can you please replace alien flashlight with something better

hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
In NS1 i had it on all the time because else there was no way you could lock aim onto marines. Gameplay is just way too fast to not have some sort of distinction between the environment and the enemy. Marines don't need this since they can put aliens down from a distance. But as alien you need to get up close and that's when things get confusing if flashlight isn't on since the camera tends to spin around a lot and causes you to lose track of the marine.

Right now i play with it on all the time as well, but the game isn't as enjoyable with it on all the time. What i suggest is just to put some kind of glowing outline on the marines (like you have in AvP2), and maybe some on structures as well, but not the whole environment...
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Comments

  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I love the current alien vision. Don't touch it.


    I do agree though that there needs to be a reason turn it off. Used to be hive sight, but now we get that all the time.
  • NukoeNukoe Join Date: 2012-08-05 Member: 154821Members
    edited September 2012
    Agreed to some extent. It's not enjoyable or very immersive to have alien vision all the time. It should be something you turn on now and again, otherwise you're not able to enjoy the texture work on the environment.

    It's like Batman Arkham Asylum/City and detective vision...it's just too good to not have it on all the time. I'd like a reason to turn it off now once in a while.
    Also, it looks a bit too digital and not organic.
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    edited September 2012
    Just have alien vision highlight the marines with a glowy effect like in AvP 1 while keeping the rest of the environment normal. Problem solved.

    Edit: As a matter of fact just make this the normal vision and remove alien vision all together.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited September 2012
    Im just glad now that alien vision is easier on the eyes, but I also dislike how I have it on all the time. Its like a beautiful painting that a 4 year old painted over with green and orange water color.

    Something I have been suggesting forever is to make it like echolocation (earlier video showed a version of alien vision that looked like this). Mechanically you tap the 'f' button to get alien vision and it lasts 5-10 seconds before your vision fades back to normal. Tapping F uses ~5% or so of your energy, plus you make a high pitched noise that can alert marines to your presence near by. You can easily have it on almost all the time, but with the trade off of some reduced energy and making noise.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1973179:date=Sep 6 2012, 05:01 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 6 2012, 05:01 PM) <a href="index.php?act=findpost&pid=1973179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1 i had it on all the time because else there was no way you could lock aim onto marines. Gameplay is just way too fast to not have some sort of distinction between the environment and the enemy. Marines don't need this since they can put aliens down from a distance. But as alien you need to get up close and that's when things get confusing if flashlight isn't on since the camera tends to spin around a lot and causes you to lose track of the marine.

    Right now i play with it on all the time as well, but the game isn't as enjoyable with it on all the time. What i suggest is just to put some kind of glowing outline on the marines (like you have in AvP2), and maybe some on structures as well, but not the whole environment...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I find myself in the opposite position. I never turned off the Alien Flashlight in NS1, and I use it sparingly in NS2.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    I dont turn it on until im just about to attack, i prefer knowing how dark my surroundings are.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Like NS1 would be perfect for me, with no downsides. It's not a hack or something, it's necessary for close combat.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Unless the room is pitch black I force myself to turn it off just to see the beautiful texture work and lighting.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Flashlight and alien vision should be timed, so 30 seconds of use but 60 seconds regeneration of it.
  • OscarTheCouchOscarTheCouch Join Date: 2005-01-10 Member: 34647Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1973298:date=Sep 6 2012, 11:58 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 6 2012, 11:58 PM) <a href="index.php?act=findpost&pid=1973298"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Flashlight and alien vision should be timed, so 30 seconds of use but 60 seconds regeneration of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont support this.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1973184:date=Sep 7 2012, 12:06 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 7 2012, 12:06 AM) <a href="index.php?act=findpost&pid=1973184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the current alien vision. Don't touch it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I agree that the current flashlight ruins the gfx/artwork/mapping.

    I think having a sonar ping type effect like in marine commander view would be better than just plainly making everything perma-green. So that most of the you can see the game in its natural beauty :)
  • giogio Join Date: 2012-08-14 Member: 155618Members
    May this blow your mind as it did mine. Removes that nauseating green and brings back the lovely artwork Cory and the team worked so hard on. Thanks Huze!

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119407&st=0&start=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t=0&start=0</a>
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    I love the green, it makes navigation at high speeds 1000x easier as I can see edges and corners much much better
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--quoteo(post=1973184:date=Sep 6 2012, 05:06 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 6 2012, 05:06 PM) <a href="index.php?act=findpost&pid=1973184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the current alien vision. Don't touch it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    Alien vision blows in ns2, its nerfed and it nerfs the alien using it i try to play with out it because i like to see units further then 25metres because it doesnt render passed that for some reason.

