is Ns2 getting developed for Xbox 360, too?

JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
Found that in the code (while i was disassembling the server.exe) which brought me to this question:

aOnXbox360ThisM db 'On Xbox 360, this memory address passed to FMOD must be phys'

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    It's planned for far down the development pipeline. They said maybe after a mac release.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    i can't imagine this game being played with controllers. marines will need aim assist which would give (I'd think) a very unfair advantage. not to mention the troubles of sluggish lerk flying and fade teleporting controls.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    edited April 2012
    They have said a fair few times that there priority is getting it developed and realesed on the PC first. Then after that they may consider doing it for consoles. That is not a yes or a no but you can always keep your hopes up and hope it sells well on PC.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    can't see how it would work on consoles, it's too fast paced, marine commander would have a hell of a time trying to do things fast enough
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    What is this? I don't even...

    Natural Selection...ON A CONSOLE?!

    How that works I don't even.....

    Is this a serious thread?

    Is this for real?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I don't think they said it was planned. It was just a 'maybe at some point'.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1925166:date=Apr 13 2012, 11:53 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Apr 13 2012, 11:53 PM) <a href="index.php?act=findpost&pid=1925166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i can't imagine this game being played with controllers. marines will need aim assist which would give (I'd think) a very unfair advantage. not to mention the troubles of sluggish lerk flying and fade teleporting controls.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It wouldnt be unfair if console gamers had separate servers to play on.
  • TAPETRVETAPETRVE Join Date: 2011-02-08 Member: 80866Members
    Contrary to the belief of certain acne-faced PC nazis, proper fast paced fps games on console are actually possible, without the need for autoaim and similarly cheap concessions. The style of play is vastly different, though, as console gamers put more emphasis on flow and rhythm than on spinning around like the Tazmanian Devil himself. Games like CS where you shoot an enemy in the head with a sniper rifle while strafejumping across rooftops are not made for consoles, of course.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited April 2012
    Anything will to be done to make money if you ask me, although i highly disfavor playing any first person shooter on consoles.

    What I really want to know is will UWE advertise their engine once its completed.
    A ######load of money can be made from that but i always feel it just increases the competition :/
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    edited April 2012
    <!--quoteo(post=1925297:date=Apr 14 2012, 05:06 AM:name=TAPETRVE)--><div class='quotetop'>QUOTE (TAPETRVE @ Apr 14 2012, 05:06 AM) <a href="index.php?act=findpost&pid=1925297"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Contrary to the belief of certain acne-faced PC nazis...<!--QuoteEnd--></div><!--QuoteEEnd-->

    It would be impossible to command on a console.

    Also, 100 other reasons why this is a PC game instead of a console game.

    End of thread I think.
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    Xbox 360 or PS3? Good luck with the communities on these consoles.

    And Natural Selection 2 with a gamepad? Never.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1925297:date=Apr 14 2012, 08:06 AM:name=TAPETRVE)--><div class='quotetop'>QUOTE (TAPETRVE @ Apr 14 2012, 08:06 AM) <a href="index.php?act=findpost&pid=1925297"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The style of play is vastly different, though, as console gamers put more emphasis on flow and rhythm than on spinning around like the Tazmanian Devil himself. Games like CS where you shoot an enemy in the head with a sniper rifle while strafejumping across rooftops are not made for consoles, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol. too bad that's exactly what ns is.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1925318:date=Apr 14 2012, 09:56 AM:name=Master Blaster)--><div class='quotetop'>QUOTE (Master Blaster @ Apr 14 2012, 09:56 AM) <a href="index.php?act=findpost&pid=1925318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be impossible to command on a console.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think a decent control scheme could be devised. The comm would be tailored for a console a bit, but you could still have the rich set of NS options there.

    but oh the xbox live raging this game would cause
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1925341:date=Apr 14 2012, 11:03 AM:name=jbaker8935)--><div class='quotetop'>QUOTE (jbaker8935 @ Apr 14 2012, 11:03 AM) <a href="index.php?act=findpost&pid=1925341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but oh the xbox live raging this game would cause<!--QuoteEnd--></div><!--QuoteEEnd-->

    that almost makes it worth it to buy and troll. almost.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <img src="http://bytex64.net/media/glorious_pc_gaming_master_race.jpg" border="0" class="linked-image" />
  • Super Angus BoySuper Angus Boy Join Date: 2012-04-01 Member: 149771Members
    While I don't doubt UWE's ability to produce a high quality port of Natural Selection 2 to the xbox 360, I can't say that I think that it would be worth the effort. The console is nearing the end of its life cycle, and I'm sure that Microsoft would would pretty much beg UWE to incorporate some kinect bull###### into the game. I, personally, wouldn't bother with it.

