Skulks with Shotguns!

2

Comments

  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    edited January 2014
    bp2008 wrote: »
    Bug: if skulk carrying gorge dies near ceiling, gorge can get stuck "outside the map" and be unretrievable until it times out.

    Guys, I TOLD you it should walk back! ;)
    Kaneh wrote: »
    Deathmatch isn't very statisfying as is. maybe a time limit and scoring by # of frags. that or change it to team death match.

    CTF is remarkably fun tho.

    Agreed.
  • CyberKunCyberKun Members, Reinforced - Shadow Join Date: 2013-02-02 Member: 182733Posts: 336 Fully active user
    I just joined a server and I got this bug.

    http://steamcommunity.com/id/Cyber-Kun/screenshot/3332964909614129994

    Pressing tab/J does nothing and the mouse is locked. Wut do?
    Cyber_kun: Not going to invade again
    Cyber_kun: Well, least not in the area that requires you to run forever
    Lolgorgeous: np i appreciate you wasting 30 minutes of my time anyway

    ~~Dark Souls~~
  • CyberKunCyberKun Members, Reinforced - Shadow Join Date: 2013-02-02 Member: 182733Posts: 336 Fully active user
    edited February 2014
    Mods that I have active at the time.

    Cute Gorge Eyes.
    Gorge Love Spray.
    Custom HUD
    DVoX's Crosshair.

    Server wise it was the custom map server that the ground tends to run.
    Cyber_kun: Not going to invade again
    Cyber_kun: Well, least not in the area that requires you to run forever
    Lolgorgeous: np i appreciate you wasting 30 minutes of my time anyway

    ~~Dark Souls~~
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    It's probably CHUD, if you open the console you'll have tons of errors in console. CHUD is meant for vanilla NS2 and anything that doesn't deviate much from vanilla NS2.
    GhoulofGSG9
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    As skulks with shotguns doesn't use gorges as players, you should probably turn off Gorge Love Spray while playing SWS too. Cute Gorge Eyes should be okay, and the crosshairs will be for sure.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • CyberKunCyberKun Members, Reinforced - Shadow Join Date: 2013-02-02 Member: 182733Posts: 336 Fully active user
    If the server just randomly switched to a SWS mode, how would I be able to disable my mods without rejoining then?
    Cyber_kun: Not going to invade again
    Cyber_kun: Well, least not in the area that requires you to run forever
    Lolgorgeous: np i appreciate you wasting 30 minutes of my time anyway

    ~~Dark Souls~~
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Unfortunately, that isn't possible, as far as I am aware. It is the big problem with the mod implementation as it is. Sometimes I fire up one of my mods, and forget to turn off everything else, and end up with similar problems.

    As long as there are mods that overwrite the same files, the last loaded mod always wins.

    Saying that I have code in Proving Grounds, which I need to add to GorgeCraft, which turns off all non-PG mods when the mod is launched, although again, that is only for the main menu, not sure if it would work on an in-game switch.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • GhoulofGSG9GhoulofGSG9 Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Join Date: 2013-03-31 Member: 184566Posts: 2,838 admin
    edited February 2014
    The thing i don't get is that normally client enabled mods like CHUD shouldn't pass the consistency check of those server and therefor you disable themself if the server hasn't enable it.

    So maybe inform the admin of that server to get his consistency check fixed because allowing .entry and lua files is never a good idea ;)
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    It's the SCC custom map server, I believe he is talking about...
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    edited February 2014
    Soul_Rider wrote: »
    Unfortunately, that isn't possible, as far as I am aware. It is the big problem with the mod implementation as it is. Sometimes I fire up one of my mods, and forget to turn off everything else, and end up with similar problems.

    As long as there are mods that overwrite the same files, the last loaded mod always wins.

    Saying that I have code in Proving Grounds, which I need to add to GorgeCraft, which turns off all non-PG mods when the mod is launched, although again, that is only for the main menu, not sure if it would work on an in-game switch.
    CHUD doesn't overwrite anything, it's all hooks, but it does expect certain things to exist in the game. But yeah, if the server checked the entry consistency it'd disable itself.
  • GibsGibs Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Diamond, Subnautica Playtester Join Date: 2013-09-25 Member: 188455Posts: 173 Advanced user
    "I must combat the urge to see everything eyebex writes is stupid, i must."
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Hey Gibs, Nice Looking map, but are there any walls? SWS is not fun to play if there is no wall-jumping involved..
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • DaanVanYperenDaanVanYperen The NetherlandsMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2013-06-16 Member: 185580Posts: 190 Advanced user
    Released a small 263 Dropship compatibility update yesterday! The mod seems to be working fine so far.
  • MrFangsMrFangs Members, Reinforced - Shadow Join Date: 2013-03-27 Member: 184474Posts: 313 Fully active user
    Yesterday, I tried to join the the EU SWS servers ("Thirsty Onos #SWS" and "ns2-fr.com"). Both gave me a "server mod out of date" error. A friend got the same result, so it's unlikely that it was just a problem on my end.

    Today I tried again - and it worked as it should, although there was no mod update in-between.

