exo claw + minigun. please swap the positions!

2

Comments

  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
  • beaglebeagle Join Date: 2010-12-04 Member: 75469Members, Reinforced - Shadow
    yes, change this. primary weapon is minigun, primary fire is left click </thread>
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    Surely the primary is the minigun and not the claw, so the primary should be on the left. I don't care if the minigun is on the right hand side of the model personally.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Agreed. Minigun on the left side, the hand on the right side. Exosuites should be designed like anything else: For right-handers. And if you got one of your hands replaced by a minigun you wouldn't take your right one.

    So please switch mouse-bindings and mirror the exo model.
  • ThorondorThorondor Join Date: 2004-07-06 Member: 29745Members
    edited September 2012
    You don't even have to mirror the model... The primary weapon (the minigun) is on the right hand side like all the other weapons.
  • frmehefrmehe Join Date: 2012-07-08 Member: 153980Members
    edited September 2012
    <!--quoteo(post=1976632:date=Sep 12 2012, 04:05 PM:name=DggMuffin)--><div class='quotetop'>QUOTE (DggMuffin @ Sep 12 2012, 04:05 PM) <a href="index.php?act=findpost&pid=1976632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've already gotten used to the new way don't mess me up again :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me too! It took at least 2 second to get used to...
    <!--quoteo(post=1980161:date=Sep 19 2012, 03:40 AM:name=Thorondor)--><div class='quotetop'>QUOTE (Thorondor @ Sep 19 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1980161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You don't even have to mirror the model... The primary weapon (the minigun) is on the right hand side like all the other weapons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://data.whicdn.com/images/32497087/onedirection_large.gif" border="0" class="linked-image" />
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Yay you people with default bindings dont have a problem and can ignore the breaks in consistency and have no issue! Awesome for you!.....
    But there are those of out there who dont use default bindings and do notice the lack of consistency in intuitive, consistent design that complies to keyboard bindings across most games and the fact that the weapon that is used most often (minigun) should be the button that is used most often (left mouse).

    So suffice it to say <i>some of us do have a problem with it</i>. So if its so easy for you to get used to.. you wont mind if it's switched then, would you? Great.

    I am not effected by motion sickness but you dont see me telling people who get sick from camera movement and low FOV "No i dont have a problem with it, so dont change it."
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    <!--quoteo(post=1980391:date=Sep 19 2012, 07:53 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Sep 19 2012, 07:53 PM) <a href="index.php?act=findpost&pid=1980391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yay you people with default bindings dont have a problem and can ignore the breaks in consistency and have no issue! Awesome for you!.....
    But there are those of out there who dont use default bindings and do notice the lack of consistency in intuitive, consistent design that complies to keyboard bindings across most games and the fact that the weapon that is used most often (minigun) should be the button that is used most often (left mouse).

    So suffice it to say <i>some of us do have a problem with it</i>. So if its so easy for you to get used to.. you wont mind if it's switched then, would you? Great.

    I am not effected by motion sickness but you dont see me telling people who get sick from camera movement and low FOV "No i dont have a problem with it, so dont change it."<!--QuoteEnd--></div><!--QuoteEEnd-->
    Completely this. :)
  • rehreh Join Date: 2011-12-11 Member: 137450Members
    Do you realize, that there is no thread "you need to invert mouse look" or "you need to reinvert mouse look" because there is a tick box in th options that says "invert mouse".

    Why not have one that would say "invert exo"? Everybody wins?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I know there was a reason why we did it this why, but I'll be darned if I can remember why.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1980443:date=Sep 19 2012, 05:01 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Sep 19 2012, 05:01 PM) <a href="index.php?act=findpost&pid=1980443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know there was a reason why we did it this why, but I'll be darned if I can remember why.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Probably because of the mixing/matching with the railgun?
  • AGTMADCATAGTMADCAT Join Date: 2012-09-19 Member: 160006Members
    <!--quoteo(post=1980434:date=Sep 19 2012, 02:36 PM:name=reh)--><div class='quotetop'>QUOTE (reh @ Sep 19 2012, 02:36 PM) <a href="index.php?act=findpost&pid=1980434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you realize, that there is no thread "you need to invert mouse look" or "you need to reinvert mouse look" because there is a tick box in th options that says "invert mouse".

