That bite aid is easily one of the coolest, recent developments in NS2 modding. It's such a simple, yet ingenious, addition to alien vision. It synergizes very well with NS2+'s circular HP/energy bars next to the crosshair.
question, have you noticed any performance hits on toggle? or am I just seeing things in the video?
I haven't experienced any myself but wouldn't expect to on my PC either, id put that down to the video, should probably give it a test on lower hardware though.
Using a seperate lua mod I can pull accurate ranges into the shader now, this means I can also do ranges for things other than melee. Not sure if it's really required but both Gorge heal spray and umbra now have range finders, these are still WIP so no colours/fog.
Personally I use green to blue, that was my original reason for even making it, something not orange ^^
Currently changed a fair amount of stuff in the shader and have the ability now to use the same shader with and without a mod for accurate ranges. Hopefully I can get around to updating everything this weekend and then releasing the first version of the mod for much better 'aid accuracy'
As of today all alien visions have been updated. YOU MAY NEED TO LOAD A GAME AND THEN QUIT AND RELAUNCH THE GAME FOR THE AV TO NOT BE BROKEN. I DO NOT KNOW WHY.
This is the changelog:
For Minimal versions:
Highlight colours brightened.
For all versions:
Removed two of the blending steps for highlight colours. (was 4, now 2. This might result in some small colour differences)
Removed bite cone from screen edge shader, not sure why I put it in it didnt do anything.
Some bite colour shades have been changed to be less saturated.
Now generating off-angle colour from the two main colours instead of a seperate value.
Removed .shader and .screenfx files from the AV.
Shader can work independanlty of the 'Accurate Range for Cr4zyAV'.
Added shader support for 'Accurate Range for Cr4zyAV':
(If 'Accurate Range for Cr4zyAV' is installed on the server you're playing on the following will be supported from this AV. Otherwise it will fallback to default values)
Accurate melee ranges (or as close as possible).
Better "bite cone" aka a more depth aware circle.
Gorge heal spray and Umbra range.
Controllable Bite Aid opacity value with console command "biteaid [0.0 - 1.0]".
Accurate Range for Cr4zyAV is a server-side mod that allows any of my AV shaders to provide a much more accurate melee circle, allow you to change the Bite Aid opacity (between 0.0 - 1.0) and give a 'Range finder' for Heal Spray and Umbra abilities.
Because this is a server mod if you run it locally and join a server it won't do anything unless the server whitelists it or runs it, in that case the AV will just fallback to the default values which aren't so accurate that they were before this update.
Next step, finish versions without Bite AV and see about implementing some cooler things.
Can I make it like green soup with orange food with that, also can we haz already or is this just promotional stuffs
Hopefully Mendasp can merge it then push it for release tomorrow or over the weekend.
As for if you can make green soup and orange food, sure, alone with almost anything else.
Here's a gallery of random AVs I just threw together using this. https://imgur.com/a/nJozK
Can I make it like green soup with orange food with that, also can we haz already or is this just promotional stuffs
Hopefully Mendasp can merge it then push it for release tomorrow or over the weekend.
As for if you can make green soup and orange food, sure, alone with almost anything else.
Here's a gallery of random AVs I just threw together using this. https://imgur.com/a/nJozK
Oki, yeah I've seen those more opaque ones. Just wanna fiddle around with that bite thingy in a Huze Alpha AV style
@Cr4zyb4st4rd (Cr4zy Alien Vision with optional Bite Aid)
Colors:
R:128 G:255 B:48
R:255 G:128 B:0 OR R:128 G:255 B:48 (if Distant Color Intensity is set to >0 )
R:255 G:128 B:0
I made the edge thickness a bit less thick (1 instead of 2), not sure though. The thicker edges do kinda blur out the peripherals so you're more drawn onto the center of the screen... Also the ranged contrast is a bit less (darker areas a bit lighter). However this does add in a bit of that visual clutter from the level itself again, I think I'm not liking that bit. I'm using the old AV because it is a lot smoother and less cluttered so that would kinda negates this entire point
Yeah it's not gonna be perfect due to completely different shader code for it, you got pretty damn close though
Here's a quick video overview of the new options.
