<!--quoteo(post=1995631:date=Oct 23 2012, 08:49 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Oct 23 2012, 08:49 AM) <a href="index.php?act=findpost&pid=1995631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They are called 'professionals' for a reason Camron, they care about our opinions and the community. I am 110% sure they are doing what they think is best for everyone and the game.<!--QuoteEnd--></div><!--QuoteEEnd--> I like this guy.
Ehhhhhhhh theres one guy that idk about, doesnt seem nearly as professional as the rest.. hes got facial hair and makes trollish mods... could be anyone tho.
I know this question has been asked so many times already but when can we be expecting Dynamic Infestation to land? The one we have right now looks rather underdeveloped in terms of aesthetic. Will we be seeing an identical look and/or flow like the prototype demonstration back in 2006?
Any amount of details you can provide to explain what exactly you want Dynamic Infestation to be and its release into the game would be greatly appreciated. I also heard that Dynamic Infestation affects the weldable doors too though this may be scrapped.
I hope you guys consider this for post release : <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122018</a>
They are working on something super secret that's not going to be in 224, i bet it has something to do with infestation, probably how it grows and looks
I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned. So yes, it would seem 224 = 1.0
The gentleman sitting next to Hugh in the Dev Chat this afternoon stated that 224 is slated to roll out tomorrow, barring unforeseen incident of course.
<!--quoteo(post=1995856:date=Oct 23 2012, 07:45 PM:name=Rambo Swags)--><div class='quotetop'>QUOTE (Rambo Swags @ Oct 23 2012, 07:45 PM) <a href="index.php?act=findpost&pid=1995856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned. So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd--> What he means is 224 is the last beta release, there won't be a 225. 1.0 is still a new build and it will apparently include Refinery and some other secret stuff that they wouldn't talk about.
<!--quoteo(post=1995856:date=Oct 24 2012, 10:45 AM:name=Rambo Swags)--><div class='quotetop'>QUOTE (Rambo Swags @ Oct 24 2012, 10:45 AM) <a href="index.php?act=findpost&pid=1995856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually asked in the Q and A today if there would be a 225 before release. Itschops responded in chat saying that it isn't planned. So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd--> <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The absence of a 225 does not mean 224 = 1.0. It means 224 is the final BETA version of the game, and the next update after it will be release v1.0. I believe Cory even mentioned that a new map (probably Refinery) would be added in 1.0 as it hasn't made it into 224.<!--colorc--></span><!--/colorc-->
I predict build 224 will be out not today, but tomorrow. They said on the stream that they have had problems with the build which they need to fix. Releasing builds all the time very close to release is very tiring and takes time from actual finishing up of the game. I also think they will release a last beta build <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b><!--fonto:Palatino Linotype--><span style="font-family:Palatino Linotype"><!--/fonto--><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->(<!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->t<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->h<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->r<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->l<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->e<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->a<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->s<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->e<!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->b<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->u<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->i<!--colorc--></span><!--/colorc--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->l<!--colorc--></span><!--/colorc--><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->d<!--colorc--></span><!--/colorc--> <!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->)<!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--></b><!--sizec--></span><!--/sizec--> a day before the release, to fix up all that is left, remaining eventual problems, removing "beta"-tags from the ns2_tram monitors and the upper left corner etc. <b><-- Seriously, do not forget this.</b>
No idea how full all servers are going to be on release though.. But if they're all full I might be able to put up a 12 slot server with nice performance to ease the load.
Comments
I like this guy.
<a href="http://imgur.com/hA98y" target="_blank"><img src="http://i.imgur.com/hA98y.png" border="0" class="linked-image" /></a>
EDIT- Def. needed this
Any amount of details you can provide to explain what exactly you want Dynamic Infestation to be and its release into the game would be greatly appreciated. I also heard that Dynamic Infestation affects the weldable doors too though this may be scrapped.
no forum browsing... back to work <img src="http://img3.harmony-central.com/acapella/ubb/cop.gif" border="0" class="linked-image" />
yay for breakable doors - i love welding doors :D
I hope you guys consider this for post release : <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122018</a>
banned >.>
So yes, it would seem 224 = 1.0
So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd-->
What he means is 224 is the last beta release, there won't be a 225. 1.0 is still a new build and it will apparently include Refinery and some other secret stuff that they wouldn't talk about.
So yes, it would seem 224 = 1.0<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The absence of a 225 does not mean 224 = 1.0. It means 224 is the final BETA version of the game, and the next update after it will be release v1.0. I believe Cory even mentioned that a new map (probably Refinery) would be added in 1.0 as it hasn't made it into 224.<!--colorc--></span><!--/colorc-->
<img src="http://i861.photobucket.com/albums/ab178/Mbsgriever/evil_zps958359fa.jpg" border="0" class="linked-image" />
"It's coming, ouch. It's coming, ouch."
No idea how full all servers are going to be on release though.. But if they're all full I might be able to put up a 12 slot server with nice performance to ease the load.