Natural Selection 2 News Update - Build 233 is now live on Steam!

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - Build 233 is now live on Steam! here
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  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
  • giogio Join Date: 2012-08-14 Member: 155618Members
    Second. Also, yhey.
  • DisconnectDisconnect Join Date: 2012-11-27 Member: 173446Members
    Where are the patch notes usually found?
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    <a href="http://www.unknownworlds.com/ns2/" target="_blank">http://www.unknownworlds.com/ns2/</a>
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <a href="http://www.unknownworlds.com/ns2/" target="_blank">http://www.unknownworlds.com/ns2/</a>
  • DisconnectDisconnect Join Date: 2012-11-27 Member: 173446Members
    Cheers! (I never visit the front page because I'm an idiot)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    "Fixed bug where collision detection would fail on bodies which had extreme off-axis scaling applied to them (affected Harvester flinch animation)"

    does this mean that flinch animations no longer eat bullets?

    if so, huzzah!
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    Where is the gorge tunnel? :(
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    No medpack drop fix :(

    I guess medpacks colliding with marines and laggy crosshair while trying to drop on one is a feature? :/
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited December 2012
    Great to see some of these fixes. Excited to see this new vertex weld cleanup tool pan out!
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Yes, flinch animations should no longer affect hit registration. There are still some hitreg issues to fix, but we've made progress. And it's so satisfying gunning down a harvester without having to aim at the base of it. :)<!--colorc--></span><!--/colorc-->
  • MachinasterMachinaster Join Date: 2007-05-31 Member: 61074Members
    Can we get weapon quick switch already? It was asked about almost every Q&A before release, and I remember it being said it would be easy to implement.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    The Command Structure health will no longer be displayed for enemy structures when they spawn in a nearby room.
    Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.
    about time
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <!--quoteo(post=2043224:date=Dec 10 2012, 08:27 PM:name=Machinaster)--><div class='quotetop'>QUOTE (Machinaster @ Dec 10 2012, 08:27 PM) <a href="index.php?act=findpost&pid=2043224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we get weapon quick switch already? It was asked about almost every Q&A before release, and I remember it being said it would be easy to implement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    x999999
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=2043224:date=Dec 10 2012, 05:27 PM:name=Machinaster)--><div class='quotetop'>QUOTE (Machinaster @ Dec 10 2012, 05:27 PM) <a href="index.php?act=findpost&pid=2043224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we get weapon quick switch already? It was asked about almost every Q&A before release, and I remember it being said it would be easy to implement.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Currently there is a limitation which is preventing us from adding an additional key, but we're planning on fixing that for our first "big" update which is coming next year.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2043229:date=Dec 10 2012, 06:32 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 10 2012, 06:32 PM) <a href="index.php?act=findpost&pid=2043229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a limitation which is preventing us from adding an additional key, but we're planning on fixing that for our first "big" update which is coming next year.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A WHOLE ####### YEAR!? WHAT THE HELL ARE YOU SA-

    *looks at calender*

    Cool, cool...
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <!--quoteo(post=2043231:date=Dec 10 2012, 08:33 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Dec 10 2012, 08:33 PM) <a href="index.php?act=findpost&pid=2043231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A WHOLE ####### YEAR!? WHAT THE HELL ARE YOU SA-

    *looks at calender*

    Cool, cool...<!--QuoteEnd--></div><!--QuoteEEnd-->

    ALERT LIFTED, ALL PERSONNEL STAND DOWN
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=2043229:date=Dec 10 2012, 04:32 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 10 2012, 04:32 PM) <a href="index.php?act=findpost&pid=2043229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a limitation which is preventing us from adding an additional key, <b>but we're planning on fixing that for our first "big" update which is coming next year.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Good to hear! I noticed none of the suggested features/fixes from the Google Moderator thread made it in this build. Now we know why. I can't wait!

    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(P.S. Don't forget about making Bile Bomb easier to see in Alien Vision)<!--sizec--></span><!--/sizec-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2043236:date=Dec 11 2012, 12:37 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Dec 11 2012, 12:37 AM) <a href="index.php?act=findpost&pid=2043236"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ALERT LIFTED, ALL PERSONNEL STAND DOWN<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good catch!

    *puts the flamethrower back in the shed*
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    No balance changes. Where is the mob with the pitchforks?
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    <!--quoteo(post=2043229:date=Dec 10 2012, 05:32 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 10 2012, 05:32 PM) <a href="index.php?act=findpost&pid=2043229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a limitation which is preventing us from adding an additional key, but we're planning on fixing that for our first "big" update which is coming next year.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is there any chance we can pry a touch more information out of you on that? Will there be more flexible key mapping, binds to mousewheel and such?
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=2043237:date=Dec 10 2012, 04:38 PM:name=Doppy)--><div class='quotetop'>QUOTE (Doppy @ Dec 10 2012, 04:38 PM) <a href="index.php?act=findpost&pid=2043237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good to hear! I noticed none of the suggested features/fixes from the Google Moderator thread made it in this build. Now we know why. I can't wait!<!--QuoteEnd--></div><!--QuoteEEnd-->

    We did address a few suggestions from Google Moderator:

    "Make the camouflage icon not black, I can never tell if it's researched or not."

