Eclipse Remake

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Comments

  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    agreed, bluer.
    otherwise.. so so good. Keep it up!
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    <a href="http://imageshack.us/photo/my-images/687/keyhole.jpg/" target="_blank"><img src="http://img687.imageshack.us/img687/6117/keyhole.jpg" border="0" class="linked-image" /></a>

    Bluer? :)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited July 2012
    <!--quoteo(post=1948137:date=Jul 1 2012, 07:44 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Jul 1 2012, 07:44 AM) <a href="index.php?act=findpost&pid=1948137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's really interesting taking a look at other peoples' maps in the Editor.

    What's interesting about Remedy's map is that the detailed areas are made up of tons of separate meshes, and there are many places with vertices that could be welded together, and tons of lines that are potentially unnecessary. I'm not sure if it's just because it's a WIP and he hasn't done the cleanup yet.

    On the other hand, this map also has absolutely beautiful architecture, extremely intricate handmade geo, and genius usage of textures. I have no idea how you do it Remedy, and I don't think I could do anything even close. I would love to see your process/methods for detailing a new room. I'm sure I could learn something.

    Especially the little bits of trim, I don't know how you make them look so perfect because the vertices aren't on even the minimum snap level.

    edit: I'm looking at ns2_summit now, and it's a lot of the same thing. The geo seems to be in tons of separate meshes, with no rhyme or reason as to why they are connected.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Because that's actually a more comfortable way to map, if you have a lot of things separate you can rip out entire areas without having to redo adjacent walls or having to deal with orphaned lines, etc... More Hammer-like if you wish.

    The areas that are welded are like that because they were done with the line tool or whatever and left them that way. Having everything welded will come back to bite you in the long run.

    Also, don't use 1" unit grid because it will make your source file messy to work with, too. Higher grid sizes will help keep everything organized and nice to work with. 8/4 for normal "brushwork" and lower if you need to work on detail.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1948190:date=Jul 1 2012, 09:07 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 1 2012, 09:07 AM) <a href="index.php?act=findpost&pid=1948190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bluer? :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, bluer. You're not super-faithful to ns_eclipse, so you might as well fix obvious problems.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1948192:date=Jul 1 2012, 05:14 AM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Jul 1 2012, 05:14 AM) <a href="index.php?act=findpost&pid=1948192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because that's actually a more comfortable way to map, if you have a lot of things separate you can rip out entire areas without having to redo adjacent walls or having to deal with orphaned lines, etc... More Hammer-like if you wish.

    The areas that are welded are like that because they were done with the line tool or whatever and left them that way. Having everything welded will come back to bite you in the long run.

    Also, don't use 1" unit grid because it will make your source file messy to work with, too. Higher grid sizes will help keep everything organized and nice to work with. 8/4 for normal "brushwork" and lower if you need to work on detail.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for the tips, Mendasp. They totally contradict fmpone's videos, but knowing two methods is definitely better than just knowing one. :)

    I wonder why fmpone tries to make sure everything is aligned at the 1".
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    There's no performance penalties for any of the two methods, so at the end of the day it's all a matter of personal preference.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Keyhole looks amazing; good job! Is the 'lightning' texture animated/scrolling?
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    I like the (blue) screens square better then the rounded version you made. overall it looks awesome though! lightning is perfect if you ask me!!
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    edited July 2012
    Sorry for the wait everyone here is v05 of eclipse for all of you to play.

    Download the .rar from Duplex Gaming: <a href="http://www.duplexgaming.co.uk/downloads/maps/103/Eclipse_beta_v05/" target="_blank">http://www.duplexgaming.co.uk/downloads/ma...lipse_beta_v05/</a>

    IMPORTANT: NS2 maps aren't working entirely with Steam Workshop as of this point so I won't be updating Eclipse on Steam.

    v05 Changelog:

    -completed Horseshoe.
    -completed T-Junction.
    -completed Keyhole.
    -completed relocate corridor(ns1).
    -removed the south exit leaving from Maintenance hive and joined that to South Loop instead of Keyhole.
    -fixed fades getting stuck in Power Sub Junc vents.
    -fixed the area behind the marine start CC having no power.
    -fixed gorges not being able to get into keyhole vents.
    -added ladders to Access Alpha so marines don't get stuck.
    -moved the Generator Monitor RT further away from Eclipse Hive.

    Don't hesitate to post any bugs or suggestions.

    I'll be finishing the bottom of Powerline/Access Alpha, then South Loop and Power Sub Junction for v06.

    <img src="http://img832.imageshack.us/img832/4125/2012070700010.jpg" border="0" class="linked-image" />
    <img src="http://img546.imageshack.us/img546/1531/2012070700003w.jpg" border="0" class="linked-image" />
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    <img src="http://img52.imageshack.us/img52/4592/2012070700005.jpg" border="0" class="linked-image" />
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  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited July 2012
    Man, excellent lines and flow, as usual! Tech-point in second screenshot is my favorite. Drool!
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    Seeing some amazing progress on this.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    wow this is a really faithful remake! its even keeping in line with ONE texture look of the original lol :P


    seriously though, looking forward to seeing how it plays with all of the ns2 features.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited July 2012
    Streaming a gather on the newest eclipse now: <a href="http://www.twitch.tv/rwryne" target="_blank">http://www.twitch.tv/rwryne</a>

    Edit: gather over, thanks for those who watched
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    More videos of gameplay on Eclipse:
    Game 1: <a href="http://youtu.be/DqsYRudDYwY" target="_blank">http://youtu.be/DqsYRudDYwY</a>
    Game 2: <a href="http://youtu.be/D1sMVvYcy2I" target="_blank">http://youtu.be/D1sMVvYcy2I</a>
    Game 3: <a href="http://youtu.be/uay6rJZF4KE" target="_blank">http://youtu.be/uay6rJZF4KE</a>
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    I <3 you. Great work.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Oh my gosh. This is real.
    I want it.
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Glad to see you're so excited NolSinkler! Though there will be no new public updates of eclipse as I'm now working on the map with dev content, which isn't for public eyes.
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1956291:date=Aug 2 2012, 09:25 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Aug 2 2012, 09:25 PM) <a href="index.php?act=findpost&pid=1956291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Glad to see you're so excited NolSinkler! Though there will be no new public updates of eclipse as I'm now working on the map with dev content, which isn't for public eyes.<!--QuoteEnd--></div><!--QuoteEEnd-->


    OH YOU TEASE.
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Why isnt the last v05 version published on workshop?
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2012
    I'm pretty sure the maps going offical. So it's now under wraps till it's offical reveal/release.
  • DarkomicronDarkomicron Join Date: 2010-11-24 Member: 75256Members
    This was my favorite map in NS1! So happy to see it being remade.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    This and veil should be released on halloween, just of extra nostalgia
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    nice work remedy, can't wait for final =)
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Simply amazing work. Eclipse was one of my favorite NS1 maps since 1.0.
    I really hope this map is done before the NS2 release so they can ship it in.

    <3
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    Not sure if I heard this right, but it sounded like in the Q&A chat, Charlie said this map was not official yet. I thought it was.

    What is happening with this awesome map?
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I'm fairly sure it's not official yet but there was some discussion about making some custom props for it, so who knows!
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Eclipse was certainly the ultimate NS1 map in my opinion. Great to see a NS2 variation.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Everybody join in, 'screenshots, screenshots, screenshots!'
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