Updated, should be fixed now, it was a silly mistake, I tested with everything that I could think do damage and completely forgot about ARCs... I'm really sorry guys!
Updated:
Exos show only armor value in Minimal Nameplates/Exo HUD (since they don't have health)
Parasited friendlies (players or structures) will use a different font color in nameplates (yellow)
Added new option to disable friends highlighting in the minimap/nameplates (chud_friends)
Moved biomass display to avoid overlap with game timer
If you could get me the log when that happens I could take a look, otherwise I can't do anything until it happens to me. Any other mods on the server?
The log is in %appdata%\Natural Selection 2\log.txt
Edit: I managed to reproduce it, it happens when there is a vote, the HUD seems to reset itself (?????????????????), I don't even touch the voting code...
Yeah, what I found is actually different since it doesn't make your screen look like that, it makes the HUD disappear and reappear, but the solution is even more bizarre... if I uncomment the code that hides the build number on the top left it doesn't do it anymore... and it's one line of code...
Edit: Fiddling around with it a bit more, when instead of hiding the element, I set the text to "" it recreates that garbled screen, this is amazing...
I'm going to disable that for now, but it makes zero sense.
Does that server use Shine by chance? I got a log and apparently this is caused by Shine...
Error: lua/shine/lib/gui/objects/label.lua:36: None of the overloads for GUIItem.SetText match the supplied arguments:
GUIItem.SetText(GUIItem, cdata)
Overloads:
GUIItem.SetText(GUIItem self, string setText)
[Client] Script Error #1: lua/shine/lib/gui/objects/label.lua:36: None of the overloads for GUIItem.SetText match the supplied arguments:
GUIItem.SetText(GUIItem, cdata)
Overloads:
GUIItem.SetText(GUIItem self, string setText)
Call stack:
#1: SetText [C]:-1
#2: SetText lua/shine/lib/gui/objects/label.lua:36
28/02/2014 (Build 263):
Fixed lifeform stat tracking (accuracy without Onos hits)
Enabled Alien Vision switcher (chud_av). Switches between default and Huze's Old Alien Vision.
Added marine upgrade level toggle (chud_uplvl). This enables or disables the weapon/armor level icons on the side of the marine HUD.
Added classic ammo counter toggle (chud_classicammo). Adds an ammo counter on the lower right, like in classic FPS games. Based on Dragon's NS2c ammo display code.
Enabled Alien Vision switcher (chud_av). Switches between default and Huze's Old Alien Vision.
awww yis
edit: aw I thought this would be the minimal alien vision
Well I suppose I could make it multiple option with ease, this is one of the easiest pieces of code in the mod. Unload one, load the other. But I'd like to check with our NSL overlords to see if they're fine with two options.
Also:
- Fixed friendly evolving players not showing player name
@Mendasp, I've been using the chud_av command for Huze's Old Alien Vision but parasited marines have a very faint outline when AV is on. Is that a tweak you made or is that on Huze's end?
EDIT: Here's some images showing the difference.
This is on a normal server that allows custom AV without CHUD installed.
These two are on another server with CHUD installed.
I will try to add that for the next CHUD version, I will also take a look at the outline problem, not sure why it happens as my file is the same as Huze's...
I will try to add that for the next CHUD version, I will also take a look at the outline problem, not sure why it happens as my file is the same as Huze's...
@Mendasp, I've been using the chud_av command for Huze's Old Alien Vision but parasited marines have a very faint outline when AV is on. Is that a tweak you made or is that on Huze's end?
EDIT: Here's some images showing the difference.
This is on a normal server that allows custom AV without CHUD installed.
These two are on another server with CHUD installed.
As expected, this was simple to fix, and I got it fixed, internally, but I will hold the update until I can get some more stuff in, such as a third option for AV, since people actually expected this one: http://steamcommunity.com/sharedfiles/filedetails/?id=98879398 instead of the one I included.
I also want to include some other relatively simple stuff I have in The List™.
Still wondering how to communicate changes better to players, ideally it'd be ingame, maybe the same the main menu uses for twitter, but in the readyroom? Dunno...
- 07/03/2014 (Build 263):
- Added server tag "CHUD" (in the future this could allow searching for servers that run the mod).
- Added third option to the Alien Vision switcher: Huze's Minimal AV (http://steamcommunity.com/sharedfiles/filedetails/?id=98879398).
