Microstuttering/Input Delay Fixes to try
Obraxis
Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Hey all - we've been getting reports of Microstuttering and Input delay still - even after some fixes went into 253.
Could you please try the following and report back if these fix your issues, or not:
Open Console
Micro-stuttering Fix
(try switching see which is best)
r_mt true/false or r_mt 1/ 0 (Thanks @Tarrog)
Disable Physx in main menu
Input Delay Fix:
Turn on mouse accel, disable raw input
Then
Turn off mouse accel, turn on raw input
Input delay should be fixed (Thanks mf-)
There is an incompatibility with Mumble/TeamSpeak OVERLAY which can cause framerate drops. Please disable for now.
**UPDATE**
Another thing to try:
Create a new NS2 Shortcut.
Right click on it, hit properties.
Apply the following settings:
Run NS2 from this new shortcut. See if your FPS/Input Lag has improved.
Thanks everyone!
Could you please try the following and report back if these fix your issues, or not:
Open Console
Micro-stuttering Fix
(try switching see which is best)
r_mt true/false or r_mt 1/ 0 (Thanks @Tarrog)
Disable Physx in main menu
Input Delay Fix:
Turn on mouse accel, disable raw input
Then
Turn off mouse accel, turn on raw input
Input delay should be fixed (Thanks mf-)
There is an incompatibility with Mumble/TeamSpeak OVERLAY which can cause framerate drops. Please disable for now.
**UPDATE**
Another thing to try:
Create a new NS2 Shortcut.
Right click on it, hit properties.
Apply the following settings:
Run NS2 from this new shortcut. See if your FPS/Input Lag has improved.
Thanks everyone!
This discussion has been closed.
Comments
input delay fix works however
The input delay fix doesn't work. It lowers the input lag, but it's still there. Turning raw input on also throws my aim off as I'm used to playing with it off (I use windows' mouse accel), so it's not much of a temporary fix.
Specs:
Gtx680 on 326.41 beta drivers
i7 3770k
I'm suffering from both Micro-stuttering and Input delay. I tried fixes for both but I see no improvement. In addition, I'm seeing insane FPS drop in combat - often it will go from 50 FPS to 5 FPS or below.
FIXED: Stuttering
CPU: i7 3770k GPU: Gainward GTX 680 Phantom
My Setup
First off all I deactivated multithreading in the console by: r_mt 0 then, activated Physx GPU Acceleration in NS2 in the Options.
Go to desktop rightklick for Nvidia Settings then ---> SETTINGS and reboot the pc, and try.
It worked for me. But I'm still sad that it doesn't work smooth like butter but I think UWE is working on better optimization of performance...I hope
result:
DX9 and DX11
Feels the same on every mode, it seems the game didnt switch beween them. vsync didnt work.
OPENGL
VSync is working and it feels smooth with the typical inputdelay.
Different modes working also.
Try opengl on windows modes + force vsync via graphics card setup panel:
No inputlag and smooth @ the cost of one scanline in the top area of the screen. (strange graphic bug)
As far as micro stutters go, in-game i can have like 80fps but it feels like 15.
Maybe this is the problem? He says NS2 is not really running true Fullscreen:
http://forums.unknownworlds.com/discussion/comment/2144889/#Comment_2144889
Win7 64, i7 3770k 3.50GHz, gtx 570, all sdd's, 16GB ram.
It does, and I used it before, but I have found out it introduces even more input lag, so I have disabled it.
That solved most of the problem for me. Full props to Orphan Black.
Gonna try out the fixes tomorrow and hope for the best :P
Do not enable it unless you have a nvidia card.
If you dont have it, it will run on the CPU.
Create a new NS2 Shortcut.
Right click on it, hit properties.
Apply the following settings:
Run NS2 from this new shortcut. See if your FPS/Input Lag has improved.
My mouse input lag is all but gone now.
Seems to have helped the mouse lag. AMD Crossfire is still broken, and the one video card that is working is running about 20 degrees C lower than before. Game is unplayable still.
(it also works for most of the rendering problems I've been having with the editor)
Max and Dushan are on the case
@Ghosthree3 Yeah, I meant the on/off way with that. Tried it a couple of times with no effect.
This had no perceptible effect on input latency for me.
I've got a Geforce GTX 690 and, when I run the game with multi-GPU enabled, I find that input latency is barely perceptible. If my frame rate is over 120 FPS, it seems pretty responsive. I feel like it might be marginally higher than other games but still acceptable.
If I disable multi-GPU, my frame rate can drop as low as 55 FPS in certain areas of Biodome on an empty server. In these cases, I can definitely feel input latency. If I tap my mouse (in order to create a sudden jerky movement) and watch the screen out the corner of my eye, I can see the small delay. Even at the average 70 - 80 FPS, it still doesn't feel great.
This also had no perceptible impact on input latency. However, I was surprised to note that it prevented a strange frame rate anomaly that I described in my thread here:
Build 254 / Biodome Technical Issues