Natural Selection 2 News Update - Build 233 is now live on Steam!
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Comments
does this mean that flinch animations no longer eat bullets?
if so, huzzah!
I guess medpacks colliding with marines and laggy crosshair while trying to drop on one is a feature? :/
Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.
about time
x999999
Currently there is a limitation which is preventing us from adding an additional key, but we're planning on fixing that for our first "big" update which is coming next year.
A WHOLE ####### YEAR!? WHAT THE HELL ARE YOU SA-
*looks at calender*
Cool, cool...
*looks at calender*
Cool, cool...<!--QuoteEnd--></div><!--QuoteEEnd-->
ALERT LIFTED, ALL PERSONNEL STAND DOWN
Good to hear! I noticed none of the suggested features/fixes from the Google Moderator thread made it in this build. Now we know why. I can't wait!
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(P.S. Don't forget about making Bile Bomb easier to see in Alien Vision)<!--sizec--></span><!--/sizec-->
Good catch!
*puts the flamethrower back in the shed*
Is there any chance we can pry a touch more information out of you on that? Will there be more flexible key mapping, binds to mousewheel and such?
We did address a few suggestions from Google Moderator:
"Make the camouflage icon not black, I can never tell if it's researched or not."
"Don't display hive/CC health upon entering rooms/proximity when growing/constructing. At least require a direct visual first. Very important for Shade builds. I've found a few hives because of the progress bar despite the hive/cysts being shaded."
"The ability to see the name of the teammate you are spectating while dead."
"Add a checkbox to the server browser that allows you to filter out passworded servers."
It is a very useful tool for us, please keep posting suggestions :)
<!--quoteo(post=2043243:date=Dec 10 2012, 04:41 PM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Dec 10 2012, 04:41 PM) <a href="index.php?act=findpost&pid=2043243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there any chance we can pry a touch more information out of you on that? Will there be more flexible key mapping, binds to mousewheel and such?<!--QuoteEnd--></div><!--QuoteEEnd-->
It will be more on the Lua side of things so will be much more configurable.
<!--quoteo(post=2043241:date=Dec 10 2012, 06:40 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 10 2012, 06:40 PM) <a href="index.php?act=findpost&pid=2043241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No balance changes ...<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->There are much more time worthy changes that need to be done than this crap.<!--colorc--></span><!--/colorc-->
<img src="http://25.media.tumblr.com/tumblr_m8v40tH1Sp1r9asvpo1_400.jpg" border="0" class="linked-image" />
+ medpacks fixed? tested it in a server and it seemed OK, I'd like to hear from a comm perspective on this
+ great news about the "big" update fixing these small annoyances, thanks
+ 3rd person spec names $
+ performance seems slightly better in some areas for me
- I still managed to crash while alt tabbing, but it was the "engine is in an unrecoverable state" one, so it looks like one of the alt tab bugs was fixed
- perma atmospherics on? everything seems misty / foggy or something
"Make the camouflage icon not black, I can never tell if it's researched or not."<!--QuoteEnd--></div><!--QuoteEEnd-->
That's not in the patch note :(
but it's in game for sure and it looks great :D
but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...
Even if its rather UN-interesting, at least let us hear from you.
"Make the camouflage icon not black, I can never tell if it's researched or not."
"Don't display hive/CC health upon entering rooms/proximity when growing/constructing. At least require a direct visual first. Very important for Shade builds. I've found a few hives because of the progress bar despite the hive/cysts being shaded."
"The ability to see the name of the teammate you are spectating while dead."
"Add a checkbox to the server browser that allows you to filter out passworded servers."
It is a very useful tool for us, please keep posting suggestions :)
It will be more on the Lua side of things so will be much more configurable.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aah, I didn't see the Camouflage change in the patch notes. I'm happy to see it was implemented. :)
but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...
Even if its rather UN-interesting, at least let us hear from you.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->They still do the weekly live Q&A on twitch.<!--colorc--></span><!--/colorc-->
but It would be really cool if you kept the same level of communication you did prior to release. At least maybe once a week give us a update on whats been talked about, or been done that week... Something- throw us a bone...
Even if its rather UN-interesting, at least let us hear from you.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1000
We need to hear from you