- Added hit indicator fade time (chud_hitindicator). Controls the time it takes for the crosshair hit indicator to fade out (between 0 and 1 - Default value: 1).
- Added new command to disable automatic waypoints (chud_autowps). Disables the waypoints not given by the commander.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited March 2014
- Added hit indicator fade time (chud_hitindicator). Controls the time it takes for the crosshair hit indicator to fade out (between 0 and 1 - Default value: 1).
YES!
Been requested since something like may 2012... ty ty
Really curious to see what some comp players think of the setting @ something like 0.25... I think the feedback is much better, tho i may want to change the color to hot pink or something that stands out a bit more if it goes any faster.
Also nice to have Huze's minimal AV be allowed for everyone
The reason why this mod exists is because CHUD code only loads after you're IN the server, which is, well, rather useless, so, to be able to do it outside and inside, you can subscribe and enable this mod on your client (Active: YES) and you will see the servers running the mod as game mode CHUD and a filter for it on the top left next to combat, etc.
Comments
Exos show only armor value in Minimal Nameplates/Exo HUD (since they don't have health)
Parasited friendlies (players or structures) will use a different font color in nameplates (yellow)
Added new option to disable friends highlighting in the minimap/nameplates (chud_friends)
Moved biomass display to avoid overlap with game timer
its seems to work fine after the game starts
The log is in %appdata%\Natural Selection 2\log.txt
Edit: I managed to reproduce it, it happens when there is a vote, the HUD seems to reset itself (?????????????????), I don't even touch the voting code...
Edit: Fiddling around with it a bit more, when instead of hiding the element, I set the text to "" it recreates that garbled screen, this is amazing...
I'm going to disable that for now, but it makes zero sense.
Fixed lifeform stat tracking (accuracy without Onos hits)
Enabled Alien Vision switcher (chud_av). Switches between default and Huze's Old Alien Vision.
Added marine upgrade level toggle (chud_uplvl). This enables or disables the weapon/armor level icons on the side of the marine HUD.
Added classic ammo counter toggle (chud_classicammo). Adds an ammo counter on the lower right, like in classic FPS games. Based on Dragon's NS2c ammo display code.
awww yis
edit: aw I thought this would be the minimal alien vision
owned
Also:
- Fixed friendly evolving players not showing player name
Hey now, I bought the Godar shoulder emblem, enjoy your 20 cents. You're welcome.
EDIT: Here's some images showing the difference.
This is on a normal server that allows custom AV without CHUD installed.
These two are on another server with CHUD installed.
Edit: Hello Commanders!
http://steamcommunity.com/sharedfiles/filedetails/?id=234963672
http://steamcommunity.com/sharedfiles/filedetails/?id=234963647
Ah, but does it get rid of the dead zones?
As expected, this was simple to fix, and I got it fixed, internally, but I will hold the update until I can get some more stuff in, such as a third option for AV, since people actually expected this one: http://steamcommunity.com/sharedfiles/filedetails/?id=98879398 instead of the one I included.
I also want to include some other relatively simple stuff I have in The List™.
Still wondering how to communicate changes better to players, ideally it'd be ingame, maybe the same the main menu uses for twitter, but in the readyroom? Dunno...
Maybe start using this http://steamcommunity.com/sharedfiles/filedetails/changelog/135458820 and open it in the steam overlay if client lays first time with new version
- Added server tag "CHUD" (in the future this could allow searching for servers that run the mod).
- Added third option to the Alien Vision switcher: Huze's Minimal AV (http://steamcommunity.com/sharedfiles/filedetails/?id=98879398).
- Added hit indicator fade time (chud_hitindicator). Controls the time it takes for the crosshair hit indicator to fade out (between 0 and 1 - Default value: 1).
- Added new command to disable automatic waypoints (chud_autowps). Disables the waypoints not given by the commander.
YES!
Been requested since something like may 2012... ty ty
Really curious to see what some comp players think of the setting @ something like 0.25... I think the feedback is much better, tho i may want to change the color to hot pink or something that stands out a bit more if it goes any faster.
Also nice to have Huze's minimal AV be allowed for everyone
http://steamcommunity.com/sharedfiles/filedetails/?id=236685163
The reason why this mod exists is because CHUD code only loads after you're IN the server, which is, well, rather useless, so, to be able to do it outside and inside, you can subscribe and enable this mod on your client (Active: YES) and you will see the servers running the mod as game mode CHUD and a filter for it on the top left next to combat, etc.