You will respawn when your teammates die.
xen32
Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
Spending more than 5 mintues as a forced specator bacause 2 dudes from the opossing team decided to go to ready room and none of our teammates died during that time.
Punish opossing team players for leavers on the other team. WOW WHAT A NICE WAY TO BALANCE TEAMS.
Their fault. Let me play the damn game.
Punish opossing team players for leavers on the other team. WOW WHAT A NICE WAY TO BALANCE TEAMS.
Their fault. Let me play the damn game.
Comments
Otherwise, get used to waiting.
A lot of servers turn this feature off
Some servers even have the game end early if too many people leave or go to the Ready Room <i>(auto forfeit)</i>
Makes sense.
Sounds fine.
Let people play
Give the team with less players
2x damage buff and 2x health buff.
Fair trade no?
So if its 1 against 10.
The Alien onos would have 50,000 hp and 25,000 armour.
Otherwise, get used to waiting.<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean that team, which I made losing? Denied 4 harvesters in the begging of the game (was on the top of our scoreboard), why would I want to join them after that >_< Not like khamm would be nice to me anyway.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Their fault their team mates left?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, people tend to leave if team sucks. Team sucks = their fault.
Whatever. Definitely it is NOT my fault. It's like: "That dude over there just stole a car, you are going to jail for that".
Team balance is what takes away the fun of devastating the enemy base most of the times. Seeing no hope, people rage quit, and you can't join your teammates to finish that base and forced watch how everybody else but you is having fun.
Wow, that must be awful. Would you like to cry on my shoulder?
Wow, that must be awful. Would you like to cry on my shoulder?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not that kind of game where you would want to switch sides after playing for some time. Switching from RED to BLU ? Alright! US to RU? Anyday! Diamond Sword to Blood Eagle? Sure! But NS is way different. You build stuff, you destroy stuff. Every single action is important. Every harassed harvester, every extractor matters. What if I made those guys rage quit? And now I have to join them? So I will lose because of my own actions on the other side? I just burned all their upgrades, NOW IT'S TIME TO SWITCH SIDES, RIGHT? Why should players at the top of the scoreboard suffer? And not those, who just joined? Not those, who contributed nothing? NOT THOSE IN READY ROOM? How is blocking players on another side fair? They can't recover their weapons or finish destroying that building or whatever they were going for.
If we are winning, let us win.
Here are another similar auto balance suggestions:
If you team is doing well, auto eject comm.
If you have killstreak of five, auto kick.
If you've been at the top of the scoreboard for more than two minutes, auto ban for two hours.
This will give other team a fair chance to recover!
I'm sure there are other ways to implement a handicap.
But if you want to prevent people from playing, I feel that you should implement these options :
-Force ready-roomers into the game. This somewhat prevents uneven teams, as ragers will have to change servers.
-Put in a teamvote that allows you to end the game. This prevents griefing.
At the very least the game should detect if someone just went F4 or to spectator the auto balance should not kick in. If it detects they left the server then have the auto balance kick in for a min or 2 to allow some one else to join then turn it off and allow the game to continue.
vote concede would be nice.
I was thinking this same thing, seems better than forcing people on the winning team to spectate
Let marines spawn, but only controlled by QWOP.
Ok, so you just answered your own question as to why the feature is needed. Go bother someone else now.
I sometimes wish it applied to 1-player imbalances too, but that would be a bit much.
I love you.
Wow, that must be awful. Would you like to cry on my shoulder?<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT!
Please leave NS2 autobalance alone, it's fine the way it is. From memory the reason I signed up to this forum in beta was specifically to ask for autobalance. At the time there was no autobalance and it would regularly kill the server I played on. 8v6 would quickly become 8v3 and progress to good night see you tommorow. This was a pretty big problem back then when there was only 2 servers worth of people on any given night.
NS2's autobalance is by far the best match to the type of game it is. It is not the type of game you would want to be randomly sent to the other team the moment a couple of people leave. That type of autobalance that occurs in most TF2 servers works there because those games can be won in the last seconds. and upon spawning players from each team are more or less equal. One side isn't putting out more damage etc and you don't feel as invested in anyone side.
