Too sad everyone complaining about new patch
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">lol sad</div>
I haven't tried it yet, but it seems most of players are disliking most of new stuffs and changes.
And most importantly, that's catastrophy to hear the frame drop! Again! Oh My God!
I watch as a live at livecast of InternetsLIVE, and the new build seems even to me really bad, so worst than last builds.
I could easily find out framedrop, some bugs, imbalance... too bad
But this is why it's on BETA, hope devs take care of all these messes very soon. You have had recently wealthy amount of players, you should not lose any of them because of just one false patch.
p.s. I really hope to see Gorge bilebome back, and not see shadow-step, catalyze, silly new movements anymore.
I haven't tried it yet, but it seems most of players are disliking most of new stuffs and changes.
And most importantly, that's catastrophy to hear the frame drop! Again! Oh My God!
I watch as a live at livecast of InternetsLIVE, and the new build seems even to me really bad, so worst than last builds.
I could easily find out framedrop, some bugs, imbalance... too bad
But this is why it's on BETA, hope devs take care of all these messes very soon. You have had recently wealthy amount of players, you should not lose any of them because of just one false patch.
p.s. I really hope to see Gorge bilebome back, and not see shadow-step, catalyze, silly new movements anymore.
Comments
This is big part of why people don't like the current build.
i agree with you they need to give the gorge bile bomb back it gave the gorge <u>SOME</u> usefulness, it being as useless as it is now.
<!--quoteo(post=1913548:date=Mar 15 2012, 04:53 PM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 15 2012, 04:53 PM) <a href="index.php?act=findpost&pid=1913548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't make sense to change a game that worked.<!--QuoteEnd--></div><!--QuoteEEnd-->
i agree i don't know where they are going with this...
So now the Gorge will be just the "combat engineer", with a couple more structures he can build (in a future patch) and the Lerk will be further reinforced as the "damage over time" role.
So now the Gorge will be just the "combat engineer", with a couple more structures he can build (in a future patch) and the Lerk will be further reinforced as the "damage over time" role.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Gorge was perfect, look at it this way, it's not that he had too many roles, he had the roles he needed to be played, it was a very enjoyable class. I mean I actually enjoyed the gorge as a class and was pumped for goo wall as his final ability. People enjoy multi-tasking, making choices using each ability for different situations is what makes it so great.
The Lerk didn't need bile bomb, it just needed "something else". What that may be? I am not sure, but if you guys made a post on it on the forums for suggestions, I am sure you would get 100 ideas from people that would work.
As a gorge, you fire bile bombs from the same places that you would use to heal teammates who are fighting marines. The lerk does not have a way to survive using bile bomb from close range, and using it robs you of energy that could be put toward spores (to give you a chance of not getting shot). All the lerk's abilities right now work from long range, except its spores. What use is it to have the best mobility of the lifeforms, and no reliably close range abilities? The removal of the shotgun attack makes this even worse..
I don't want every lifeform to be a jack of all trades, but the lerk's role in the game is even more hazy than it used to be. Is it ever supposed to <i>kill</i> anything itself?
I don't want to completely tear down every new idea, but it would be nice to hear more about the lifeforms' role designs as they change. Otherwise people like me who don't make video games for a living can only speculate..
So now the Gorge will be just the "combat engineer", with a couple more structures he can build (in a future patch) and the Lerk will be further reinforced as the "damage over time" role.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would keep what you had going for you, not water it down making everything slower. Should make the lerk be able to bite people again imo and give back bile bomb to gorge.
games over time adapt to the new changes made (or not made for that matter!)
Yeah, the skulk now is not very enticing to play. When we got second hive in b199, leap plus the fast paced movement and air accel made me think of the olden days of gaming. Now when I play it, I feel like I am a sitting duck. Less movement control and a sitting duck when I move in to attack.
games over time adapt to the new changes made (or not made for that matter!)<!--QuoteEnd--></div><!--QuoteEEnd-->
I can tell you haven't played it yet and tried the new changes like most of the people who didn't like the water down changes.
If gorge had bile bomb that be pretty cool to be honest, but the way this game is heading idk man.
