Marine Communications
Khyron
Join Date: 2012-02-02 Member: 143308Members
<div class="IPBDescription">Who's that guy near you?</div>Problem: I want to know who's near me and I want to be able to talk to them in isolation to the rest of the marine team.
Suggestion: Show on my HUD the names of marines in the same zone as me. Could order by distance, maybe only show up to 3 marines. Have a second push-to-talk button that broadcasts only to those marines. Show on the HUD when somebody is talking locally.
Suggestion: Show on my HUD the names of marines in the same zone as me. Could order by distance, maybe only show up to 3 marines. Have a second push-to-talk button that broadcasts only to those marines. Show on the HUD when somebody is talking locally.
Comments
- key1 = Local voice chat
- key2 = Team voice chat
- key1 = Local voice chat
- key2 = Team voice chat<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 Sometimes there is too much chatter going on, and it's nicer for when you want to say look out behind you and not have to worry about the entire team turning around.
I hate it when people say things like; "Why are you going that way?" or "Look out behind you!"
So I just turn around and go the other way, because he must be talking to me right? lol
<a href="http://www.youtube.com/watch?v=-jUXrir-lnA" target="_blank">http://www.youtube.com/watch?v=-jUXrir-lnA</a>
e.g. when you press push to talk you enter "INFO-MODE" : names appear above player's heads, and on the edges of your screen like waypoints.
players that are talking should have a little icon appear on them or just have the little blue visor flicker to indicate communcation.
1. Slight distortion/high pass on voice comms from players that aren't 'nearby' (whatever distance that is chosen to be)
2. 3D effects on voice comms from players that are nearby
3. Mic above head of players that are talking
That way when someone says "Weld me" you immediately know if the guy is near you or not, and if he is near you which direction he's in, and can pick him out of a crowd if need be.
1. Slight distortion/high pass on voice comms from players that aren't 'nearby' (whatever distance that is chosen to be)
2. 3D effects on voice comms from players that are nearby
3. Mic above head of players that are talking
That way when someone says "Weld me" you immediately know if the guy is near you or not, and if he is near you which direction he's in, and can pick him out of a crowd if need be.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
The big one for me is just give me an icon over the head of whoever is speaking. That alone is immensely helpful.
As you are assigned a squad (red, blue, yellow, green etc.) you get "squad talk" and "team talk".
That way it is easier to implement and you cant miss what you want to say to who you want to say it too.
It's not that of a good idea for public gaming where commanders don't usually issue squads.
Also, kind of off-topic, but shouldn't the console command "annotate <message>" make the <message> pop up over one's head like with RT's "+1 resource" message? Would be great to bind some annotations to keys so we could have some kind of custom voice commands(except for the voice itself), so we can have fast access to what we need without waiting for implementation and also different people will likely use different sentences, so we might have "weld me", "patch me up", "please, weld" and maybe something else, so, variety which is good =)
However there might be some issues with spamming (solve by cooldown maybe) and seeing some random messages might decrease the atmosphere of the game. Not sure if I like the idea myself xD
each player is put in one of 2 (maybe 1 of 4, but then they only have 2 players per squad) squads, so the commander can easily order them around as a group, and they have their own voice channel.
so unless someone has some ideas to adress these issues (or maybe they are no problem at all, i've never played with such a system yet), i'd be happiest with the squad solution i think.
so unless someone has some ideas to adress these issues (or maybe they are no problem at all, i've never played with such a system yet), i'd be happiest with the squad solution i think.<!--QuoteEnd--></div><!--QuoteEEnd-->
The system doesnt change their volume, it merely applies a slight effect over far away voices. They are still easy to hear, but its a nice piece of atmosphere