NS2 Patch 277 going LIVE at 5PM Pacific 8PM EST / 12AM UK 1AM EU, TODAY 29/30-Oct-15

ObraxisObraxis Subnautica Animator & QA Lead, NS2 PersonSuper Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Join Date: 2004-07-24 Member: 30071Posts: 3,004 admin
Hi all

Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.

Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.

In future, we'll be refining our processes for communications and server updates.

Changelog is below. Thanks all for supporting NS2 with running your servers.



  • Fixed bug that caused the game to iterate over the level lights every frame.

  • Reduced size of GUIHoverMenu.
  • Added throwable candy.

  • Added seasonal maps.

  • Fixed chat text wrapping breaking up words sometimes instead of inserting line breaks between words.
  • Fixed scoreboard spacing between team columns being wrong on some resolutions.
  • Added in the missing no_evolve texture for use in maps.

  • - Added 8 new texture alignment buttons
  • Scale X -> Y - Sets the texture’s vertical scale to the horizontal scale
  • Scale Y -> X - Sets the texture’s horizontal scale to the vertical scale
  • Fit Horizontal - Like “fit” but only affects X axis
  • Fit Vertical - Like “fit” but only affects Y axis
  • Rotate 90 Degrees - Nobody knows what this mysterious button does.
  • Rotate -90 Degrees - Nor this one…
  • Angle From Longest Edge - Aligns the texture’s horizontal axis with the face’s longest edge.
  • Angle From Shortest Edge - Aligns the texture’s horizontal axis with the face’s shortest edge.
  • - Fixed a texture-lock bug, which would result in textures becoming misaligned even after very small movements.
  • - Fixed the texture rendering bugs in the editor
  • - Fixed the "marine" reference model in the editor to not be crouched
  • - Fixed ready_room_spawn entities not spawning you in the direction the entity faces
  • - Added arrows to the tech point and rt models in the editor to show what direction they face
  • - Added a range circle in the editor to show the range of egg spawn on hives
  • - Added a button to view the autobackup directory in the editor and r
  • - Removed unused check for update button
  • Fixed overview not using files from mod folders


Known Issues:
  • Any time a face is re-triangulated, there’s a chance the texture will become mis-aligned again, same as before.

If NS2 fails, follow my Nuke From Orbit Guide.

NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW

Subnautica Discord: https://discord.gg/subnautica



Sign In or Register to comment.