I wish I could say that I have given a chance to test out the new beta build. I've been participating in beta's for nearly a decade now in various games, not to mention finding bug fixes with the open source linux community. I understand what beta's entail...
That being said, from the info I have been reading about the changes, I can see exactly why people dislike the new build.
I don't exactly know what is going on with my crashes, but I did send in my logs.
All of this is very subjective, and can depend on the player, but the thing that worries me is how this "beta" is progressing. With each new version it is becoming more apparent that things are being "changed" and tested. New cyst system, gorge loses abilities, lerk gains abilities, models get changed, speeds get adjusted. Now I have essentially no experience managing an open beta, but I certainly have experience playing open betas, and the common factor between all the other open betas I have played is that things are not <b>changed</b> they are <b>fixed</b>. A beta<b> always </b>moves forward, never backward, never changes things and stays in the same place, it moves <b>forward</b>. When things don't work as<b> intended</b> (an important word, because there needs to be some intention in order to identify this), they are fixed. When you don't yet know what the intended function is, that is called an <b>alpha</b>.
This latest version hasn't moved anything forward, it just changed things.
When is it okay to voice our concerns? I don't want to post too soon and upset your dainty ears.
Everyone I talk too did or is still playing, testing stuff out. but still have same opinion as mine is. Laughing at OMG BAD band wagon...you sound like a carebear
I loved NS1, and I hope that NS2 brings me just as much enjoyment, even if not in the same packaging, but it is important to never become a fan boy. Fan boys get nothing done, they accept everything they get, even when it is awful, and then they play the game alone.
Stop tryn to brown nose the dev's. And really play the game and see whats wrong with it.
Devs are reading about our concerns, I'm sure they will look into it and have a chat amung themselves.
Devs are reading about our concerns, I'm sure they will look into it and have a chat amung themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have no friends get@me
Kouji is a playtester. Our job is to play the game and you know.. test it. We pretty much dissect everything that they throw at us including the Bile Bomb on Lerk. I've personally spent more hours testing Lerk dynamics and looking at how it works, the damage, the movement and even the spikes to try and make the Lerk a more viable lifeform both in the beginning of the round and towards the end of the game. A couple other playtesters and myself are still giving feedback on the numbers and other things that have to do with the Lerk.
As far as the Gorge: There are a ton more abilities that still need to be added.. that's why the Gorge feels a bit unloved at the moment. There's still a ton of content/balancing to be put into the game so patience is the key.
As far as the Gorge: There are a ton more abilities that still need to be added.. that's why the Gorge feels a bit unloved at the moment. There's still a ton of content/balancing to be put into the game so patience is the key.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have no idea if its true, but a lot of people are claiming the spikes do more DPS than bile bomb. Is this for sure not true?
Khomms on the other hand maintain cyst chains and the corresponding Croach, place and upgrade tech buildings, keep res harvesters online, and create the occasional crag or whip farm. Gorges also work with cysts/Croach, put down hydras, and have goo wall/something else interesting coming. A little more decision making than your average marine, but at the same time many of us grunts will get on the horn to the commander and say "hey, we need an armory and an obs up here, just to hold this hallway." Not too horribly different from a gorge doing his thing.
As far as the Gorge: There are a ton more abilities that still need to be added.. that's why the Gorge feels a bit unloved at the moment. There's still a ton of content/balancing to be put into the game so patience is the key.<!--QuoteEnd--></div><!--QuoteEEnd-->
Care to elaborate on the lerk stuff?
Gorge isn't broken. It was having class confusion. It's a purely support class and bile bomb is an offensive attack. It fits better with the Lerk because of the type of class it is: Harasser. You run in and bile (which is corrosive damage) and you run out - like a bombing run. If you say that the Spit on Gorge is also an offensive weapon.. it really isn't.
Summary: Gorge is purely defensive. Bile Bomb is not.
IE: What would you like me to elaborate on? I did mention different parts of the Lerk. If there is a specific question you have I'll be happy to answer it.
Gorge setting up defences in the hive, rambo marine comes along, starts building phase gate, no skulks around to help, bile!