View tilting when reloading
Raza.
Join Date: 2004-01-24 Member: 25663Members, Constellation
<div class="IPBDescription">Why?</div>The LMG and Grenade Launcher show a strange behaviour. When you reload, the view is being tilted forward and remains in that position for the duration of the reload. What that means is that the crosshair moves down and then back up, making it hard to properly track anything.
Is that a bug? Feature? Oversight?
If it is intended please reconsider this functionality. There is no reason for a reload animation to affect either view or crosshair position.
It just makes me fight the controls when I should be fighting aliens.
Is that a bug? Feature? Oversight?
If it is intended please reconsider this functionality. There is no reason for a reload animation to affect either view or crosshair position.
It just makes me fight the controls when I should be fighting aliens.
Comments
(If all posts could be so....)
+1
I'm always find myself pulling the crosshairs back up while reloading to keep on target to find that after the reload is done, I'm about a foot too high and miss...
+1 removing this.
+1 for removal.
Actually your crosshairs do end up back in the exact same place if you don't move your mouse during the entire reload animation.
But the problem I have is that it's a natural instinct to try and keep the crosshairs on the same spot when reloading which ends up putting the crosshair at a higher point when the reloading animation finishes.
Op +1 and totally agree Majin
It's similar to something in BF3, if you are using a weapon on a bipod then hit reload, while the animation is playing the aim doesn't move with your mouse movements but when the reload has finished it then catches up and throws the aim off. It's as though it recorded your mouse movements while reloading then suddenly applies all those movements afterwards. You have to learn not to move the mouse when reloading with a bipod, it doesn't make sense why it's like that at all, so should be removed!
Why do you need to track something if you're reloading?
Why can you not compensate? Counter-Strike is very popular and people have to compensate every time they shoot!
It adds nothing and it is not intuitive. There's no reason players should have to learn to adjust for a non-feature such as this.
I would say your immersion comes second to my gameplay. This is a FPS not a RPG.
So. Annoying.
Pic related:
<img src="http://i.imgur.com/zy4Dl.jpg" border="0" class="linked-image" />
Anyone up for modding ammo counter on the UI, not on the weapons?
When the game decides to look down without me doing anything, it makes me realise that I'm not in full control. And that breaks immersion.
@zastel
You can't compare this to recoil in Counter-Strike.
CS is a more realistic and slower game than NS2, and recoil is a gameplay feature there.
In NS2, the moving crosshair (technically it doesn't move, but that's how it feels effectively) during reload has no basis in gameplay. Here it is an interface quirk.
Why can you not compensate? Counter-Strike is very popular and people have to compensate every time they shoot!<!--QuoteEnd--></div><!--QuoteEEnd-->
Because the player needs as much undisturbed aiming as possible in order to perform their best; like mimicking an aimbot. Many advanced players, namely pros, try their best to track the enemy even as they reload. This way their crosshair is on the target the moment they are able to shoot again. This is prevalent in TF2, where there is no recoil and no gameplay quirks that affect aim. I'm no pro, but I sure don't want anything besides my input affecting my aim.
Having to compensate for a reloading animation is plain silly since there isn't even a recoil system in NS2. Why give the player an aiming disadvantage using the assault rifle when shotties and flamethrowers are perfectly fine?
Having to compensate for a reloading animation is plain silly since there isn't even a recoil system in NS2. Why give the player an aiming disadvantage using the assault rifle when shotties and flamethrowers are perfectly fine?<!--QuoteEnd--></div><!--QuoteEEnd-->
I dunno man, it's such a little thing I would not consider it a disadvantage. I do not consider it something that is challenging even remotely.
Seems kinda like people complaining about anything that might make the game slightly difficult for them, which is kinda like saying we shouldn't have graphics because they detract from the gameplay.
I agree with Raza, it sucks and makes things more annoying. Same story with sprinting and the bobbing associated with that. Same story with jumping and the swinging of the weapon-model associated with that. You like that sort of thing, that's fine, but make it an option please.
<strike> In counter-strike your crosshair never moves, it just gets bigger. </strike>
I am not a pro, but I play shooters on high skill levels, and this is one of the most annoying things I ever experienced. You have to aim while reloading if you want to hit as much as you can. If you don't want to hit that much, yeah, then it's not a big thing.
Chris0132: Aiming is challenging enough...no need for making it unpredictable.
Edit: wrong information.
I guess it doesn't make much difference on paper, but I still think being able to track accurately while reloading is a good habit. Granted, you could switch to the pistol if you empty a rifle mid-fight, but switching between weapons tends to lock up sometimes. I've spent years playing various FPS games (CS, TFC, NS1, AVA, TF2) and I just don't like anything that affects my aim artificially. Anyways, here are some aspects of the view tilt I've derived:
Positive:
Immersive/realistic element.
Neutral:
Inconsistency among other reloading weapons.
Breaks away from conventional FPS mechanics.
Negative:
Affects aim for players that track aliens during reload.
Immersive/realistic element.<!--QuoteEnd--></div><!--QuoteEEnd-->
Can you explain how it is immersive? Your crosshair is simply a GUI aid to help you see the center of the screen. It's not a laser pointer. If it was, it would make sense if it moved.
As far as realism goes, I don't have a disembodied crosshair in real life when I shoot guns, do you? I either have iron sights or optics that I am looking through, neither of which slightly bob when I reload the weapon.
The crosshair isn't following where your muzzle is pointing as a laser would, it is just bobbing up and down for absolutely no discernable reason.
View bobbing (I believe its referred to) is the most annoying sh*t FPS games have, and if they are going to have it in NS2 at least have an option to turn that sh*t off!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/47nYFY52kiU"></param><embed src="http://www.youtube.com/v/47nYFY52kiU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
(The view stays the same but the crosshair follows the gun if the player reloads, does a riflebutt, or starts sprinting.)