bp2008 wrote: »
Bug: if skulk carrying gorge dies near ceiling, gorge can get stuck "outside the map" and be unretrievable until it times out.
Kaneh wrote: »
Deathmatch isn't very statisfying as is. maybe a time limit and scoring by # of frags. that or change it to team death match.
CTF is remarkably fun tho.
Soul_Rider wrote: »
Unfortunately, that isn't possible, as far as I am aware. It is the big problem with the mod implementation as it is. Sometimes I fire up one of my mods, and forget to turn off everything else, and end up with similar problems.
As long as there are mods that overwrite the same files, the last loaded mod always wins.
Saying that I have code in Proving Grounds, which I need to add to GorgeCraft, which turns off all non-PG mods when the mod is launched, although again, that is only for the main menu, not sure if it would work on an in-game switch.
Howser wrote: »
@sebastianoswell I'll get everyone to add commander camera's to the map.@BeigeAlert to keep people interested in a community this small i think you need a steady stream of updates. Ultimately it's the result of a mod jam, so after we spent 2 weeks making it we all had to get back to our main projects. That said Flaterectomy is still working on his CTG and we will return to polish everything up at some point soon. Something like a tournament might motivate us to do that sooner rather than later. Keep me informed!
Soul_Rider wrote: »
It's a great game but there is not a lot of depth. Unfortunately, most of the still active playerbase in NS2 are the one's that are here for the depth of NS2. Maybe Skulks with Shotguns would have more success as mod of NS2:Combat. Hmm, I wonder, is Combat going to be moddable or not, as in, will it ship with the Spark tools?
Narkoweed wrote: »
NEED IT BACK :<
Flaterectomy wrote: »
The Spark Crafter Collective server is running it at the moment. Feel free to seed! (I just had the most fun 1 on 1 SWS game I ever had against Creed there myself!)