Natural Selection 2 News Update - Build 236 is now live on Steam!

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Comments

  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    Just to add. I'm having hit registration issues. It's odd since I didn't have any issues with hit reg before this patch.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <!--quoteo(post=2062486:date=Jan 18 2013, 06:04 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Jan 18 2013, 06:04 PM) <a href="index.php?act=findpost&pid=2062486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The hit registration issue exists. If you want to support your assertion that it is solely related to server performance, then the onus is on YOU to prove it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dev's provide a {code} quote with he change you made - you might not have made the correct change, and let the community help find the fix?
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    UWE your so sneaky sometimes, and I love it! I was working on my map today and typed Fade into the search bar for models and was quite happy to find gibs! They're there for the other aliens too. When you place them its just a shimmery texture so I'm thinking the rail gun will f***ing annihilate so much you explode
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2063463:date=Jan 19 2013, 08:18 PM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Jan 19 2013, 08:18 PM) <a href="index.php?act=findpost&pid=2063463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->UWE your so sneaky sometimes, and I love it! I was working on my map today and typed Fade into the search bar for models and was quite happy to find gibs! They're there for the other aliens too. When you place them its just a shimmery texture so I'm thinking the rail gun will f***ing annihilate so much you explode<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? Man that's awesome. I kind of wanted to see a fade slice apart a marine if half so their torso and lower body separates. Or a Grenade Launcher literally spilling Gorge guts everywhere. You know if gibs got implemented the Gorge would be so much fun to pop. Or ripping apart an Onos in half with a railgun because you know those things are chock full of juicy organs. Even if railgun only it's a nice addition and I know they said NS2 is not going to be a bloody gory game but it would be nice. Still they're definitely hiding more surprises other than railguns and Gorge tunnels/babblers it seems.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    from a error message in my console it looks like babblers might have pheromone
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Bilebomb still isnt visible with alien vision?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=2062486:date=Jan 18 2013, 08:04 AM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Jan 18 2013, 08:04 AM) <a href="index.php?act=findpost&pid=2062486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The hit registration issue exists. If you want to support your assertion that it is solely related to server performance, then the onus is on YOU to prove it.

    The hit registration problem still exists. You can try and spin it all you like, but it won't change the reality that this problem is present and not simply a matter of 'bad servers'. You've offered nothing to support your point of view other than rhetoric.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We have indeed found a possible issue with hitreg still and a possible cause. We're currently investigating it to help provide UWE with all the information they need.
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    We faced issues yesterday when trying to eject commander.
    3 aliens out of 4 couldnt make it. ( about 4/5 ppl were roaming in the rr )

    Has anyone else faced that issue ?
  • SoH-BetaSwordSoH-BetaSword Join Date: 2012-09-10 Member: 158936Members
    Weld/Heal-XP = Best Plugin for those, that actually care to support their team with that.
    And judging by the fact, that gorges seems to get XP for healing Onos(Kharaa-Units), it's highly-possible, that Marines get that for healing their teammates too.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited January 2013
    I don't know if this is new or not, but I was playing as an Alien Commander on Summit and just couldn't cyst from Ventilation to Pipe Junction. I had to cyst through Crossroads and then cyst towards Pipe Junction to connect Ventilation. This may have been a mistake from my part though, but I'm leaving this here just in case.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    The graphic effects have started to create terrible blurring and jaggy edges around the areas they occur

    How can I fix this?

    (geforce 560 ti, 8gb ram)

    See how the marine model resolution gets screwed by the umbra fog?

    <img src="http://i.imgur.com/fzpBWUC.jpg" border="0" class="linked-image" />

    Explosion blurs and pixellates the crates

    <img src="http://i.imgur.com/LcDQu2w.jpg" border="0" class="linked-image" />

    It happens with basically every lighting effect including the gun fire.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    That's the low particle setting.
  • GroverGrover Join Date: 2012-04-05 Member: 149990Members, Reinforced - Shadow
    Sporadically I end up in ready room when pressing forward and jump and maybe some other key at the same time. I can't reproduce it, it happens maybe once every 25 games or so. It is kind of an issue if you just bought a flamethrower and jetpack for instance...
  • VitdomVitdom Join Date: 2012-04-30 Member: 151345Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2067020:date=Jan 26 2013, 04:32 PM:name=Grover)--><div class='quotetop'>QUOTE (Grover @ Jan 26 2013, 04:32 PM) <a href="index.php?act=findpost&pid=2067020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sporadically I end up in ready room when pressing forward and jump and maybe some other key at the same time. I can't reproduce it, it happens maybe once every 25 games or so. It is kind of an issue if you just bought a flamethrower and jetpack for instance...<!--QuoteEnd--></div><!--QuoteEEnd-->
    When I press <b>fn + F11(mute)</b> on my media laptop keyboard, I move to the right... Maybe it's related to how NS2 scans key presses.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Damn UWE the Railgun effects that you have in the cinematics file are easily the most beautiful things I have ever seen, the aliens f***ing EXPLODE, if you can I suggest you guys try and find/see it
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