated the engine, but you also have changed the game drastically from day one. My day 1. Not Alpha, Not Beta, but the release.
"Why is the time line so important to you???"
Because you're going to ask for money again. and again, and again... It's very frustrating to meet someone who either ignores this perspective or doesn't understand it. Oh right, something to do with UWE needs money and is a company and so on???
So yeah, communication problems...
Do you still believe I am? I surely do not, nor will I ever believe that I'm that different to be the ONLY one.
This thread isn't about me.
What's DLC? : The maps? The features? The skins?
What is considered DLC verses the Game itself?
Should I consider everything after Nov/12 release DLC?
Should I consider everything after reinforcement took place DLC? Lets have this conversation if you want it, but seeing eye to eye on this is not probable. I think we've concluded this before... So, I'm shocked that you would press me.
Again, this thread isn't about me and I don't intend to "derail" it.
This(thread) is about you(UWE) and not me. I am not special. I'm just the one who thinks as I do and that cares enough to speak up. You've been throwing me down every chance you get. I may deserve some attention for a bit of my rudeness...
There is plenty lacking in the communication with UWE that I did not bring up this time. I couldn't ignore this thread.
I've played NS1, and such is the only reason why you've heard a peep from me instead of just silence. I came in during nov/12 release and was here before DLC...I can remember what the game was before, as a consumer.
Its not hard to understand his perspective. He thinks skins are a competitive advantage and are basically pay to win.
Agreeing with him is a whole other matter of course. I mean, as far as I'm aware, nobody has agreed with him and he has started threads on steam/reddit/ensl/here.
In the meantime this question will come up again as soon as the reg bug is fixed.... wait... never mind.
We're hoping to put in Dragon's workaround-fix for this soon.
But if it is broken, then that explains why it was unused... but, fixing it should be on the agenda, because it is a good idea and should be in the game.
Oh, was this the original "Play now"?
I agree that this would be nice, like supernice.
It was unused due to being too broken, please.
As much as I like fancy graphs, I would like them even more if there was some substance behind it, how long has it been now? The pressure is on if there still is a 3 month deadline, some people's livelihoods are on the line more so than others
Listen, here's the issue with that: UWE don't control gathers, so they'll never do that.
That thing was barely anything. It was like a placeholder with buttons. Saying you "had it" is pretty unfair lol.