    "Don't display hive/CC health upon entering rooms/proximity when growing/constructing. At least require a direct visual first. Very important for Shade builds. I've found a few hives because of the progress bar despite the hive/cysts being shaded."

    "The ability to see the name of the teammate you are spectating while dead."

    "Add a checkbox to the server browser that allows you to filter out passworded servers."

    It is a very useful tool for us, please keep posting suggestions :)

    <!--quoteo(post=2043243:date=Dec 10 2012, 04:41 PM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Dec 10 2012, 04:41 PM) <a href="index.php?act=findpost&pid=2043243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there any chance we can pry a touch more information out of you on that? Will there be more flexible key mapping, binds to mousewheel and such?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It will be more on the Lua side of things so will be much more configurable.
  • NSDigiNSDigi Join Date: 2010-04-23 Member: 71503Members
    edited December 2012
    <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->So who else has noticed that performance is worse after the "optimizations" ...<!--colorc--></span><!--/colorc-->

    <!--quoteo(post=2043241:date=Dec 10 2012, 06:40 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 10 2012, 06:40 PM) <a href="index.php?act=findpost&pid=2043241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No balance changes ...<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->There are much more time worthy changes that need to be done than this crap.<!--colorc--></span><!--/colorc-->
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2043241:date=Dec 11 2012, 11:10 AM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 11 2012, 11:10 AM) <a href="index.php?act=findpost&pid=2043241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No balance changes. Where is the mob with the pitchforks?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://25.media.tumblr.com/tumblr_m8v40tH1Sp1r9asvpo1_400.jpg" border="0" class="linked-image" />
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited December 2012
    + flinch animations fixed, love this
    + medpacks fixed? tested it in a server and it seemed OK, I'd like to hear from a comm perspective on this
    + great news about the "big" update fixing these small annoyances, thanks
    + 3rd person spec names $
    + performance seems slightly better in some areas for me

    - I still managed to crash while alt tabbing, but it was the "engine is in an unrecoverable state" one, so it looks like one of the alt tab bugs was fixed
    - perma atmospherics on? everything seems misty / foggy or something
  • SoulfighterSoulfighter Join Date: 2012-11-05 Member: 167432Members
    <!--quoteo(post=2043250:date=Dec 11 2012, 01:52 AM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Dec 11 2012, 01:52 AM) <a href="index.php?act=findpost&pid=2043250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We did address a few suggestions from Google Moderator:

    "Make the camouflage icon not black, I can never tell if it's researched or not."<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's not in the patch note :(

    but it's in game for sure and it looks great :D
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    I know you guys are prob busy doing crap - what ever it is your doing..

    but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...

    Even if its rather UN-interesting, at least let us hear from you.
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=2043250:date=Dec 10 2012, 04:52 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Dec 10 2012, 04:52 PM) <a href="index.php?act=findpost&pid=2043250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We did address a few suggestions from Google Moderator:

    "Make the camouflage icon not black, I can never tell if it's researched or not."

    "Don't display hive/CC health upon entering rooms/proximity when growing/constructing. At least require a direct visual first. Very important for Shade builds. I've found a few hives because of the progress bar despite the hive/cysts being shaded."

    "The ability to see the name of the teammate you are spectating while dead."

    "Add a checkbox to the server browser that allows you to filter out passworded servers."

    It is a very useful tool for us, please keep posting suggestions :)



    It will be more on the Lua side of things so will be much more configurable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aah, I didn't see the Camouflage change in the patch notes. I'm happy to see it was implemented. :)
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--quoteo(post=2043268:date=Dec 11 2012, 11:19 AM:name=ma$$a$$ter)--><div class='quotetop'>QUOTE (ma$$a$$ter @ Dec 11 2012, 11:19 AM) <a href="index.php?act=findpost&pid=2043268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know you guys are prob busy doing crap - what ever it is your doing..

    but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...

    Even if its rather UN-interesting, at least let us hear from you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->They still do the weekly live Q&A on twitch.<!--colorc--></span><!--/colorc-->
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2043268:date=Dec 11 2012, 11:49 AM:name=ma$$a$$ter)--><div class='quotetop'>QUOTE (ma$$a$$ter @ Dec 11 2012, 11:49 AM) <a href="index.php?act=findpost&pid=2043268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know you guys are prob busy doing crap - what ever it is your doing..

    but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...

    Even if its rather UN-interesting, at least let us hear from you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1000
    We need to hear from you
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