Discussion on hostile creature spawn rates and coverage areas
04Leonhardt
I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
So, something that was kind of bothering me about the sheer amount of hostile creatures in each biome.
There's way too damn many.
I get that it's meant to be dangerous, but I feel that we could use fewer predators, and have them more spread out over the different biomes, so that
A: You're not always under constant attack outside of the Safe Shallows
B: Predator attacks are more rare, but also more unique and potentially more threatening.
C: Players feel like the game is less about fighting off predators, and more about exploring the world.
What I would propose, is make each predator unique to only a few specific biomes.
For example, the Bone Shark could be unique to the Grand Reef and Jelly Shroom Caves, removing it from the overly hostile Red Plains and Grassy Plateaus, as well as the Mushroom Forest and Floating Islands.
~Biterfish could be moved to the Sparse Reef, and to the Mushroom Forest in place of the Bone Shark.
~Sand Sharks are fine in their place in the Red Plains/Grassy Plateaus as well as in the Dunes, but could be made more rare, since it's easy to find packs of 3 swimming around together.
~Bleeders are also fine.
~Stalkers are fine, though I would make them less hostile, perhaps only attacking if the player picks up scrap metal near them.
~The Reaper Leviathan in the Mountains should stay near the sea floor, or be removed altogether. They are currently fine spawning in great numbers around the Aurora and in the Dunes.
~Crashes are fine, but I feel they could have their damage and swim speed nerfed slightly.
~Spike Plants could actually be spread out to more biomes, though their attack speed needs to be nerfed as well. They'd fit well in the Safe Shallows amongst the other coral formations.
I believe the goal should be to make each hostile creature encounter more unique, yet also a bit more rare, so the game is less about fighting off sea monsters.
You picking up what I'm putting down?
TL;DR The Bone Shark is freaking everywhere and there's too many monsters in other biomes trying to ruin your day
There's way too damn many.
I get that it's meant to be dangerous, but I feel that we could use fewer predators, and have them more spread out over the different biomes, so that
A: You're not always under constant attack outside of the Safe Shallows
B: Predator attacks are more rare, but also more unique and potentially more threatening.
C: Players feel like the game is less about fighting off predators, and more about exploring the world.
What I would propose, is make each predator unique to only a few specific biomes.
For example, the Bone Shark could be unique to the Grand Reef and Jelly Shroom Caves, removing it from the overly hostile Red Plains and Grassy Plateaus, as well as the Mushroom Forest and Floating Islands.
~Biterfish could be moved to the Sparse Reef, and to the Mushroom Forest in place of the Bone Shark.
~Sand Sharks are fine in their place in the Red Plains/Grassy Plateaus as well as in the Dunes, but could be made more rare, since it's easy to find packs of 3 swimming around together.
~Bleeders are also fine.
~Stalkers are fine, though I would make them less hostile, perhaps only attacking if the player picks up scrap metal near them.
~The Reaper Leviathan in the Mountains should stay near the sea floor, or be removed altogether. They are currently fine spawning in great numbers around the Aurora and in the Dunes.
~Crashes are fine, but I feel they could have their damage and swim speed nerfed slightly.
~Spike Plants could actually be spread out to more biomes, though their attack speed needs to be nerfed as well. They'd fit well in the Safe Shallows amongst the other coral formations.
I believe the goal should be to make each hostile creature encounter more unique, yet also a bit more rare, so the game is less about fighting off sea monsters.
You picking up what I'm putting down?
TL;DR The Bone Shark is freaking everywhere and there's too many monsters in other biomes trying to ruin your day
Comments
Is the whole "super mega aggressive " ai bug still a problem ?
Not as far as I know, but just exploring around bonesharks aggro on you very frequently, in a way that makes little sense. Since there are no human sized creatures in the bone sharks areas besides bone sharks themselves and sand sharks, it is safe to assume that such large creatures are not a regular part of their diet. So why will they attack a human on sight 100% of the time?
Yea no, I agree that all predators shouldn't attack the player on sight-- I was just curious since before that game breaking little hitch, the predators were mostly easy to deal with
As for the rest of the fauna, i think they are fine where they are.
I have a question for you. I have a base in kelp forest that was once surrounded by stalkers but they all disapeared and i am now alone in this part of the forest. Do the stalkers died by themselves or I will find them in a damn hole eating at metal ?
Some others said it above, they simply need to be less aggressive. I started a new game to see what the new island is like ... it's so annoying all of a sudden. The biter fish alone were enough to make collecting silver (or anything else for that matter) a friggin hell.
I think most of the predators should be passive for most of the time (especially stalkers) and only strike in certain situations (when smelling blood, being hurt, feeling harassed).
It's so unrealistic that everything tries to attack you - AND ONLY YOU - with about the size of the bigger fish. Why would a boneshark attack the ONE DAMN THING that he doesn't know? Stalkers eat peepers for a fact, what do they want from a human? Don't they have a natural pattern for their prey?
And don't get me started about all the damn fish ramming the seamoth or even the cyclops. This is just dumb.
I do like that stalkers attack peepers and scrap metal since this distracts them. Hopefully this kind of behavior will be added to the other hostile fish. Would love to see the leviathan hunting.
And I didn't know mobs never respawned yet. I came back to a biome to find a half dozen bonesharks floating dead around the area...I felt bad. It's no fun once there is no threat of attack. They really should be outright immune to any knife, given their armor, that would help a ton.
I think they should tone down the number and increase the danger of each creature AND ADD MORE scary and LARGE bad guys. Reapers are horrifying for the reason they are few in number and very dangerous when we encounter them, do more of that with the new creatures. Bone sharks should be fewer BUT when they get you, they grab you almost like the reaper and shake you up and take 50% of your life from you. Stabbing them with the knife should be an option while you are in its jaws. Same thing with the other aggressive flora. The biter fish are just plain ANNOYING and shouldn't be so numerous anywhere.
A recommendation for the Reapers: when they grab the Seamoth, have them JAW the bubble dome so that it gets damaged and crunched while it cracks and leaks, that would be horrifying. I'd like to see down its gullet while it has us in its mouth.
I'd also like to see the manatees get aggressive and CHARGE us once and a while. Maybe even headbutt us.
We just need more variety for aggressive fauna and also make each ones that currently exist far more dangerous.
I do really look forward to seeing the game reach a point where the focus can switch back to the non violent creatures. There's room for this to be an amazing game when finished, if a little niche.
Pretty much agree would fix issues like with jumping oit of your life pod for the first time and the 2nd thing you see is a reaper im not sure if everyone is having issues with this but ive seen lava lizards in the grass place on my game and youtubers
contrary to that, bonesharks will rip apart the seamoth in seconds and chase after it constantly and go in for an attack whenever it stops. A fully-charged propulsion cannon is necessary for exploring the mountains.