    Why not have one that would say "invert exo"? Everybody wins?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This! +1.

    Or just switch it around - I'd rather be punching with my secondary, so that it matches all of the other things. Or think of it this way - if we assume that marines are 90% right handed (like regular people), then if they were using the exosuits to do any heavy lifting/ammo loading/whatever, then they'd want to be doing those tasks with their dominant hand. Left-handed marines would either have to suck it up, or use a custom suit. Hell, maybe the arms are reversible - I don't see why not.
  • Spektor56Spektor56 Join Date: 2010-11-10 Member: 74858Members
    <!--quoteo(post=1980443:date=Sep 19 2012, 10:01 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Sep 19 2012, 10:01 PM) <a href="index.php?act=findpost&pid=1980443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know there was a reason why we did it this why, but I'll be darned if I can remember why.<!--QuoteEnd--></div><!--QuoteEEnd-->

    because every other gun in the whole game is right handed? It would be weird to have 1 weapon that's left handed when everything else is right handed.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Its even weirder that your primary fire button (mouse1) changes to a melee key suddenly.. thaaattss the weird part - well that and assuming i use default bindings for a PC game?
    Having the minigun on the left and fired with mouse1 would not make anyone press the wrong button during combat - unlike the current iteration.

    Having things like blink be the melee key is no big deal, but when your melee key becomes your primary weapon (spikes, minigun) thats when its no longer intuitive.

    Imo, intuitive design trumps aesthetics anyday - especially when it puts those who dont use default bindings in a PC game at a disadvantage.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited September 2012
    There is a good reason for this.

    The Dual Minigun Exo has left mouse button mapped to the left weapon and right mouse button to the right weapon.

    So why would the claw Exo suddenly have them switched?

    But yes, would could swap the positions of the weapons in the model. It would probably just end up being a lot of work for little pay off.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited September 2012
    uhh..

    1) Intuitive, consistent design that complies to mechanics across most games (including NS2) of melee not on primary fire when ranged is included
    2) The function that is used most often (minigun) should be the button that is used most often (left mouse).
    3) Game is not designed around PC gamers always using the default key mappings

    = A worthy payoff, <i>imo</i>.
  • ThorondorThorondor Join Date: 2004-07-06 Member: 29745Members
    <!--quoteo(post=1980573:date=Sep 20 2012, 06:09 AM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Sep 20 2012, 06:09 AM) <a href="index.php?act=findpost&pid=1980573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a good reason for this.

    The Dual Minigun Exo has left mouse button mapped to the left weapon and right mouse button to the right weapon.

    So why would the claw Exo suddenly have them switched?

    But yes, would could swap the positions of the weapons in the model. It would probably just end up being a lot of work for little pay off.<!--QuoteEnd--></div><!--QuoteEEnd-->
    They are the same weapon, what difference does it make?

    At the moment the exo suits primary weapon is a MELEE ATTACK.


    Let's say that you make the minigun the primary weapon. Now you have a parimary weapon, located on the right had side (like all the other weapons) and you fire it using the primary attack key. On the left hand side you have a melee attack that you use with the secondary attack key, just like with the rifle. Consistency.

    When you upgrade the exo to the dual minigun version, your primary weapon is still the minigun you already had. Consistency. Now you melee attack is just replaced with another minigun.

    There is no need to alter the model, just make the exo weapons work like all the other weapons.
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    <!--quoteo(post=1980573:date=Sep 20 2012, 04:09 AM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Sep 20 2012, 04:09 AM) <a href="index.php?act=findpost&pid=1980573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a good reason for this.

    The Dual Minigun Exo has left mouse button mapped to the left weapon and right mouse button to the right weapon.

    So why would the claw Exo suddenly have them switched?

