NS2 Patch 277 going LIVE at 5PM Pacific 8PM EST / 12AM UK 1AM EU, TODAY 29/30-Oct-15

ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Hi all

Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.

Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.

In future, we'll be refining our processes for communications and server updates.

Changelog is below. Thanks all for supporting NS2 with running your servers.

Cheers!

-Obraxis



PERFORMANCE
  • Fixed bug that caused the game to iterate over the level lights every frame.

TWEAKS
  • Reduced size of GUIHoverMenu.
  • Added throwable candy.

MAPS
  • Added seasonal maps.

BUG FIXES
  • Fixed chat text wrapping breaking up words sometimes instead of inserting line breaks between words.
  • Fixed scoreboard spacing between team columns being wrong on some resolutions.
  • Added in the missing no_evolve texture for use in maps.

TOOLS
Editor
  • - Added 8 new texture alignment buttons
  • Scale X -> Y - Sets the texture’s vertical scale to the horizontal scale
  • Scale Y -> X - Sets the texture’s horizontal scale to the vertical scale
  • Fit Horizontal - Like “fit” but only affects X axis
  • Fit Vertical - Like “fit” but only affects Y axis
  • Rotate 90 Degrees - Nobody knows what this mysterious button does.
  • Rotate -90 Degrees - Nor this one…
  • Angle From Longest Edge - Aligns the texture’s horizontal axis with the face’s longest edge.
  • Angle From Shortest Edge - Aligns the texture’s horizontal axis with the face’s shortest edge.
  • - Fixed a texture-lock bug, which would result in textures becoming misaligned even after very small movements.
  • - Fixed the texture rendering bugs in the editor
  • - Fixed the "marine" reference model in the editor to not be crouched
  • - Fixed ready_room_spawn entities not spawning you in the direction the entity faces
  • - Added arrows to the tech point and rt models in the editor to show what direction they face
  • - Added a range circle in the editor to show the range of egg spawn on hives
  • - Added a button to view the autobackup directory in the editor and r
  • - Removed unused check for update button
Overview
  • Fixed overview not using files from mod folders

SDK

Known Issues:
Editor
  • Any time a face is re-triangulated, there’s a chance the texture will become mis-aligned again, same as before.

Comments

  • BabblerKingBabblerKing Join Date: 2015-07-12 Member: 206120Members
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Little surprise of the day
    0tutpibhc6ds.jpg

    Restarted -> no improvement
    shutdown and restart ->no improvement

    I can connect to other servers
    I emptied cache folder and workshop on my local machine.

    Maybe it's still in b276.
    What would be the procedure to force update ?

    Logs:
    sv - Admin - 0: : STEAM_0:0:0: sv_changemap
    Server  : 533.114014 : Call StartWorld with map 'ns2_veil', mods '{}'
    Loading config://ServerConfig.json
    Loading config://ReservedSlotsConfig.json
    Loading config://ServerAdmin.json
    Loading config://BannedPlayers.json
    Loading config://MapCycle.json
    Hashed 1 game_setup.xml files for consistency
    Hashed 900 *.lua files for consistency
    Hashed 37 *.hlsl files for consistency
    Hashed 30 *.shader files for consistency
    Hashed 18 *.screenfx files for consistency
    Hashed 156 *.surface_shader files for consistency
    Hashed 3 *.fxh files for consistency
    Hashed 5 *.render_setup files for consistency
    Hashed 2 *.shader_template files for consistency
    Hashed 27 *.level files for consistency
    Hashed 6140 *.dds files for consistency
    Hashed 73 *.jpg files for consistency
    Hashed 67 *.png files for consistency
    Hashed 943 *.cinematic files for consistency
    Hashed 2377 *.material files for consistency
    Hashed 4111 *.model files for consistency
    Hashed 105 *.animation_graph files for consistency
    Hashed 205 *.polygons files for consistency
    Hashed 3 *.fev files for consistency
    Hashed 12 *.hmp files for consistency
    Skipped 387 ui/*.dds files for consistency
    Skipped 139 *_view*.dds files for consistency
    Skipped 63 *_view*.material files for consistency
    Skipped 152 *_view*.model files for consistency
    Skipped 21 models/marine/hands/* files for consistency
    Skipped 1 sound/*_client.fev files for consistency
    Skipped 1 shaders/DarkVision.hlsl files for consistency
    Skipped 1 shaders/DarkVision.screenfx files for consistency
    Skipped 1 shaders/DarkVision.shader files for consistency
    Skipped 73 screens/*.jpg files for consistency
    Skipped 1 models/marine/male/flashlight.dds files for consistency
    Hashed 0 lua/entry/*.entry files for consistency
    Consistency checking took 1 seconds
    Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=23,000, maxmcode=44,000
    [539.412] Worker 01 : Loading 'maps/ns2_veil.level'
    [541.765] Worker 03 : Error: Unable to open 'models/effects/windowcracks.model' (usage 0x1)
    [543.733] Worker 03 : Error: Unable to open 'models/effects/halo_blue.model' (usage 0x1)
    Loading pathing mesh for level maps/ns2_veil.level
    Finished loading 'maps/ns2_veil.level'
    Client connecting (87.88.14.18:61278)
    Client disconnected (87.88.14.18) Your game files do not match the server's. Try verifying your game cache in Steam, or maybe an update just came out.
    [567.586] Main : Error: Steam player does not exist
    

    Maybe something to look into.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    My serversin the LU region think 267 is the latest patch. (well havent tried now, but they did not have 277 yet at patch moment)
    Did you check the logs and see if its updated for you @UncleCrunch
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    edited October 2015
    My serversin the LU region think 267 is the latest patch. (well havent tried now, but they did not have 277 yet at patch moment)
    Did you check the logs and see if its updated for you @UncleCrunch

    The service is G-portal.
    The server in Germany.
    No conclusive log available.

    It would be nice to see the build version in the admin panel. plus some function like restart, show log etc.


    edit:
    nevermind it's works again.

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Guess its just our lu server then.
    im already poking the server host for a local update. :)
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited October 2015
    My serversin the LU region think 267 is the latest patch. (well havent tried now, but they did not have 277 yet at patch moment)
    Did you check the logs and see if its updated for you @UncleCrunch

    The service is G-portal.
    The server in Germany.
    No conclusive log available.

    It would be nice to see the build version in the admin panel. plus some function like restart, show log etc.


    edit:
    nevermind it's works again.

    g-portal normally takes a day to update their servers. Also you have full ftp access to your server and can via that access the server's log which states the build number ;)
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    update on our side is also fixed.
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