NS2 build 276 : Bug report
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
Pls only report bug that are related only to 276 only.
I'm sure the CDT team already have a list list for earlier versions.
HalfCrash on local server
I have a one that didn't happened on 275 or before.
Launch the game, create a local server and join a team.
The game "half crashes". It means you get back to desktop with the crash panel asking for sending datas (it's broken by the way). But the NS2.exe is still running and you can get back to it. Of course if you disconnect from your local server it hangs and you have to kill the process.
It only happened on a local server and i could play online normally .
DX11
DX11 should probably be removed.
In 275 is was making shadows flickering. Compared to 275 shadows are flickering more.
I'm sure the CDT team already have a list list for earlier versions.
HalfCrash on local server
I have a one that didn't happened on 275 or before.
Launch the game, create a local server and join a team.
The game "half crashes". It means you get back to desktop with the crash panel asking for sending datas (it's broken by the way). But the NS2.exe is still running and you can get back to it. Of course if you disconnect from your local server it hangs and you have to kill the process.
It only happened on a local server and i could play online normally .
DX11
DX11 should probably be removed.
In 275 is was making shadows flickering. Compared to 275 shadows are flickering more.
Comments
Please run your techsupport.exe with NS2 still open/ crashed to generate a dump zip file - and make a video of your crash if possible.
DX11 is still labeled as BETA , appropriately, use at your own risk
What he got is a ns2 that says it crashed (with that useless critical error window) but didn't really. Or at least not fully. You can switch back to it and it apparently works. I remember having that a long time ago.. maybe twice in total but it stuck in memory.
https://photos.google.com/share/AF1QipPkPsJfpF-dwAsba0MekkhrPOl_HZ5IS5XbRguKw49Z-X-vBzYNPfhLOFIfmFZJ7g?key=ZWFhRTdaa2hFOWs4WnZNUlRqaGdMM2ZPRC04R2RR
https://goo.gl/photos/ZTNAZMyaLi1D8r1n6
Try to make a video. 5 sec is ok.
Hmm... you're not using any kind of resizing programs are you? Or even the nvidia DSM modes? Just a shot in the dark. Also, stupid question: but it IS set to fullscreen, right? not windowed with too big of a resolution?
I don't know what nvidia DSM is. I dont' know what resizing progams would be. I'm as stock as it gets. It worked before i deployed. I am back and steam updated and now I can't see the screen. I've always played in windowed mode for me at 1920x1080, as you can see from this picture (1st link above)
Is there a file I can edit from windows explorer to change settings?
Oops, I meant DSR, stands for dynamic super resolution. Basically just tricks the game into thinking you have a higher resolution monitor than you really do, and nvidia then scales the image back down to make it fit your screen. Wasn't sure if that could cause this problem or not.
You can find system_options.xml in AppData/Roaming/Natural Selection 2/
Apparently emptying the cached files and workshop folder worked.
No need to update drivers and stuff.
I don't know if the hotfix did change something on that precise matter.
In any case thank you for reporting back with a potential solution!
Glad things are working for you now
I think it would be safe to empty automatically the cache folder each time a build comes out. It will be better in the end. It's not the first time that the cache / workshop folders are involved.
Also they're locking onto players and tracking them through walls and ignoring waypoints.
Maybe get back to the previous bot behaviour but reducing aim effectiveness. It was the main issue IMO.
https://youtube.com/watch?v=VT5nipt-bJo&feature=youtu.be - Stuck in tunnels - video by brunosardine
Reminds me of this...
That doesn't look like a bugged model - it looks like your game froze temporarily during the countdown. Notice how the timer stops at 4 seconds?
Stuff like that is prone to happening on those large playercount servers as there's a lot of entities to process during those moments.
The stuck fade I've already replied to in the technical support forums. More than likely due to the high latency. (I've had this happen to me before as a diff lifeform)
I was tabbed out & the model appeared as I tabbed in again.
What model are you talking about? I don't see anything out of the ordinary except the freeze caused by you tabbing out.
Just as I tab back in, & it's zooming in on my character there's a T-pose spooky ghost in the background by the RT.
LOL not sure how I missed that!
Edit: It really makes it impossible to advise/make picks and know what you're fighting against sometimes