    But yes, would could swap the positions of the weapons in the model. It would probably just end up being a lot of work for little pay off.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <i></i>
    It's a reason yes, but a good one, i don't know.

    Like many have posted already, the primary (fire) mousebutton suddenly going melee instead of firing is counter intuitive.
    Especially because in NS2 all weapons have primary function, fire, on the other mousebutton. You see where this is counter intuitive?

    If it's that much work just add an option to invert firebutton for exo. Done. I don't care if the model is left or right.

    I'd say the reason to switch this function is just as good, if not better! ;)
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Well, surely switching the model can't be that much work? I don't know much about this kind of stuff though, so maybe I'm dead wrong :p. IMO it'd be totally worth the effort, it'd be way more intuitive.
  • JowJow Join Date: 2011-06-23 Member: 106032Members
    If you do end up changing this could you do it as an option rather than a hard switch.

    I'm (and others I assume) are used to this way round already and it would be nice to be able to keep it the same way.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I'm pretty sure that in most games i've seen, primary is fire right and secondary is fire left. can't think of any specifics though...

    but i'm thinking let's just swap it so left click is always fire the right weapon and right click is always fire the left weapon
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Another possible reason: Instintively you use LMB to fire, and suddenly fist, and now you go "Oh, I have a melee attack!" Then use RMB to fire minigun.

    Switching around, will people notice the fist and realize they can use it? LMB just starts firing, cool this is is awesome. Get dual Minis, OH MAN GUNS EVERYWHERE HOW DO I FIRE THEM, oh, RMB.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Reading this thread, I found myself questioning which mouse button was left and right, and which side the minigun was on anyway. Suffice to say, I don't know which side either weapon is on, but trust me I don't spend 10 minutes walking around trying to kill skulks at range with my claw.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited September 2012
    I did think it weird that the claw is on the primary fire when it really isn't the primary weapon.

    I mean, I can use it, but it feels weird, keep wanting to switch it to the other way around.
  • duvelduvel Join Date: 2004-02-09 Member: 26318Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->Let's say that you make the minigun the primary weapon. Now you have a parimary weapon, located on the right had side (like all the other weapons) and you fire it using the primary attack key. On the left hand side you have a melee attack that you use with the secondary attack key, just like with the rifle. Consistency.

    When you upgrade the exo to the dual minigun version, your primary weapon is still the minigun you already had. Consistency. Now you melee attack is just replaced with another minigun.<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know if it's standard in most games but in NS it should be, it's confusing.

    And I just discussed this with two friends, they don't play NS but agree after a youtube introduction.

    +1
  • CrusherCrusher Join Date: 2012-08-21 Member: 156083Members
    I get what some people say that it is not consistent that the primary weapon (of course the minigun is used as a primary weapon) is triggered by the RMB.

    When I first bought the exo it was perfectly obvious which mouse button controls which weapon. No confusion at all and it makes perfect sense to me.
    Why?
    As a normal marine (yes the model is right handed (sorry lefties, no option to swap like in counter strike for example)) you hold all the weapons as a right handed guy like in most games and the primary fire is LMB. RMB is in all games secondary (like zooming etc).

    I think of the exo a bit differently though. When you spawn as an exo you dont have a "normal" weapon anymore. You are controlling this "machine" that has 2 weapons on each side. And this makes perfect sense to me that the LMB controls the left side and the RMB the right side.

    IMO people pay a lot attention to visuals. Some in this thread (I guess most) are complaining about this, but most of the players probably don't (just a guess...otherwise there would be more complaints). When you are controlling this "robotic body" it could be visually weird that you have your own arms in this "robot" but control the minigun with your "left hand - LMB".
    Just think about it. It's not about the primary weapon in this case. You have two visual weapons. So it naturally follows that the right is used by RMB and the left by LMB.
  • Mr.GreedyMr.Greedy Join Date: 2012-07-21 Member: 154270Members
    edited September 2012
    <!--quoteo(post=1980573:date=Sep 19 2012, 08:09 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Sep 19 2012, 08:09 PM) <a href="index.php?act=findpost&pid=1980573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a good reason for this.