    Everything on aliens feels like they have too much of a drawback which makes them frustrating to play. Carapace makes u slower, alien vision reduces energy regen cant see very far. List goes on, what do marines get? armor 1/2/3 wep 1/2/3 perma upgrades with no draw backs. this is Probably best for another thread....

    alien vision sucks massive cawks right now, i use an app called gamma control to turn my brightness up to REALISTIC values because the game is so damn dark almost forcing you to play with alien vision on, no matter what. You've gotta have it on or you're at a disadvantage, oh wait you already are at a disadvantage with it on aswell.
  • spawnehspawneh Join Date: 2003-11-11 Member: 22480Members
    <!--quoteo(post=1973184:date=Sep 6 2012, 08:06 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 6 2012, 08:06 PM) <a href="index.php?act=findpost&pid=1973184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the current alien vision. Don't touch it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    <!--quoteo(post=1973299:date=Sep 7 2012, 02:00 PM:name=OscarTheCouch)--><div class='quotetop'>QUOTE (OscarTheCouch @ Sep 7 2012, 02:00 PM) <a href="index.php?act=findpost&pid=1973299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont support this.<!--QuoteEnd--></div><!--QuoteEEnd-->
    For what reason? because you want to have it on forever? it needs a timer.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Alium vishun su kewl but su straeng wat maeks strcturs an peopls glow but nothen els dunt tel me its nanits agen<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a quote. It's the truuuuth.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1973379:date=Sep 7 2012, 10:10 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 7 2012, 10:10 AM) <a href="index.php?act=findpost&pid=1973379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For what reason? because you want to have it on forever? it needs a timer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because putting it on a timer is rather ...hack-ish.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Make your vision become fuzzy over time while you have it on.
  • twincannontwincannon Join Date: 2011-06-14 Member: 104459Members
    yes please. I've been annoyed at this for a while now... it's not as bad as it was when it was fully yellow, but I still think it's a shame that you basically have to play with it on and the maps just turn into monochrome green crap where you can barely see any details or textures. Does the game's amazing visuals a disservice.

    I'm not advocating a timer, use of energy, or anything else, just make it so you can see some map detail!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    The normal alien view could also brighten the lights a bit, so the flashlight is for real attacking.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    You cannot suddenly change the appearance of the screen without direct input from the user. I can't imagine anything more jarring than being in combat and my alien vision suddenly running out on me.

    If it is really necessary to introduce a tradeoff to prevent it from being used constantly (which I don't think it is), then it should be directly incorporated into the vision. The user should always have control of it though. How about making it so it only picks up "organic" targets. Turning it on would still allow you to clearly see walls and such, but the only thing that would light up would be things considered "living". This would prevent skulks from seeing marine structures, and maybe the vision could even be "overloaded" when used on infestation. The infestation does seem to be a living thing after all.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    I think the current alien vision looks ugly. Aspecially if your a skulk the glowing animation around the skulk mounth is to bad visual for me to enjoy alien vision. Thats why I never use it :)
  • arnyboy87arnyboy87 Join Date: 2012-08-13 Member: 155551Members
    Please Don't Change it I could not play alien without it just now. It hurts my eyes trying to make out objects at the kind of speeds you can get to as a alien ,,, also a TIMER what the hell are u thinking,,, think of a viper stocking its pray with its heat vision all of a sudden its Timmer runs out on its vision lol yeah right (insert coin to continue). As for making energy cost hell no u tried playing alien without adren just now u can't even kill a haverster as a skulk without slowing down due to energy but a noob marien can hack throw it in seconds
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    I like the modded alien vision, suggested and linked in this thread much more. It's not that alien game play is to easy right now. It also isn't that much of an unfair advantage. Let the green and yellow go and make it like in the mod.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Whatever happens, I'd rather not be forced to play in a dark room just to be able to play the game without some kind of gamma tinkering.

    I think the alien vision has pretty decent potential in combining both the atmospherics UWE seems to be chasing and the raw, mechanically interesting and unobstructed FPS gameplay that many people are expecting from NS2. I hope the final product makes use of that.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    I prefer the modded alien vision as well, and as for it having "no downsides", just make it really dark at bigger distances, kinda how the current one works.

    At least change the current one and reduce the opacity on the green filter, its nauseating and suffers from the Arkham Asylum syndrome.
    Don't let Cory's awesome texture work and every mapper's details become invisible just because you enjoy playing alien more often.
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    The problem for me with the current alien vision is, that its superior to normal vision in every way, so you never use normal vision, then i ask you this, why have normal vision at all?.

    Why not improve normal vision, and make the current F button vision, more like the predator, that instead of showing everything walls and stuff, it would show body heat and stuff of living beings or something.

    Its just silly that running around in alien vision is the most optimal, and that way you dont see all the nice graphics.

    They had this problem in the batman arkham asylum games, because people would spend all their time almost in detective mode.
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