Build 224 Is (Almost) Out

rmbrown09rmbrown09 Join Date: 2012-10-17 Member: 162592Members
<a href="http://www.youtube.com/watch?v=jlocANAW2Y0" target="_blank">http://www.youtube.com/watch?v=jlocANAW2Y0</a>

Hoping I'm not being dense and this isn't news.
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Comments

  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    Nope, just Hugh teasing us for 224. I expect it to be released tomo
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    2:40.

    A 25 damage bite. Was that a glancing bite i saw??? =D Please say its so.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    <!--quoteo(post=1993598:date=Oct 19 2012, 03:54 PM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Oct 19 2012, 03:54 PM) <a href="index.php?act=findpost&pid=1993598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2:40.

    A 25 damage bite. Was that a glancing bite i saw??? =D Please say its so.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sharp eyes. It was 25 damage I just replayed it
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited October 2012
    Annd no one noticed the really cool heal effects around 3:40, huh? ;)
    for glancing bite confirmation listen to 11:15
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1993598:date=Oct 19 2012, 07:54 AM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Oct 19 2012, 07:54 AM) <a href="index.php?act=findpost&pid=1993598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2:40.

    A 25 damage bite. Was that a glancing bite i saw??? =D Please say its so.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, skulk bite damage has been reduced to 25 to promote the use of early gorges and lerks!
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    New parasite crosshair or Hugh just used the custom made one ?
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=1993618:date=Oct 19 2012, 02:16 AM:name=BoBiNoU)--><div class='quotetop'>QUOTE (BoBiNoU @ Oct 19 2012, 02:16 AM) <a href="index.php?act=findpost&pid=1993618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New parasite crosshair or Hugh just used the custom made one ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    New.
  • PowerfuryOAPowerfuryOA Join Date: 2012-03-07 Member: 148314Members
    <!--quoteo(post=1993618:date=Oct 19 2012, 02:16 AM:name=BoBiNoU)--><div class='quotetop'>QUOTE (BoBiNoU @ Oct 19 2012, 02:16 AM) <a href="index.php?act=findpost&pid=1993618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New parasite crosshair or Hugh just used the custom made one ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yayaya!
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    So what was the "ending with a bit of a bang?" Lerk bite now does poison damage too?
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    It's the only attack that did?
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited October 2012
    It would appear that they buffed the damage on spikes

    Hope we get to play this todaaay!
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    edited October 2012
    Alien buffs and performance increases, 2 things this game really needs to succeed lol. Good job.

    And seriously id love for this to get released, 2 days off work and nothing id rather do more than play some ns2.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    why do skulks need a "glancing" bite. just another tool for laggers imo. free 25 dmg hit for hitbox drag/latency.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Yeah, I'm not sure how I feel about this; the return of "lawnmower mouth" with a damage decrease on the edges...

    It might work though, we'll see. The current build is absolutely painful to play as aliens though, so maybe that and the bounce fixes will make it playable again.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Edited the topic title a little to be a bit less misleading - 224 isn't actually out just yet.
  • G1RG1R Join Date: 2012-08-23 Member: 156275Members
    looking forward to the performance increase.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited October 2012
    Screen cap of the map overview. Check out all the new vents. Aliens should have a chance to defend now.

    vent now connects Courtyard with East Wing

    Stability Monitoring enlarged and vent connects it to Maintenance

    Weird vent in Central Access - seems to lead nowhere wth?!

    <img src="http://i.imgur.com/3EEfW.jpg" border="0" class="linked-image" />
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Hugh went through the vent, comes out in Landing. I think I heard Landing lost its RT.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited October 2012
    Central access vent leads to landing pad.

    The new vents should make the map playable as aliens, but there's a dire need for a vent towards maintenance IMO. Even with landing pad more vulnerable after the new vents, maintenance RT is ridiculously difficult to hold as aliens.

    Edit: Oh wow, no more landing pad RT. This should make things a little more interesting, nevermind!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    OK so the minimap needs to show that the vent connects to Landing. And yea no more RT in Landing.

    Tram is now called Departures, and the RT has moved away from the vent.
  • WalsaWalsa Join Date: 2011-06-28 Member: 106813Members, Reinforced - Shadow
    minute 3:01 gorge taunt is back!!!! :)
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Maintenance and ball court rts have been collapsed into one.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I doubt we'll see them in, but I am interested to see what the changes to sentrys are :P
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    Charlie mentioned the changes to sentries in the Q&A iirc so you should expect them as well.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1993719:date=Oct 19 2012, 02:44 PM:name=radforChrist)--><div class='quotetop'>QUOTE (radforChrist @ Oct 19 2012, 02:44 PM) <a href="index.php?act=findpost&pid=1993719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hugh went through the vent, comes out in Landing. I think I heard Landing lost its RT.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes finally that ###### is gone...
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    Like the changes we saw esp the giant pipes in generator. Hope that the glancing bite isnt the only change the bite though, I think the full damage bite cone needed to be a bit bigger as the glancing bite (at 25dmg) won't make much of a difference in number of bites needed to kill in most situations.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1993754:date=Oct 19 2012, 11:51 AM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Oct 19 2012, 11:51 AM) <a href="index.php?act=findpost&pid=1993754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>glancing bite</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha wat. Didn't know I was playing a MMO.

    Since we're adding stupid mechanics that has no place in a FPS, lets give aliens dodge!
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1993776:date=Oct 19 2012, 12:04 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Oct 19 2012, 12:04 PM) <a href="index.php?act=findpost&pid=1993776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haha wat. Didn't know I was playing a MMO.

    Since we're adding stupid mechanics that has no place in a FPS, lets give aliens dodge!<!--QuoteEnd--></div><!--QuoteEEnd-->


    too late, fade had that and it completely broke blink for those of us that rapidly tap keys
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1993599:date=Oct 19 2012, 01:56 AM:name=male_fatalities)--><div class='quotetop'>QUOTE (male_fatalities @ Oct 19 2012, 01:56 AM) <a href="index.php?act=findpost&pid=1993599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sharp eyes. It was 25 damage I just replayed it<!--QuoteEnd--></div><!--QuoteEEnd-->

    Finally, skulk will take some skill.
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