    A more interesting prospect, simply for the sake of argument, would be developing a port of NS2 for the Wii U. Commanding with the tablet controller could be interesting. One thing at a time, though. NS2 for PC first :)
  • fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Members
    edited April 2012
    <!--quoteo(post=1925361:date=Apr 14 2012, 11:28 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Apr 14 2012, 11:28 AM) <a href="index.php?act=findpost&pid=1925361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://bytex64.net/media/glorious_pc_gaming_master_race.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    fooooook consoles.
    always out of date
    and EVERY FPS on the consoles <u>do</u> have a type of autoaim or snap lock ... 2 analog stcks.. like driving a ######' tank... gheeey

    so what are we talking about


    oh yeah, foooooook consoles
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1925377:date=Apr 14 2012, 01:28 PM:name=Super Angus Boy)--><div class='quotetop'>QUOTE (Super Angus Boy @ Apr 14 2012, 01:28 PM) <a href="index.php?act=findpost&pid=1925377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure that Microsoft would would pretty much beg UWE to incorporate some kinect bull###### into the game. I, personally, wouldn't bother with it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what if said begging involved $ome $ort of advantage?

    I feel stupid talking to games, but i did use the kinect feature of me3 for party attacks. was easier than using my glitchy shoulder button. :o

    if addon voice feature makes it faster, easier then why not?
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    <!--quoteo(post=1925377:date=Apr 14 2012, 10:28 AM:name=Super Angus Boy)--><div class='quotetop'>QUOTE (Super Angus Boy @ Apr 14 2012, 10:28 AM) <a href="index.php?act=findpost&pid=1925377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I don't doubt UWE's ability to produce a high quality port of Natural Selection 2 to the xbox 360, I can't say that I think that it would be worth the effort. The console is nearing the end of its life cycle, and I'm sure that Microsoft would would pretty much beg UWE to incorporate some kinect bull###### into the game. I, personally, wouldn't bother with it.

    A more interesting prospect, simply for the sake of argument, would be developing a port of NS2 for the Wii U. Commanding with the tablet controller could be interesting. One thing at a time, though. NS2 for PC first :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    The geniuses in Marketing have already figured this one out. "We have found a fresh and innovative way to extend the product lifecycle of the Xbox 360 by re-releasing it this year in a discounted form." Translation: Instead of making a new console, pay us for this 10 year old technology.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    Key to success on console:

    1) "Remove" (hide) 25% of the finished game and sell a Day 1 DLC password that unlocks it as "Downloadable game enhancement."

    2) Set maximum resolution to 1024 x 720

    3) Sell any new maps for NS2 as "Downloadable Content" and charge $10 for 2 maps.

    4) For Map Pack 2, sell 2 new maps and then resell 2 of the old maps along with it as new DLC.

    5) Profit '

    6) Sell the Marine Commander as an option for $10 so that in order to play with a marine commander, all team members must have purchased this DLC.

    I could go all day...
  • RustInPiecesRustInPieces Join Date: 2008-10-15 Member: 65210Members
    Or, the <a href="http://marketplace.xbox.com/en-US/Product/Tales-of-Vesperia/66acd000-77fe-1000-9115-d8024e4d07e9" target="_blank">Bandai-Namco way</a>:
    $5 for 100 pres (single use)
    $2 Extractor/ harvester as commander (single use)
    $1 Jetpack (single use)
    $10 automatically win game without playing (single use)
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    We're in the business of bringing a wonderful team play experience to as many people as possible. Obviously consoles bring limitations to the table. If NS2 is a big success on the PC, then we might have the resources to overcome those limitations and thereby bring the NS2 experience to a larger audience.

    The 'console' topic is always a heated one, but it doesn't need to be. NS2 on a PC will never suffer because of the limitations of consoles. If Unknown Worlds can grow to a point where we can share the NS2 experience across more platforms, and more people, then that is something we should celebrate and not deride.

    You guys don't need to worry about $20 map pack DLC, we already jumped on that bandwagon with the Babbler King. Cory is hard at work on more DLC concepts, but we feel the $10 per garment price was to low, would you guys agree $40 is a better price point?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1925545:date=Apr 15 2012, 02:04 AM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Apr 15 2012, 02:04 AM) <a href="index.php?act=findpost&pid=1925545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're in the business of bringing a wonderful team play experience to as many people as possible. Obviously consoles bring limitations to the table. If NS2 is a big success on the PC, then we might have the resources to overcome those limitations and thereby bring the NS2 experience to a larger audience.

    The 'console' topic is always a heated one, but it doesn't need to be. NS2 on a PC will never suffer because of the limitations of consoles. If Unknown Worlds can grow to a point where we can share the NS2 experience across more platforms, and more people, then that is something we should celebrate and not deride.

    You guys don't need to worry about $20 map pack DLC, we already jumped on that bandwagon with the Babbler King. Cory is hard at work on more DLC concepts, but we feel the $10 per garment price was to low, would you guys agree $40 is a better price point?<!--QuoteEnd--></div><!--QuoteEEnd-->

    if it comes with a gorge plushie.
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