Skulks with Shotguns!

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Comments

  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited May 2015
    Minor exploit in that a skulk can go into their spawn with a gorge. Both teams did this at the same time and both agreed to come out.

    Also someone can hide in the map here. Map is gorgasm.
    UqutrUC.jpg
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    Can't a gorge feel protected? Derp! :D

    You mean in that block you're pointing at, right? That prop doesn't have collision. I already fixed it in my local copy of the map, it'll be fixed when I publish it.
    Nordic
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited May 2015
    Can't a gorge feel protected? Derp! :D

    You mean in that block you're pointing at, right? That prop doesn't have collision. I already fixed it in my local copy of the map, it'll be fixed when I publish it.

    It was a 3v3, and the funny part was both skulks with gorges were trapped in the spawn by 2 enemy skulks. Both had the same idea at the same time.

    I do mean that prop.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    Tactical Freedom is now hosting a server running this mod. :)
    Nordic
  • ZavaroZavaro Tucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-14 Member: 41174Posts: 758 admin
    Absolutely wonderful, once again. I had a lot of fun today with Beige and Davean, really good stuff.
    CDT Map Testing Lead and NA Playtesting Whip
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    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
    BeigeAlert
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited May 2015
    Zavaro wrote: »
    Absolutely wonderful, once again. I had a lot of fun today with Beige and Davean, really good stuff.
    Pfft! ...apparently I am not fun enough to mention. :p


    Really though, mod is great. Is worth adding more to. Additional game modes would be nice. Team death match. Skulks with Shotguns, Fades with Lmg's. King of the hill. Every other gamemode.

    Needs voice overs like double kill, ultra kill, etc.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    ZavaroBeigeAlert
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    Nordic wrote: »
    Needs voice overs like double kill, ultra kill, etc.

    You know, these voice overs do like permanent damage to my vocal chords. :(
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    Nordic wrote: »
    Needs voice overs like double kill, ultra kill, etc.

    You know, these voice overs do like permanent damage to my vocal chords. :(
    Isn't there a mod that already does them though? I think diamond gamers uses it.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • HowserHowser UKMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2010-02-08 Member: 70488Posts: 654 Advanced user
    Good to see its up and running again!
    @Nordic I would be all up for adding new game modes and features but I (personally) am somewhat reluctant to mix up the core formula too much. Simplicity is key. I've not really sat down with Daan and flat to speak about any additional features we'd like. There's a much bigger need for more general polish than there is adding more content.
    I'm not completely against adding new life forms and weapons but they'd have to be featured in their own game mode or even a separate mod. Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited May 2015
    Howser wrote: »
    Good to see its up and running again!
    @Nordic I would be all up for adding new game modes and features but I (personally) am somewhat reluctant to mix up the core formula too much. Simplicity is key. I've not really sat down with Daan and flat to speak about any additional features we'd like. There's a much bigger need for more general polish than there is adding more content.
    I'm not completely against adding new life forms and weapons but they'd have to be featured in their own game mode or even a separate mod. Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!

    Fades with rail guns would be fun. It would have to be its own game mode for sure though.

    Since it has so many possibilities, I feel it could use some sort of backend system. Vote for game mode, then vote for map, then play.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Howser wrote: »
    Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!

    Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.

    Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....

    *drum roll*

    Fades with Fireballs?

    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    Soul_Rider wrote: »
    Howser wrote: »
    Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!

    Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.

    Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....

    *drum roll*

    Fades with Fireballs?

    Onos with stomp. Worst mod ever.
    Nordic
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    BeigeAlert wrote: »
    Soul_Rider wrote: »
    Howser wrote: »
    Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!

    Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.

    Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....

    *drum roll*

    Fades with Fireballs?

    Onos with stomp. Worst mod ever.

    Do you mean Hungry Hungry Onos? I tried to play it once. It was fun for 5 minutes only.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • ZavaroZavaro Tucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-14 Member: 41174Posts: 758 admin
    Nordic wrote: »
    Needs voice overs like double kill, ultra kill, etc.

    You know, these voice overs do like permanent damage to my vocal chords. :(

    Well, you've already lost a toe! I don't see the big deal. :)

    As for polish, I'd probably consider adding some warning that pops up when you pick up the gorge stating that if you leap you will lose it, since that was confusing for me and my biggest gripe not knowing the four times I did it in a row. Might also be nice to see your accuracy, since I've been using Nordic and Beige as target practice for what Malpractice calls "bad shotgunning."
    CDT Map Testing Lead and NA Playtesting Whip
    Steam / Watch live video from zavaro on Twitch / Twitter
    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
    LokiBeigeAlertNordic
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    Zavaro wrote: »
    Nordic wrote: »
    Needs voice overs like double kill, ultra kill, etc.

    You know, these voice overs do like permanent damage to my vocal chords. :(

    Well, you've already lost a toe! I don't see the big deal. :)

    As for polish, I'd probably consider adding some warning that pops up when you pick up the gorge stating that if you leap you will lose it, since that was confusing for me and my biggest gripe not knowing the four times I did it in a row. Might also be nice to see your accuracy, since I've been using Nordic and Beige as target practice for what Malpractice calls "bad shotgunning."

    Yea, is that an ns2+ thing that shows the death stats? It'd be great if whatever plugin does that was made compatible with sws.
    NordicZavaro
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    edited May 2015
    The spawn entrances instantly kill an enemy with a slightly vague line of where that happens. Experience people kill themselves in it trying to explore, experienced players sometimes accidentally catch it. It would be much nicer if it was a damage over time instead of an instant death. This would also allow you to fight back somewhat against people who hide in their spawns or camp in their spawns.

    If not damage over time just make it a hard wall like barrier.

    Also, once spawned you should not be able to enter your spawn again because you can bring the gorge up there and hide.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    I was planning to make a clearer hologram/forcefield texture that indicates the no-go zone. Hopefully we can also make it so gorges are dropped when they're carried into a spawn room.
    Nordic
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Dropping gorges would be a very good idea, and fairly simple to do.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • YojimboYojimbo EnglandMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2009-03-19 Member: 66806Posts: 1,252 Advanced user
    I still wont let exosuit boxing slip past! @Flaterectomy @Soul_Rider @Scatter
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
    BeigeAlert
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    I'll have to slip past you and leave that for the other 2 to sort out :D I have so many different engines installed on my machine that I am playing with, I've had to sacrifice a few games, and NS2 was unfortunately one of them.

    Having a lot of fun with Unity at the moment, and doing quite a bit of work based coding at the moment.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    SWS was updated this weekend to prepare for the NSL tournament. I'll do my best to provide a changelog with my limited technical knowledge.

    o The game now has a 15 minute time limit instead of a first-to-5 win condition
    o Gorges will return to their spawn when a skulk carrying one tries to take it into their spawn room
    o Gorge model is smaller when carried on the back of a skulk
    o "Blue/Red team wins" messages are fixed
    Nordic
  • DaanVanYperenDaanVanYperen The NetherlandsMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2013-06-16 Member: 185580Posts: 190 Advanced user
    Flat fix your sig XD crazy maniac.
    NordicSoul_Rider
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    edited July 2015
    @Flaterectomy If you'd used HTML, your sig would have survived :D
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    My Gorgasm and Howser's Gorgefort/2Gorge are both updated and fixed. I had to fix Loki's Eden myself, and published it as ns2_sws_eden_fixed for now:

    http://steamcommunity.com/sharedfiles/filedetails/?id=479128066
    Soul_RiderNordic
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    That awesome was for fixing your sig, as well as the post.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
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