    The Dual Minigun Exo has left mouse button mapped to the left weapon and right mouse button to the right weapon.

    So why would the claw Exo suddenly have them switched?

    But yes, would could swap the positions of the weapons in the model. It would probably just end up being a lot of work for little pay off.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats a strange logic. In all Ego-Shooters I know, the weapon is on the right side. Is the Firebutton on rightclick? No, "fire" is on left mousbutton. But if we have two waepons it must be "left weapon left shoot" ?

    Primary atack must be on leftMousbutton.

    But if u want to keep the current dual-exo control at all cost, where is the problem to swap the weapon-control ONLY for the claw-exo? No model-rework required .

    edit:
    <!--quoteo(post=1980837:date=Sep 20 2012, 08:51 AM:name=Crusher)--><div class='quotetop'>QUOTE (Crusher @ Sep 20 2012, 08:51 AM) <a href="index.php?act=findpost&pid=1980837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMO people pay a lot attention to visuals. Some in this thread (I guess most) are complaining about this, but most of the players probably don't (just a guess...otherwise there would be more complaints). When you are controlling this "robotic body" it could be visually weird that you have your own arms in this "robot" but control the minigun with your "left hand - LMB".
    Just think about it. It's not about the primary weapon in this case. You have two visual weapons. So it naturally follows that the right is used by RMB and the left by LMB.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do u realize that you are controlling your avatars waepons with only one hand? Even if you have two waepons? You are still controlling the wpns with one hand(mouse) and your movement with the other hand (keyboard). Could also work for a mech , robot, walker whatever.
  • MorgyMorgy Join Date: 2012-09-20 Member: 160115Members
    <!--quoteo(post=1980434:date=Sep 19 2012, 10:36 PM:name=reh)--><div class='quotetop'>QUOTE (reh @ Sep 19 2012, 10:36 PM) <a href="index.php?act=findpost&pid=1980434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you realize, that there is no thread "you need to invert mouse look" or "you need to reinvert mouse look" because there is a tick box in th options that says "invert mouse".

    Why not have one that would say "invert exo"? Everybody wins?<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1; This is largely a matter of opinion so it makes perfect sense to make it an option.

    Regarding whether or not the model could/should be mirrored, and the logic of dual miniguns, I am surprised that no-one has mentioned Skyrim yet. Its dual-wielding system defaults to your right hand being mapped to your left mouse button and vice-versa. Now I'm not suggesting that we need to cater for some huge influx of Skyrim players on release, but the precedent for that system is there so we certainly don't have to be wedded to the idea that left hand = LMB. Personally I always associate LMB with primary fire and left-handed weapons as secondary, so have found the exo controls unintuitive, particularly in the heat of intense firefights.
  • Spektor56Spektor56 Join Date: 2010-11-10 Member: 74858Members
    edited September 2012
    The first time i ever bought an exo i used the right mouse button to fire the machine gun, just saying. I saw the claw on the left, and the machine gun on the right, so it was intuitive to me that the right button should fire the gun that's on the right. Being in a mech (Vehicle) uses a different control scheme, as in most games. Games with vehicles usually have key bindings dedicated to when you are in one. With the dual minigun mech it would be a total mind###### that the LMB uses the right machine gun and the RMB uses the left machine gun
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Thats why, spektor, nobody is suggesting that. And the difference between you being disturbed by a gun on the left side, compared to someone who presses the wrong button when it really matters is a grand canyon of a difference.

    Whats been suggested/requested is an option at the very least to either switch the view model to accommodate primary fire on mouse 1, or keep the view models the same but still have primary fire on mouse 1. (lerk merely needs spikes on primary fire)

    Either would be optional hopefully, and it is for those not using the default key bindings (this is a pc game after all) and / or those that find it to be breaking consistency and doubly confusing.

    For those still claiming its fine because left gun = LMB .. Sigh.. Again..
    1) Not everyone uses default mappings so designing game play around this assumption isn't a good idea.
    2) its inconsistent from all other implementations of range and melee.
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