224 = 1.0

Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
By now I understand 224 = 1.0

Or prove me wonge.
«1

Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I agree, I don't think UWE would drop a potential bomb on release day with major bugs. I think we'll get a lot with 224, and then bug fixes and a few editions before the 31st.

    I could be wrong, but enough of these 224 threads :P
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited October 2012
    No, they said they'd release another before release. A week is more than enough for them to get another patch out, they've done it in the past. Only reason 224 is taking longer than expected is because it's apparently pretty huge.

    225 Will probably just be a smaller patch for release, with the last map and some bug fixes and tweaks
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    I will probably get peramma banned for this, but release it already. Don’t make me hurt Flayra in the mortal way and as for Strayan I’ll just eat him, cause he’s so damn sexy.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1995573:date=Oct 23 2012, 02:03 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Oct 23 2012, 02:03 PM) <a href="index.php?act=findpost&pid=1995573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By now I understand 224 = 1.0

    Or prove me wonge.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Depends on the stuff that still has to be done for it, but I'm sure 224 can be sorted out sooner than the Halloween Release v1.0 Countdown Timerâ„¢


    In fact Much Sooner®
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    Would you rather they release a broken and unplayable build than have you wait a few more days? 224 will go out when it's ready (soon). Don't panic!
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1995573:date=Oct 23 2012, 10:03 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Oct 23 2012, 10:03 AM) <a href="index.php?act=findpost&pid=1995573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By now I understand 224 = 1.0

    Or prove me wonge.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope.

    <!--quoteo(post=1994110:date=Oct 20 2012, 09:26 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 20 2012, 09:26 AM) <a href="index.php?act=findpost&pid=1994110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are planning another patch before release as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    edited October 2012
    <!--quoteo(post=1995588:date=Oct 23 2012, 07:25 AM:name=Agiel)--><div class='quotetop'>QUOTE (Agiel @ Oct 23 2012, 07:25 AM) <a href="index.php?act=findpost&pid=1995588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would you rather they release a broken and unplayable build than have you wait a few more days? 224 will go out when it's ready (soon). Don't panic!<!--QuoteEnd--></div><!--QuoteEEnd-->

    As I have said before "we are thay play testers, not them". While I understand the play testers play a major role, release the map with 2, 3, 4, 5 hundred players findng out the bugs. I can't tell you how many times I dropped groge poo into the maines pg until someone complained!

    Release it already and lets the pub players tell YOU and the play testers what they missed!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1995593:date=Oct 23 2012, 02:35 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Oct 23 2012, 02:35 PM) <a href="index.php?act=findpost&pid=1995593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Release it already and lets the pub players tell YOU and the play testers what they missed!<!--QuoteEnd--></div><!--QuoteEEnd-->
    224 has some showstoppers left right now that simply need to be fixed before it is truly playable, that is the reason why it's not yet public. Internally we try and catch the true game breaking showstoppers and help the devs with those, alongside the usual bugs (as many as possible), before it goes out :)


    The things we see man, it's... It's horrible sometimes <img src="http://members.home.nl/m.borgman/ns-forum/smileys/youreallwrong.gif" border="0" class="linked-image" />
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • TwiStErTwiStEr Join Date: 2008-11-10 Member: 65415Members, Reinforced - Shadow
    everybody wants build 224 because the current build really ruined the fun aspect for many people.

    I was playing a lot but with 223 playing aliens its just no fun .... lets hope it comes today
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=1995597:date=Oct 23 2012, 07:40 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 23 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1995597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The things we see man, it's... It's horrible sometimes <img src="http://members.home.nl/m.borgman/ns-forum/smileys/youreallwrong.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope your talking about this game cause the things I've done or the thing I've seen puke.......puke and wait hold it in.

    GTMO it's on the barge.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I would prefer an untested 224 over the current 223 ;) *runsawayandhides*
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1995614:date=Oct 23 2012, 04:19 PM:name=[AwE]Sentinel)--><div class='quotetop'>QUOTE ([AwE]Sentinel @ Oct 23 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1995614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I would prefer an untested 224 over the current 223 ;) *runsawayandhides*<!--QuoteEnd--></div><!--QuoteEEnd-->

    No you wouldn't. You would however like the finished 224.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    They should either recruit more playtesters or start pushing out less intensely tested patches at a higher interval.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=1995573:date=Oct 23 2012, 09:03 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Oct 23 2012, 09:03 AM) <a href="index.php?act=findpost&pid=1995573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By now I understand 224 = 1.0

    Or prove me <b>wonge</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->


    *Wrong

    Done,

    /thread
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1995617:date=Oct 23 2012, 03:24 PM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 23 2012, 03:24 PM) <a href="index.php?act=findpost&pid=1995617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should either recruit more playtesters or start pushing out less intensely tested patches at a higher interval.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd rather see a 4 weekly release schedule to properly test stuff, these biweekly are needed now due to release and 224 is sexy stuff of course. when adding stuff, they break things which is all part of the process. But adding big things break big things, causing issues that are simply not representative for the game in terms of play-ability and marketing.

