Found an issue: Fades can't comfortably fit through the doorway to that small stairwall area near alien start. Sometimes they can, and other times they can't. Got trapped in there with a shotgunner once If you just widen up the doorway just a little bit that should fix it.
Few more people have reported this, looks like the func_movable is causing strange behavior. Will look in to solution of this.
Yeah, it was just a test, but I think I will leave it there. Looks nice, just wanna change the onscreen effect while under water to look like the sludge water.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
It's completely possible to change the underwater filter. It's literally just a cinematic of a thin water model played in front of the person. Maybe scale the water down a little too . You can do that in the material file. Just need to make your water texture be replace the descent water, but I think you can only do that with a blank model with a different set material on top, since that one is added in code, on top of the model. So it will look like you water sludge is actually moving. Will experiment with this and see if I can come up with something
Just updated the co_Core. With the completely new Marine Spawn (still WIP though). Everyone had probably already seen the pictures of new MS in the screenshots topic, so no screens this time, go and see it for yourself :-P
Also I had to revert the route from Marine Junction to Central to the previous version. And last not the least is the fix for that doors blocking Fades.
Just updated the co_Core. With the completely new Marine Spawn (still WIP though). Everyone had probably already seen the pictures of new MS in the screenshots topic, so no screens this time, go and see it for yourself :-P
Also I had to revert the route from Marine Junction to Central to the previous version. And last not the least is the fix for that doors blocking Fades.
Hope you will like the update
This is my favorite combat map, by far! Are you still working on this?
Comments
Few more people have reported this, looks like the func_movable is causing strange behavior. Will look in to solution of this.
Yeah, it was just a test, but I think I will leave it there. Looks nice, just wanna change the onscreen effect while under water to look like the sludge water.
No comment ;-)
Also I had to revert the route from Marine Junction to Central to the previous version. And last not the least is the fix for that doors blocking Fades.
Hope you will like the update
This is my favorite combat map, by far! Are you still working on this?
Erm... I think THAT was a secret too!... lol. But I already had no doubt that this map would make the cut.
Ah, it slipped past me... well congrats dude!