[Mod] Game quality improvement and bug fixing mod

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Comments

  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    It's been this way since release, might have been worse at one point, just shoot a gun and hear the reverb afterwards, i think many would agree it's not good.
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    Electr0 wrote: »
    It's been this way since release, might have been worse at one point, just shoot a gun and hear the reverb afterwards, i think many would agree it's not good.
    I haven't noticed this ever. I even played today and didn't notice anything.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Using the acknowledged bind should clear waypoints.

    Add some options from Mendasps chud mod! <3 (not updated for a long while)
    http://forums.unknownworlds.com/discussion/129560/custom-hud-mod
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
    Made the server browser usable for low res people, by widening it from 80% to 90%, and moving the sliderbars and text closer to the sides. Pics in 1280x1024 (yes those are really in the same resolution if you don't believe me, it's really is that much better by widening by 10%)
    Before
    slORBwI.jpg
    After
    Gpz4s3B.jpg
  • casan0vaxcasan0vax Cloverfield, USA Join Date: 2012-11-04 Member: 166663Members, WC 2013 - Shadow
    This is amazing :D Can you replace the pistol sound with NS1 pistol plox :D
  • ZaliZali Join Date: 2013-06-23 Member: 185668Members
    edited November 2013
    Best update since pre-gorgeous. Nice job SamusDroid!!! /sadbuttrue
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    hopefully you get paid
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
    Fixed it outputting an error message when you Xenocide because the model is nil. Updated OP with list of already implemented fixes
    I'm not done yet! Still more to come. Feel free to ask/mention a bug if you find it.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2013
    This needs a news post so that every single server op is running this. There is no reason not to have these fixes be official.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    edited November 2013
    Dont worry. I dont expecr 100% of those to land in the next 1-2 builds, but certainly most of them. Its a really nice collection :)
  • Cannon_FodderAUSCannon_FodderAUS Brisbane, AU Join Date: 2013-06-23 Member: 185664Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow
    yay for small polish that makes life better. Love your work SamusDroid. And your other mod that adds the model to the main menu as well (should be made official). The shadow gorge looks badass.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited November 2013
    @SamusDroid is it possible to include the ability to bind purchasing an upgrade to a key like ns1?

    EDIT: Also keep the last upgrades you had as when you spawn as skulk (if you died as skulk).
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
    Ghosthree3 wrote: »
    @SamusDroid is it possible to include the ability to bind purchasing an upgrade to a key like ns1?

    There is a mod to do this, which has to be ran on the server. It's not something that would really be considered to be implemented into the official game, so I am not sure if I want to add it.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    The spawning with last ups I kinda get not being official. Don't understand why not allow binding ups to keys though, it's just a quality of life change really.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I'll think about it. There is a good chance I might, I'll have to test thoroughly.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    seeing as your taking requests :D

    Sometimes your model will be inside another model,either in the ready room (happens alot on 24 player servers) or on the infantry portal.
    This gives you a nice inside view of another marines face

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    I've seen that in just about every game I've played. Don't see a huge issue tbh, don't stand in people.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    edited November 2013
    Electr0 wrote: »
    It's been this way since release, might have been worse at one point, just shoot a gun and hear the reverb afterwards, i think many would agree it's not good.
    I haven't noticed this ever. I even played today and didn't notice anything.

    You're just so used to it that's all, no matter what room you're in when you fire theres a horrible after effect reverb so it always sounds like you're in a giant empty metal container, the game sound has always been buggy and poor.
    Ghosthree3 wrote: »
    The spawning with last ups I kinda get not being official. Don't understand why not allow binding ups to keys though, it's just a quality of life change really.

    It's useful features and stuff like this people like and we don't see enough of, no excuse really.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    I'd be for fixing it if it was easy, but I really really doubt that it is, it's simply not worth the effort for the result.
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    Electr0 wrote: »
    Electr0 wrote: »
    It's been this way since release, might have been worse at one point, just shoot a gun and hear the reverb afterwards, i think many would agree it's not good.
    I haven't noticed this ever. I even played today and didn't notice anything.

    You're just so used to it that's all, no matter what room you're in when you fire theres a horrible after effect reverb so it always sounds like you're in a giant empty metal container, the game sound has always been buggy and poor.

    Actually my guns never sound like i'm in a giant metal container.

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    I would just be happy with the upgrades actually appearing when I press the evolve menu after spawning. That would be a really nice start.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Press your evolve menu immediately after spawning.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    You mean the like half a second they are greyed out?
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited November 2013
    No, none of the upgrade orbs appear at all and cannot be selected until you toggle the menu off and back on.
    c4c2a2601101eaa7983169769d6c61.jpg
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    Actually my guns never sound like i'm in a giant metal container.

    Like i said they do but you're used to it or don't know what im talking about.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I've never had that happen ever @Jekt
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Can we get previously selected upgrades already selected in the upgrade menu? So I can just press B and click Evolve each respawn.
    It's a low-priority change but it would really make a world of difference to the convenience factor of playing skulk
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    Wow this is great!
    One more reason to wonder why the devs didn't do all that ages ago.
    .

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