224 = 1.0

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  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1995631:date=Oct 23 2012, 08:49 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Oct 23 2012, 08:49 AM) <a href="index.php?act=findpost&pid=1995631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They are called 'professionals' for a reason Camron, they care about our opinions and the community. I am 110% sure they are doing what they think is best for everyone and the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like this guy.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited October 2012
    Ehhhhhhhh theres one guy that idk about, doesnt seem nearly as professional as the rest.. hes got facial hair and makes trollish mods... could be anyone tho.

    <a href="http://imgur.com/hA98y" target="_blank"><img src="http://i.imgur.com/hA98y.png" border="0" class="linked-image" /></a>

    EDIT- Def. needed this
  • VeknissVekniss Join Date: 2012-01-13 Member: 140323Members
    I know this question has been asked so many times already but when can we be expecting Dynamic Infestation to land? The one we have right now looks rather underdeveloped in terms of aesthetic. Will we be seeing an identical look and/or flow like the prototype demonstration back in 2006?

    Any amount of details you can provide to explain what exactly you want Dynamic Infestation to be and its release into the game would be greatly appreciated. I also heard that Dynamic Infestation affects the weldable doors too though this may be scrapped.
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    Cory said in the Developers Q&A this afternoon that they're hoping for a Wednesday release for 224.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1995718:date=Oct 23 2012, 03:38 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 23 2012, 03:38 PM) <a href="index.php?act=findpost&pid=1995718"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this guy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    no forum browsing... back to work <img src="http://img3.harmony-central.com/acapella/ubb/cop.gif" border="0" class="linked-image" />
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    224 =/= 1.0. It may sound crazy, but there is stuff that won't be in 224 that will be in 1.0. Such as Refinery. And other... Stuff! :D
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1995624:date=Oct 24 2012, 02:33 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 24 2012, 02:33 AM) <a href="index.php?act=findpost&pid=1995624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes<!--QuoteEnd--></div><!--QuoteEEnd-->

    yay for breakable doors - i love welding doors :D

    I hope you guys consider this for post release : <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122018</a>
  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
    They are working on something super secret that's not going to be in 224, i bet it has something to do with infestation, probably how it grows and looks
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1995814:date=Oct 23 2012, 11:40 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Oct 23 2012, 11:40 PM) <a href="index.php?act=findpost&pid=1995814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hughnicorns?<!--QuoteEnd--></div><!--QuoteEEnd-->

    banned >.>
  • Rambo SwagsRambo Swags Join Date: 2012-09-29 Member: 161080Members
    I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned.
    So yes, it would seem 224 = 1.0
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    The gentleman sitting next to Hugh in the Dev Chat this afternoon stated that 224 is slated to roll out tomorrow, barring unforeseen incident of course.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1995856:date=Oct 23 2012, 07:45 PM:name=Rambo Swags)--><div class='quotetop'>QUOTE (Rambo Swags @ Oct 23 2012, 07:45 PM) <a href="index.php?act=findpost&pid=1995856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned.
    So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd-->
    What he means is 224 is the last beta release, there won't be a 225. 1.0 is still a new build and it will apparently include Refinery and some other secret stuff that they wouldn't talk about.
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--quoteo(post=1995856:date=Oct 24 2012, 10:45 AM:name=Rambo Swags)--><div class='quotetop'>QUOTE (Rambo Swags @ Oct 24 2012, 10:45 AM) <a href="index.php?act=findpost&pid=1995856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned.
    So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The absence of a 225 does not mean 224 = 1.0. It means 224 is the final BETA version of the game, and the next update after it will be release v1.0. I believe Cory even mentioned that a new map (probably Refinery) would be added in 1.0 as it hasn't made it into 224.<!--colorc--></span><!--/colorc-->
  • SnipoSnipo Join Date: 2004-04-26 Member: 28234Members, Constellation
    tomorrow should be a good day lets hope 223 its worth it!
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    224 is kinda like this:

    <img src="http://i861.photobucket.com/albums/ab178/Mbsgriever/evil_zps958359fa.jpg" border="0" class="linked-image" />

    "It's coming, ouch. It's coming, ouch."
  • VitdomVitdom Join Date: 2012-04-30 Member: 151345Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I predict build 224 will be out not today, but tomorrow. They said on the stream that they have had problems with the build which they need to fix. Releasing builds all the time very close to release is very tiring and takes time from actual finishing up of the game. I also think they will release a last beta build <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b><!--fonto:Palatino Linotype--><span style="font-family:Palatino Linotype"><!--/fonto--><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->(<!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->t<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->h<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->r<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->l<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->a<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->s<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->e<!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->b<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->u<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->i<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->l<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->d<!--colorc--></span><!--/colorc--> <!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->)<!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--></b><!--sizec--></span><!--/sizec--> a day before the release, to fix up all that is left, remaining eventual problems, removing "beta"-tags from the ns2_tram monitors and the upper left corner etc. <b><-- Seriously, do not forget this.</b>

    No idea how full all servers are going to be on release though.. But if they're all full I might be able to put up a 12 slot server with nice performance to ease the load.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I find a good way to judge release is when you see a lot of people in the devs server on nanogrid, it has the build number next to it.
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