Seamoth bugged, lagging when in water

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Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Framerate was awful even in experimental. Crashed within 60 seconds. Sigh. Thinking I should have waited to purchase this game. I didn't realize the current state it was in.

    Your graphics drivers, audio drivers, any other drivers, and Windows update are up-to-date? About the only other thing I can think of.

    See here: https://steamcommunity.com/sharedfiles/filedetails/?id=448862051
  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    Yea, everything is up to date and top-of-the-line. I'm a 3d Artist by trade, so the issue is almost certainly not graphical.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Alright. I forget if I asked this before, but, last thing: are you running Subnautica from an SSD? If not, and you have one, move it to SSD (see my sig).

    That's the last trick I know of until the devs fix the game from their end (I think next major update will have it, I do hope!).
  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    Yea, everything I own is on an SSD. 3 of them, actually. :)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Welp, I'm out of ideas. :/ Sorry.
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    Stupid question, but does it crash when you are still? As in is it time related, or position related, or vehicle related?

    I have terrible lag in the seamoth, but other vehicles are fine. Certain points in the world make me crash, so if I avoid those I don't crash.
    I think the crashes and the lag/bad fps are not related.
    Could it be your 'crash point' (if location based crash) is very close to your start point?
  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    No, doesn't crash when I'm still. The FPS lags when I'm moving fast in the Seamoth and it has to load terrain and whatnot. It's especially bad around my secondary base. So it's very likely terraform-related.

    I have a 6-core processor, a gtx1060 6gb, 32gb of ddr4, and it's all on a SSD. So the performance should be top-notch. In fact, the game ran phenomenally on max settings when my save game was very new.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Performance is being worked on but is an on-going thing. We add a ton of stuff, then need to optimize and improve performance to fix it (which must also be targeted correctly).

    You should start seeing some performance improvements (especially with hitching) in current experimental steam beta very soon.
  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    When, if ever, will terraforming be removed? That seems to be really making it worse than anything... when I'm moving fast in the Seamoth trying to load terrain and assets up ahead.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    If I understand correctly, terraforming is being removed right now, but it's a process (not a flip of a switch).
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    Next week seems to be the latest on the terraforming.

    As for the seamoth issue I gave in and spawned it in (hello, seamoth IX :) ). The seamoth lag disappeared with the new one, and I no longer bump into the terrain before it renders!

    It's not buttery smooth, especially in the kelp, but a 90% improvement, as I suspected it would be. I can actually drive it now.
    Seamoth VIII will be going to the Seamoth graveyard.

    Still get the crashes though.
  • HarryMHarryM UK Join Date: 2016-11-02 Member: 223602Members
    No, doesn't crash when I'm still. The FPS lags when I'm moving fast in the Seamoth and it has to load terrain and whatnot. It's especially bad around my secondary base. So it's very likely terraform-related.

    I have a 6-core processor, a gtx1060 6gb, 32gb of ddr4, and it's all on a SSD. So the performance should be top-notch. In fact, the game ran phenomenally on max settings when my save game was very new.

    Sorry to hear you're still having issues.

    To me this sounds identical to the bug I once had in which clearing my cache fixed it (in fact I've had to clear my cache twice).
    I gather you tried this fix but found it confusing and/or it didn't help fix the problem, in all honesty I ran the initial fix that was posted which is far easier to digest:

    "To do so, backup your savegame folder and then delete "CellsCache" and "CompiledOctreesCache" folders in your savegame slot folder.
    It entirely removes the stutter and crashes from my game until the world state get corrupted or whatever."

    I understand this isn't the "best practice" method however it is very simple to do and provided you back up your save you can always revert should things go catastrophically wrong!
    By trying it this way it would at the very least definitively rule this out from being the culprit.

    I used this simple method and have had no noticeable in game issues as a result.

    Cheers
  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    Yea I did that, clearing those folders didn't help in any appreciable way.
  • HarryMHarryM UK Join Date: 2016-11-02 Member: 223602Members
    Damn :(

    I had high hopes this was the solution, well it was worth a shot as it solved many users with a similar problem.

    Hope you get it fixed soon

  • UnfairGraceUnfairGrace Join Date: 2016-11-27 Member: 224269Members
    So I cleared ALL the cache, including the terrain chunks surrounding my base. My game runs SMOOTH AS BUTTER.

    Of course, parts of my base are unusable due to the terrain poking through. But at least I can explore most of the game now, and my Cyclops and Seamoth seem to work flawlessly most of the time.

    Ideal? No. But it did get the job done. And now that I have a Cyclops, my need for stationary bases is very low.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    So I cleared ALL the cache, including the terrain chunks surrounding my base. My game runs SMOOTH AS BUTTER.

    Of course, parts of my base are unusable due to the terrain poking through. But at least I can explore most of the game now, and my Cyclops and Seamoth seem to work flawlessly most of the time.

    Ideal? No. But it did get the job done. And now that I have a Cyclops, my need for stationary bases is very low.

    Hmm. K, then put your base terrain back, and move bases, to a temporary base built next to it that doesn't terraform (fill it with lockers). After getting your temp base stuffed with all the materials from the old base + old base deconstruct, clear your terrain cache again.
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