NS2 Patch 277 going LIVE at 5PM Pacific 8PM EST / 12AM UK 1AM EU, TODAY 29/30-Oct-15
Obraxis
Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Hi all
Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.
Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.
In future, we'll be refining our processes for communications and server updates.
Changelog is below. Thanks all for supporting NS2 with running your servers.
Cheers!
-Obraxis
PERFORMANCE
TWEAKS
MAPS
BUG FIXES
TOOLS
Editor
SDK
Known Issues:
Editor
Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.
Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.
In future, we'll be refining our processes for communications and server updates.
Changelog is below. Thanks all for supporting NS2 with running your servers.
Cheers!
-Obraxis
PERFORMANCE
- Fixed bug that caused the game to iterate over the level lights every frame.
TWEAKS
- Reduced size of GUIHoverMenu.
- Added throwable candy.
MAPS
- Added seasonal maps.
BUG FIXES
- Fixed chat text wrapping breaking up words sometimes instead of inserting line breaks between words.
- Fixed scoreboard spacing between team columns being wrong on some resolutions.
- Added in the missing no_evolve texture for use in maps.
TOOLS
Editor
- - Added 8 new texture alignment buttons
- Scale X -> Y - Sets the texture’s vertical scale to the horizontal scale
- Scale Y -> X - Sets the texture’s horizontal scale to the vertical scale
- Fit Horizontal - Like “fit” but only affects X axis
- Fit Vertical - Like “fit” but only affects Y axis
- Rotate 90 Degrees - Nobody knows what this mysterious button does.
- Rotate -90 Degrees - Nor this one…
- Angle From Longest Edge - Aligns the texture’s horizontal axis with the face’s longest edge.
- Angle From Shortest Edge - Aligns the texture’s horizontal axis with the face’s shortest edge.
- - Fixed a texture-lock bug, which would result in textures becoming misaligned even after very small movements.
- - Fixed the texture rendering bugs in the editor
- - Fixed the "marine" reference model in the editor to not be crouched
- - Fixed ready_room_spawn entities not spawning you in the direction the entity faces
- - Added arrows to the tech point and rt models in the editor to show what direction they face
- - Added a range circle in the editor to show the range of egg spawn on hives
- - Added a button to view the autobackup directory in the editor and r
- - Removed unused check for update button
- Fixed overview not using files from mod folders
SDK
Known Issues:
Editor
- Any time a face is re-triangulated, there’s a chance the texture will become mis-aligned again, same as before.
Comments
Restarted -> no improvement
shutdown and restart ->no improvement
I can connect to other servers
I emptied cache folder and workshop on my local machine.
Maybe it's still in b276.
What would be the procedure to force update ?
Logs:
Maybe something to look into.
Did you check the logs and see if its updated for you @UncleCrunch
The service is G-portal.
The server in Germany.
No conclusive log available.
It would be nice to see the build version in the admin panel. plus some function like restart, show log etc.
edit:
nevermind it's works again.
im already poking the server host for a local update.
g-portal normally takes a day to update their servers. Also you have full ftp access to your server and can via that access the server's log which states the build number