Subnautica Concept Art: Kelp Forest - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Subnautica Concept Art: Kelp Forest - Subnautica
Subnautica features diverse underwater environments. Last week, we revealed Lava Zone.This week, here is Kelp Forest!
Comments
How will transitions from one type of area to the next be handled? Is there a 'standard' ocean type that fills the gaps between the points of interest or are these area's going to be dense enough that there's no 'filler'?
It would be great if the player could "feel" the environment. By this I mean, have the leaves of the plant structures react in a realistic manner if the player touches them (like ragdoll physics), It would really add to the immersion. I know these things can be performance hungry, but hopefully in a slow paced, non-competitive game it could work.
I'm imagining swimming out there, gliding between the "trees". Swimming up to one to get a sample to analyze back on the Flagship. When suddenly, a cloud of strange chemicals behind to seep out of the wound in the yellow "fruit". A dark shadow slides by in the shadows below you. Then it circles around, closer this time. You've activated some kind of warning to the huge creature below you. Maybe that's why the fish weren't eating these trees. Now you have to hide in the branches of the kelp and avoid the sinuous leviathan below while you either swim from tree to tree, wait for the shuttle to give you faster escape capabilities, or make a break for the Flagship once it's in range.
I'm so psyched about this project. I can't wait to just get down there and discover an entire world that seems alien but may be entirely possible. The strange impossible aquatic vistas, the weird grace of bioluminescent creatures, the horror of being completely overmatched by a superior underwater hunter, the wonder of discovering new life and finding that unknown worlds are there and are wonderful places to visit (or live, depending on your point of view).
...at least, in RL that's the case.
If those chemicals are bioluminiscent then they might actually be like fruit, spreading the seeds of the weeds far and wide with the help of not birds but fish.
Could actually be that they explode in a hail of seeds when creatures come near in the hope that fast moving seeds trigger the bite reflex of some fish. Pretty at a distance, dangerous up close.
For reference, some plants launch their seeds when an animal brushes up close to them. I've had hours of fun tapping them when they're ripe and getting them to 'explode'...
..meh
You're right, they have come a long ways. Look here for video of that (back to 2015).
Yes, quite... Indubitably, good sir
HOWEVER... LOOK AT WHAT YOU HAVE ACCOMPLISHED NOW
It is the most iconic one as well, just like the Peeper is kinda the face for Subnautica