exo claw + minigun. please swap the positions!

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Comments

  • duvelduvel Join Date: 2004-02-09 Member: 26318Members, Constellation, Reinforced - Shadow
    edited September 2012
    not everyone vs most ppl
  • rehreh Join Date: 2011-12-11 Member: 137450Members
    I'd only kindly ask for, either a tick box, or a console command to switch the controls of exo's fist/minigun. Absolutely no need to redo the model.

    My secondary fire is on right alt, which I press with my thumb. Operating an exo, as you can imagine, is a small annoyance, instead of immersion.

    Also people, could you please understand, that no one denies that you find it perfectly comfortable and intuitive. It's mostly the case of some oddballs like Ironhorse and myself, who have to struggle against the controls. Let's leave it as it is by default, but give us a choice.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Expanding on Brian's post, the reason for the buttons being mapped left/right for left/right arms is that the Exosuit is intended to be expanded greatly post release. Players will be able to customise load outs between miniguns, claws, railguns, and maybe even other weapons.

    As Brian also said, 'mirroring' the models is not trivial this close to release and the work/reward balance is not good. Therefore, the Claw Exosuit weapon loadout will most likely stay the same for release.
  • rehreh Join Date: 2011-12-11 Member: 137450Members
    <!--quoteo(post=1981025:date=Sep 20 2012, 11:03 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Sep 20 2012, 11:03 PM) <a href="index.php?act=findpost&pid=1981025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Expanding on Brian's post, the reason for the buttons being mapped left/right for left/right arms is that the Exosuit is intended to be expanded greatly post release. Players will be able to customise load outs between miniguns, claws, railguns, and maybe even other weapons.

    As Brian also said, 'mirroring' the models is not trivial this close to release and the work/reward balance is not good. Therefore, the Claw Exosuit weapon loadout will most likely stay the same for release.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree that the model should stay as it is. I completely and wholeheartedly approve and appreciate the reasons behind doing it this way, but can you see my, and other's point, that this thing causes concern. It's not something I invented to satisfy my need for attention, but is one thing that is jarring with the immersion.

    Anyway, I see clearly that this is not going to get through, so may as well close the thread. I still don't understand the strength of digging your heels in. An unobtrusive console command would make life better for some.
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