    Releasing shoddy patches at a faster interval will only hurt the game in the end as it's not going to be played like currently. I think 222/223 is a prime example :P
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    If someone wants to start another "alien suck with patch 223" for Tuesday, we'll be all set with our daily thread quota.
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    Breakables doors for 1.0 ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1995622:date=Oct 23 2012, 03:32 PM:name=SPASMadness)--><div class='quotetop'>QUOTE (SPASMadness @ Oct 23 2012, 03:32 PM) <a href="index.php?act=findpost&pid=1995622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Breakables doors for 1.0 ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    edited October 2012
    <!--quoteo(post=1995624:date=Oct 23 2012, 05:33 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 23 2012, 05:33 PM) <a href="index.php?act=findpost&pid=1995624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Breakables doors for 1.0 ?"
    yes<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://farm4.static.flickr.com/3521/3847818322_8aa8493ecd_o.gif" border="0" class="linked-image" />
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    edited October 2012
    If Chuck Norris gives it the thumbs up, it's going to kick @ss!
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1995619:date=Oct 23 2012, 11:28 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 23 2012, 11:28 AM) <a href="index.php?act=findpost&pid=1995619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather see a 4 weekly release schedule to properly test stuff, these biweekly are needed now due to release and 224 is sexy stuff of course. when adding stuff, they break things which is all part of the process. But adding big things break big things, causing issues that are simply not representative for the game in terms of play-ability and marketing.

    Releasing shoddy patches at a faster interval will only hurt the game in the end as it's not going to be played like currently. I think 222/223 is a prime example :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    But this is a Beta. They shouldn't be afraid to potentially break things as long as they are on a faster patch cycle. All of those Beta tournaments they were promoting hold back big changes as well.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    They're not afraid to break fundamental things in order to make large, architectural changes to improve client and server performance.

    But I don't see how having more people available to confer the idea that "X isn't working now" will make X work as intended any faster. I think you want them to hire more developers, not select more playtesters.

    I also don't see why you would want to play a patch sooner with broken gameplay elements that are extremely frustrating if you could just wait a day or two for the developers to hopefully fix them and have a much more enjoyable experience.

    It's not like the patch is being held up because bellyslide feels 1% too slow or something inane like that.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    They are called 'professionals' for a reason Camron, they care about our opinions and the community. I am 110% sure they are doing what they think is best for everyone and the game.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1995630:date=Oct 23 2012, 10:47 AM:name=eh?)--><div class='quotetop'>QUOTE (eh? @ Oct 23 2012, 10:47 AM) <a href="index.php?act=findpost&pid=1995630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... the patch is being held up because bellyslide feels 1% too slow ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I KNEW IT! Release the patch already, lazy devs.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1995633:date=Oct 23 2012, 03:50 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Oct 23 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1995633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I KNEW IT! Release the patch already, lazy devs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, the new feature called George Belly Bouncing isn't working as intended. There is too much belly and not enough bounce!
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I bet they work on some halloween special clogs that look like Huzes forum avatar ;)
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    <!--quoteo(post=1995635:date=Oct 23 2012, 01:59 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 23 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1995635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, the new feature called George Belly Bouncing isn't working as intended. There is too much belly and not enough bounce!<!--QuoteEnd--></div><!--QuoteEEnd-->


    woot, gorge pinball?
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    <!--quoteo(post=1995633:date=Oct 23 2012, 04:50 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Oct 23 2012, 04:50 PM) <a href="index.php?act=findpost&pid=1995633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=1995630:date=Oct 23 2012, 04:47 PM:name=eh?)--><div class='quotetop'>QUOTE (eh? @ Oct 23 2012, 04:47 PM) <a href="index.php?act=findpost&pid=1995630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... the patch is being held up because bellyslide feels 1% too slow ...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I KNEW IT! Release the patch already, lazy devs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Taken out of context? Just a little bit? :P
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    I sure hope there is a patch. I played a 2 hours + game last night as Aliens. We could not finish them for the longest time. Finally they were down a player and we managed to push.
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