BattleFail3's autobalance in my experience was a pile of crap. It allowed Teams of 16vs12 to exist for several minutes until it would get to 16vs0. Although I I haven't played that camp fest for months maybe they fixed it ?
Exactly how does that have the "same effect"
That just means 16 living players vrs 14 living players.
You kill a guy he takes 12 seconds to respawn.
and one team only takes 6.
It still will be 16 living players vrs 14 living players.
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That isn't proper balancing,
Proper balacning requires a buff or debuff.
If you f4 and sit in RR you should still count as being on the side you left, but if people leave a server then in will kick in.
Seeing as the server carries your res on reconnect it could also track your side to avoid people retrying instead of f4'ing.
Something needs to change it is not fun to dominate a side only to have 3-4 people on other team f4 and sit in RR. Simply drags a game on longer. If they are f4'ing to speed up the game end then I am sure they dont want to handicap the other side by having auto-balance kick in.
This is a simple change that still allows people to enjoy a game but sides not get imbalanced through disconnections. It also helps speed up end game which is supposedly why people f4.
- kill 3 harvesters and lock down 2 tech points for commander within the next few minutes.
- move into hive, egg-lock aliens, run out of ammo.
- ask teammates to come into hive and finish it off.
- ask for ammo/med from commander, receive none.
- dies.
- get locked out of spawn because some players from the other team f4s.
- no auto-forfeit because official servers are not configured properly.
- bored of waiting, teammates still running around the map.
- alt-tab out, come into ns2 forums and saw this thread.
- alt-tab back in, game ended.
i just spent almost 1/2 my game time reading the forum because of the autobalance system.
INTENDED EFFECT? I THINK SO.
No. Games would never be played otherwise.
That's what the message should say at least.
I'll just leave the damn game all together.
"WELL JOIN THE OTHER TEAM HUHUHUHRURH"
No. It's bad enough I have to get punished for the effort we executed as a team.
ONTO THE NEXT GAME.
<!--quoteo(post=2044690:date=Dec 12 2012, 06:36 PM:name=Emoo)--><div class='quotetop'>QUOTE (Emoo @ Dec 12 2012, 06:36 PM) <a href="index.php?act=findpost&pid=2044690"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeh when auto-balance kicks in it's normally annoying. Early in the game you don't always mind switching teams, but late game you just want the game to finish. Tracking f4 as still on the team for auto-balance purposes would probably solve it (maybe with a timer of ~2 minutes, for those who got back to ready room while they get lunch or something).<!--QuoteEnd--></div><!--QuoteEEnd-->
This is probably a better way to implement it.
Autobalance should be disabled past the 10 minute mark imo.
IMHO sever operators should always enable both auto-balance and auto-concede since the two systems work together.
Of course, all these issues were <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121063&view=findpost&p=1986675" target="_blank">discussed</a> when both systems were implemented.
If you f4 and sit in RR you should still count as being on the side you left, but if people leave a server then in will kick in.
Seeing as the server carries your res on reconnect it could also track your side to avoid people retrying instead of f4'ing.
Something needs to change it is not fun to dominate a side only to have 3-4 people on other team f4 and sit in RR. Simply drags a game on longer. If they are f4'ing to speed up the game end then I am sure they dont want to handicap the other side by having auto-balance kick in.
This is a simple change that still allows people to enjoy a game but sides not get imbalanced through disconnections. It also helps speed up end game which is supposedly why people f4.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's no obligation to stay in the game for any reason. If you don't like your commanders voice, leave the game. I might think you're a jerk for it, but you're not REQUIRED to stay. Why should my team be punished because one of the players chooses to leave for whatever reason? If I have a chance to win the game, and I want to play it out, then let me try to win the game.
Or is the issue just that you want to have the game over quicker when you personally F4 to screw your team over?
Why should 8 player gather pres on one team and only 5 gather it on the other team?