    Anyone else experiencing this? Not sure where to report this, so I thought I'd post it here. It would be a shame if SWS servers stayed empty just because there's some technical issue...
  • HowserHowser UKMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2010-02-08 Member: 70488Posts: 654 Advanced user
    just tested on the SCC server. Seems all good. Its more than likely a client side issue.
    Find the map in the workshop. Unsubscribe.
    Then go into users/mrfangs/appdata/roaming/Natural selection 2/ find the Sws directory and delete the whole thing. Then resubscribe and try again.
    I know the SCC server is working so try that one.
  • SebSeb Melbourne, AUMembers, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Join Date: 2013-04-01 Member: 184576Posts: 515 mod
    Any way to get spec mode at the bare minimum 'working' on most of the maps? We want to run a tournament, but the only way to spec is 1st person.
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    What happened to this mod? It was HUGE for a couple months, now it's just dead!
    McGlaspie
  • HowserHowser UKMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2010-02-08 Member: 70488Posts: 654 Advanced user
    @sebastianoswell I'll get everyone to add commander camera's to the map.
    @BeigeAlert to keep people interested in a community this small i think you need a steady stream of updates. Ultimately it's the result of a mod jam, so after we spent 2 weeks making it we all had to get back to our main projects. That said Flaterectomy is still working on his CTG and we will return to polish everything up at some point soon. Something like a tournament might motivate us to do that sooner rather than later. Keep me informed! :D
    SebBeigeAlert
  • SebSeb Melbourne, AUMembers, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Join Date: 2013-04-01 Member: 184576Posts: 515 mod
    Howser wrote: »
    @sebastianoswell I'll get everyone to add commander camera's to the map.
    @BeigeAlert to keep people interested in a community this small i think you need a steady stream of updates. Ultimately it's the result of a mod jam, so after we spent 2 weeks making it we all had to get back to our main projects. That said Flaterectomy is still working on his CTG and we will return to polish everything up at some point soon. Something like a tournament might motivate us to do that sooner rather than later. Keep me informed! :D

    @Howser‌

    Will do, I think this mod has great potential to be a fun to watch and fun to play mini tournament option as something alternative to vanilla NS2.
    I'll keep you up to date on our plans.

  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    It's a great game but there is not a lot of depth. Unfortunately, most of the still active playerbase in NS2 are the one's that are here for the depth of NS2. Maybe Skulks with Shotguns would have more success as mod of NS2:Combat. Hmm, I wonder, is Combat going to be moddable or not, as in, will it ship with the Spark tools?
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    edited April 2014
    Soul_Rider wrote: »
    It's a great game but there is not a lot of depth. Unfortunately, most of the still active playerbase in NS2 are the one's that are here for the depth of NS2. Maybe Skulks with Shotguns would have more success as mod of NS2:Combat. Hmm, I wonder, is Combat going to be moddable or not, as in, will it ship with the Spark tools?

    Good luck staying afloat without community content! I'm sure they'll ship the tools with it. If not, the ns2 stuff will probably work just fine... perhaps with a few modifications.
    Howser wrote: »
    @sebastianoswell I'll get everyone to add commander camera's to the map.
    @BeigeAlert to keep people interested in a community this small i think you need a steady stream of updates. Ultimately it's the result of a mod jam, so after we spent 2 weeks making it we all had to get back to our main projects. That said Flaterectomy is still working on his CTG and we will return to polish everything up at some point soon. Something like a tournament might motivate us to do that sooner rather than later. Keep me informed! :D

    @Howser Need to get some competitive sws teams setup!
  • NarkoweedNarkoweed KingstonMembers Join Date: 2014-12-24 Member: 200249Posts: 8
  • d4rkAlfd4rkAlf SwedenMembers, Squad Five Blue, Reinforced - Shadow Join Date: 2013-11-12 Member: 189309Posts: 170 Advanced user
    Narkoweed wrote: »
    NEED IT BACK :<

    Oh yes, I would love to have SWS as pregame. If that's even possible.
    SupaFredmeatmachine
  • HowserHowser UKMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2010-02-08 Member: 70488Posts: 654 Advanced user
    @DaanVanYperen is the man you guys need to pester... he's the SWS Programmer
  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    edited February 2015
    Oh don't bother, I'll get him for you.

    @DaanVanYperen DAAAAAAAAAAAAAAANNNNNNNNN
  • DaanVanYperenDaanVanYperen The NetherlandsMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2013-06-16 Member: 185580Posts: 190 Advanced user
    Released v0.0.18
    - Support for Build 274

    (Not compatible with NS2+, sorry. Shine seems to work fine)

    Thanks to @SamusDroid for fixing the mod!
    NordicSamusDroidFlaterectomy
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    Needs a server. Will play.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    edited May 2015
    The Spark Crafter Collective server is running it at the moment. Feel free to seed! (I just had the most fun 1 on 1 SWS game I ever had against Creed there myself!)
    Nordic
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    The Spark Crafter Collective server is running it at the moment. Feel free to seed! (I just had the most fun 1 on 1 SWS game I ever had against Creed there myself!)

    Purrfect. Saddly is 200+ ping. Worth it for SWS
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • ZavaroZavaro Tucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-14 Member: 41174Posts: 758 admin
    I'm excited. Gimme gimme gimme
    CDT Map Testing Lead and NA Playtesting Whip
    Steam / Watch live video from zavaro on Twitch / Twitter
    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
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