ns2_temple
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
http://steamcommunity.com/sharedfiles/filedetails/?id=257825519
I am happy to announce that I have completed the first version of the greybox layout for the next community mapping project: ns2_temple.
Backstory: A small group of colonists discover an ancient alien temple in the far reaches of space on a planet previously thought to be uninhabited. This is a monumental discovery! Perhaps not "first contact" but at least it has answered the question of whether or not we are alone in the universe! The temple appears to have been abandoned a very long time ago, and has fallen into a state of disrepair. Despite this, there is still plenty left over to study. Perhaps most startling of all is the presence of a massive statue in the "Great Hall". There may be none of "them" left, but now we know what they look like. The colonists' excitement is quickly replaced with terror when they realize what the former inhabitants died trying to bury in the temple. The Kharaa, an alien virus that destroyed the former inhabitants, stealing their bodies to repurpose for its own uses. The colonists have unleashed something terrible upon the universe.
Okay so uh... maybe now is a bad time to ask, but... this game didn't have any sort of back story... did it? If not... I have a suggestion! (See above )
I am happy to announce that I have completed the first version of the greybox layout for the next community mapping project: ns2_temple.
Backstory: A small group of colonists discover an ancient alien temple in the far reaches of space on a planet previously thought to be uninhabited. This is a monumental discovery! Perhaps not "first contact" but at least it has answered the question of whether or not we are alone in the universe! The temple appears to have been abandoned a very long time ago, and has fallen into a state of disrepair. Despite this, there is still plenty left over to study. Perhaps most startling of all is the presence of a massive statue in the "Great Hall". There may be none of "them" left, but now we know what they look like. The colonists' excitement is quickly replaced with terror when they realize what the former inhabitants died trying to bury in the temple. The Kharaa, an alien virus that destroyed the former inhabitants, stealing their bodies to repurpose for its own uses. The colonists have unleashed something terrible upon the universe.
Okay so uh... maybe now is a bad time to ask, but... this game didn't have any sort of back story... did it? If not... I have a suggestion! (See above )
Comments
I saw your draft before, am looking forword to seeing (playing?) this one.
Yup, Sunday.
PG at Great Hall (south) could possibly be quite strong in terms of res denial.
Look forward to seeing the development of this.
Agreed, but there's quite a few vents leading into that area. As long as aliens get BB fast enough... they might be able to crush that... though can't know for sure until we've played a few rounds on it.
For those who don't know, we will be playtesting this map (and a few others!) on Sunday. Please see http://forums.unknownworlds.com/discussion/126987/custom-map-playtest-sessions for details.
Sorry, fixed now. The url tags are acting screwy. I was trying to get it to be a link that says "this thread", but couldn't get it to go to SCC thread.
-Drastically reduced size of the map. Not such a walking simulator anymore.
-Added ladders and junk to the side of the ship in Aerodome. Sorry gorge-jerks!
-Cleaned up mod directory, removed unused files.
Average walking time to naturals is 11 seconds, down from 15.
There still seems to be a lack of choke points and cover. Might be worth just peppering a load of crates in for the time being. Just to give aliens bit more to defend with
Also DO a quick write up on the background of the map. Not so much a detailed story just give us an idea of Where is it set, visual themes etc maybe find a handful of references... so people can start thinking about the art side of things.
There's already a bit of backstory in the OP of this thread, but I'll elaborate here. Basically, I figure this map is ground zero for a kharaa outbreak (so this is, chronologically, long before tram, summit, and all maps in ns1... assuming there wasn't already an origin story for that). I figure it's an alien virus that took over the inhabitants of the temple. So in many places in the temple, there are statues of things that look kharaa (but in fact, it's the kharaa that look like the inhabitants, not the other way around!) Might could make use of some of the concept art that has already been made for ns2, in particular the painting that's in the docking ready room secret area.
As far as the specific look of the temple, that's all pretty much still up in the air. I was going for a sort of primitive race, that still has access to some technology humans haven't discovered, ie rocks that glow used as a source of light, or perhaps some kind of anti-gravity pillars for decoration.
For the exterior, I'm going for just a dry, hostile environment. The marine areas should be reminiscent of tram and docking, sort of like they've been there for a while... so we probably don't need much of anything custom made for the marine areas at all.
Nah it's possible to be longer.
Yea it's got some long sightlines in the hall, but aliens get a crap ton of places to hide in there too.
Hmm... you mean get inside the pillar? That's strange... must've just been a mistake I made when making the pillars more commander-friendly.
I'll check it out later today when I get a chance, and sorry to the SCC about not being able to make it today. I'm incredibly busy with work at the moment.
EDIT: Actually, with that being said, is there anybody interested in working on this map for a few months? In a few days I'll be starting full time work on an independent feature film, and almost certainly won't have time for NS2 until July or August. Rather than just let the map sit for a while, is anybody interested in helping me develop this map in the mean time? I won't disappear entirely, I'll still be around to provide feedback and suggestions, but won't have time to do much actual mapping.
MrOizo: http://www.twitch.tv/mister_oizo/b/533417275
Cr4zy: http://www.twitch.tv/cr4zyb4st4rd/b/533409137
Vindaloo: http://www.twitch.tv/vindalo0/b/533401580
As far as I know, it is not very easy to give some feedbacks for a map without any textures at the moment, teams were unbalanced and that was 1 Marine win & 1 Alien win.
Most of use think the layout & the map get a lot of potential for the future and I agree with this opinion. We are all curious to see what you will do next, textures & all the stuff to be added. The layout is original enough but as I said, we cannot give any constructive feedbacks for now.
Thanks for playtesting it guys! Sorry I had to duck out early from the twitch, but I'll watch these 3 as soon as I get some free time (which admittedly might be quite a while )
I'll make sure the next release is fully textured.
I guess this is occlusion geometry
I don't think I'm supposed to look through the floor in Aerodome
Well I won't be able to do anything about it until I get home in a couple of weeks. And I still haven't had the chance to watch the streams from the playtest a few days ago. Internet here is really spotty... posting here is about all I can do -- no video.
But definitely, Temple is, in my opinion, one of my best expectations (even if that is only greybox for now).
They looks really sweet, but they would all need some serous modifications to be ns2-friendly, especially that last one. Aliens would get slaughtered in this area.
Ah, true.
There's a difference?
Damn.