JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Yea each infestation patch is an entity, so 6 entities per cyst/patch starts to add up. Its not necessarily an issue with cpu load moreso an issue with network traffic/general delay, where phasegating into an area with infestation/power cycling has significant delay compared to without it.
I have nothing against the visual of infestation but atm implementing it in a way thats passive and more or less free in terms of perf isnt something i want to focus on.<!--QuoteEnd--></div><!--QuoteEEnd-->
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I have nothing against the visual of infestation but atm implementing it in a way thats passive and more or less free in terms of perf isnt something i want to focus on.<!--QuoteEnd--></div><!--QuoteEEnd-->
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