Blocking
Desther
Join Date: 2012-10-31 Member: 165195Members
In NS1, running into structures, corners and Players always resulted in the Alien losing most/all of their speed and being blocked. In NS2 it feels like the game helps you move over things and it seems to be impossible to body-block a Fade who is trying to escape.
It might be because of smaller, smoother Marine hitboxes but I think it would be good to make it harder for aliens to brush past marines who are trying to block them and bring back a really unique tactical element.
It might be because of smaller, smoother Marine hitboxes but I think it would be good to make it harder for aliens to brush past marines who are trying to block them and bring back a really unique tactical element.
Comments
Though it got much better with the reinforced patch, now theres SOME collision though it is still not as solid as it felt in ns1. Maybe this is good? I dont think so, but who knows.
Someone already covered onoses, which is a fair point. It would be nice if they were at least shoved out of the way (not in a way that incapacitates them) when they're charging.
I actually appreciate the fact that armory walling is a rare occurance in pubs. ANY amount of structure walling is too much structure walling IMO. It was a bad decision to ever legitimize this, as keeping it out of ns1 only promoted more interesting PvP gameplay.
@BeigeAlert Hmm, that sounds like someone, are you sure this marine was not Chuck Norris?
I know this is your pet hate, but seriously G3 I think you've got it remembered the wrong way round...
past as an adverb can apply to space as well as time.
Taking the simple case of 'passed' as a verb
'The house just past the shop' = 'The house IS just past the shop': the verb is IS, not PAST (adverb)
compare with:
'The house just passed the shop' which means that the house moved beyond the shop (PASSED as a verb, no adverb used).
'Passed' is not an adverb, and past is not a verb.
So actually HoaH was correct with past*, your sentence should have read: 'they then kinda just slide past you,' because the verb is slide, and past is the appropriate adverb in that context.
Where you ARE correct to get annoyed about misuse of 'past' for 'passed' is where passed is the verb:
The onos past me on the left - WRONG, should be:
The onos passed me on the left.
Roo
Oops, too late!
EDIT: Also why are houses things moving beyond things now...
EDIT2: Ok never mind I reread and understand what you mean about passed not being the verb in my sentence, you are correct. Damn it, going to find my high school teachers and beat them up. Multiple ones always told me if it's not talking about time it's 'passed'
EDIT3: Successful derail.
EDIT4: Reading up on it, the adverb use of 'past' is really strange, the English language is so bizarre
Houses aren't moving things (typically), which I chose to highlight the correct use for that sentiment, which should be 'is past', meaning 'is situated in a location that is beyond.'
The 'slide passed' is wrong because the verb is 'slide,' so you don't need a second verb. If you want to use the verb 'pass' in that sentence, it would have to be 'they kinda just pass you'.
If in doubt, substitute 'passed' for 'went' to see if it makes sense:
They kinda just slide went you - makes no sense
GODDAMN EDIT NINJA lol, feel free to ignore all of the above now I've read your edits :P
EDIT2: sure thing snb :P
EDIT: GOD DAMNIT, NOW YOU'RE EDIT NINJA'ING TOO!
So guys, what's your favourite whisky?
It would be nice if it could predict when I would collide with a marine and when I won't. Seems like a coin flip as an onos, sometimes you run right through them sometimes they are like a brick wall. If it were more predictable I would agree with the OP.
rather i would like to see all player and structure collision disabled during blink ... i mean the fade is in another dimension is it not ?
Just think of all the beautiful possibilities
It practically is. Try blinking into an Armory and see what happens... It's impossible to get stuck on it.
Maybe not give Onos uber-pushback powers, (might be tricky) but instead make Charge knock marines down? (For a much shorter duration than stomp, only long enough for the Onos to move past) Too OP maybe?
I like this.