I have a mod that makes Bite Aid it's own thing, separate of any AV, togglable with a configurable hotkey and supports colour and opacity changes. I just have to figure out how to make it work in NS2+
I've also been working on messing with the shader code due to some edge cases where colours become messed up and looking into other options/choices based on some feedback i've had on it.
Comments
The AV itself didn't feel any different when toggled if that's what you mean. Shouldn't though right? It's just a different shader?
Using a seperate lua mod I can pull accurate ranges into the shader now, this means I can also do ranges for things other than melee. Not sure if it's really required but both Gorge heal spray and umbra now have range finders, these are still WIP so no colours/fog.
http://gfycat.com/OffbeatTameHamadryas
http://gfycat.com/DapperWanClumber
Once this AV is allowed for usage in the NSL rules I will use it^^
Go and ask yaluzan maybe he'll change it finally
Really?
Word on the street.
>
trying out yellow/red atm.. yay<
Currently changed a fair amount of stuff in the shader and have the ability now to use the same shader with and without a mod for accurate ranges. Hopefully I can get around to updating everything this weekend and then releasing the first version of the mod for much better 'aid accuracy'
Thanks to @Pelargir and the NS2 News team there is a nice review of this Alien Vision available from them over at: http://ns2news.org/todays-review-cr4zy-alien-vision-mod/
As of today all alien visions have been updated.
YOU MAY NEED TO LOAD A GAME AND THEN QUIT AND RELAUNCH THE GAME FOR THE AV TO NOT BE BROKEN. I DO NOT KNOW WHY.
This is the changelog:
You can see an old and new comparison here although it might have even changed a bit since these images
Now for the cool bit:
Accurate Range for Cr4zyAV is a server-side mod that allows any of my AV shaders to provide a much more accurate melee circle, allow you to change the Bite Aid opacity (between 0.0 - 1.0) and give a 'Range finder' for Heal Spray and Umbra abilities.
Because this is a server mod if you run it locally and join a server it won't do anything unless the server whitelists it or runs it, in that case the AV will just fallback to the default values which aren't so accurate that they were before this update.
Next step, finish versions without Bite AV and see about implementing some cooler things.
Awesome thanks!
(judging by your post time you managed to get it on after I fixed a bug that caused games to crash, if you had any issues sorry )
Coming soon to an NS2+ near you, maybe? Hopefully.
Hopefully Mendasp can merge it then push it for release tomorrow or over the weekend.
As for if you can make green soup and orange food, sure, alone with almost anything else.
Here's a gallery of random AVs I just threw together using this.
https://imgur.com/a/nJozK
Oki, yeah I've seen those more opaque ones. Just wanna fiddle around with that bite thingy in a Huze Alpha AV style
TY
Ermahgerd, more things for me to fret over in NS2+ that should definitely be in vanilla???
Please yes and thank you!
Anyway! Note this doesn't have a bite aid implemented in NS2+, maybe something will be added in the future but for not it's not an option
@Huze's Old AV
@Cr4zyb4st4rd (Cr4zy Alien Vision with optional Bite Aid)
Colors:
R:128 G:255 B:48
R:255 G:128 B:0 OR R:128 G:255 B:48 (if Distant Color Intensity is set to >0 )
R:255 G:128 B:0
I made the edge thickness a bit less thick (1 instead of 2), not sure though. The thicker edges do kinda blur out the peripherals so you're more drawn onto the center of the screen... Also the ranged contrast is a bit less (darker areas a bit lighter). However this does add in a bit of that visual clutter from the level itself again, I think I'm not liking that bit. I'm using the old AV because it is a lot smoother and less cluttered so that would kinda negates this entire point
Here's a quick video overview of the new options.
Or a mod that adds a bite aid over ANY AV, including those provided by NS2+
I've also been working on messing with the shader code due to some edge cases where colours become messed up and looking into other options/choices based on some feedback i've had on it.