Eclipse Remake

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Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Nice. and I think the idea of a public release with this new art is actually a pretty good idea as well.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited March 2012
    Hehehe! Master of Geometry!

    On the side trim of your pillars, like we see closeup on screen 2, at the point where it curves, are you using triangles or do you have a way of making the faces coplanar?

    My logic tells me you're using triangles, and in that case I get it, but I see them as 4 sided polygons and my mind is blown!

    /

    A pic would make my question more understandable, these dudes:

    <img src="http://dl.dropbox.com/u/42877240/mog.jpg" border="0" class="linked-image" />

    /

    Though, thinking about it, if the outside lines are parallel, and you move that piece out, they would create a proper plane...
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
  • Spritz2k11Spritz2k11 Join Date: 2011-01-23 Member: 78679Members
    It looks awesome, keep it up!
  • dockydocky Join Date: 2012-03-23 Member: 149250Members
    nice, thx for that !
  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Looking great.

    Cannot wait for release.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    It's arguable that this applied to the original as well, but I don't see anything in these shots that makes me think that it's a place. Compare to kungfusquirrel's own modern take on it from here: <a href="http://www.mapcore.org/viewtopic.php?f=57&t=16119" target="_blank">http://www.mapcore.org/viewtopic.php?f=57&t=16119</a>

    It looks a lot more saturated, and there's a lot more going on. It's a decent idea to wait until you know if it plays well before making things a little more porous and lively, but you could at least increase the saturation of the lights for now.

    <img src="http://i.imgur.com/yQH9H.jpg" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1918426:date=Mar 26 2012, 11:29 PM:name=moultano)--><div class='quotetop'>QUOTE (moultano @ Mar 26 2012, 11:29 PM) <a href="index.php?act=findpost&pid=1918426"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's arguable that this applied to the original as well, but I don't see anything in these shots that makes me think that it's a place. Compare to kungfusquirrel's own modern take on it from here: <a href="http://www.mapcore.org/viewtopic.php?f=57&t=16119" target="_blank">http://www.mapcore.org/viewtopic.php?f=57&t=16119</a>

    It looks a lot more saturated, and there's a lot more going on. It's a decent idea to wait until you know if it plays well before making things a little more porous and lively, but you could at least increase the saturation of the lights for now.

    <img src="http://i.imgur.com/yQH9H.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Boy I haven't seen that shot in a while. It's really something.

    +1
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    That last shot just gave me the chills.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Really nice work!

    Moultano, I recall Remedy saying that he was leaving the detailing until it's more thoroughly tested. So I'm assuming that all that sense-of-place stuff is planned.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    When can we get a "beta"release thats playable? :D
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    edited March 2012
    Looks very good !
    Cant wait to play it when its done :)
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    @ Evil bOb1: Yes they are quadrangles, really the tip to trims is to stay in scale with the line tool lengths (1,2,4,8,16... and so on) and the rotation values (2,5,22.5,45°) use the circle tool also and work off that.

    @ moultano: That screen sure is an interesting rendition of keyhole there moultano and yes I will be adding props and further character to the map. Though at this point I've got enough time being consumed by the geometry so as for everything else it is going to be quite basic for a while. I'm aware of new prop sets being made for upcoming official, maps hopefully when they are closer to releasing them to the public I'll be able to use them in my map to bedazzle it. For the few clean props available at this point they are very vanilla in use over official and custom maps i feel so that's a no go :)

    @ BuzterOne: Once I've finished Access alpha and horseshoe I'll put out a new beta version :)
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Hey everyone here are 3 new screens on Access Alpha. I've got to finish the last half of this section then it's onto Horseshoe then a new public update!

    <img src="http://img513.imageshack.us/img513/2832/2012033000001.jpg" border="0" class="linked-image" />
    <img src="http://img833.imageshack.us/img833/1385/2012033000002.jpg" border="0" class="linked-image" />
    <img src="http://img141.imageshack.us/img141/1473/2012033000003.jpg" border="0" class="linked-image" />
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited March 2012
    Looking great as always, but I do think the somewhat dirty floor texture unfortunately doesn't fit with the clean style of the rest of the hallway/map. Maybe there is a texture fitting better somewhere...
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1919713:date=Mar 30 2012, 01:00 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Mar 30 2012, 01:00 PM) <a href="index.php?act=findpost&pid=1919713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looking great as always, but I do think the somewhat dirty floor texture unfortunately doesn't fit with the clean style of the rest of the hallway/map. Maybe there is a texture fitting better somewhere...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I feel it gives a nice contrast between the walk-way and walls. You'd expect the walk-way to be dirtier since people are constantly treding in dirty and scuffing the floor, whereas the walls, not so much...

    The only thing I worry about is that the current "sleek and clean" feel will be lost if Remedy starts adding props in to get that "lived in" feeling. Don't do it! This map looks so much better than all the other maps BECAUSE it's so sleek. It feels like it's not even trying to be good looking it just *is*.
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    Clean is a lot harder to do that dirty. My eclipse map was no where near this level of beauty. (This is why I stopped working on it.) You sir are truly skilled when it comes to placement and texturing. Can you do a screencast of you working? I would love to see how some of these great scenes come together.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    Its perfect, really !
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <img src="http://i.imgur.com/yt4UI.jpg" border="0" class="linked-image" />

    Based on the original, you could try it out with refinery_floor_07 in between those two trims. You might want to scale it down a bit though.

    <img src="http://i.imgur.com/RJwmM.jpg" border="0" class="linked-image" />
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    <!--quoteo(post=1919683:date=Mar 30 2012, 06:40 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Mar 30 2012, 06:40 AM) <a href="index.php?act=findpost&pid=1919683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey everyone here are 3 new screens on Access Alpha. I've got to finish the last half of this section then it's onto Horseshoe then a new public update!

    <img src="http://img513.imageshack.us/img513/2832/2012033000001.jpg" border="0" class="linked-image" />
    <img src="http://img833.imageshack.us/img833/1385/2012033000002.jpg" border="0" class="linked-image" />
    <img src="http://img141.imageshack.us/img141/1473/2012033000003.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    just blew nostalgia all over my keyboard..
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1919806:date=Mar 31 2012, 02:08 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Mar 31 2012, 02:08 AM) <a href="index.php?act=findpost&pid=1919806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imgur.com/yt4UI.jpg" border="0" class="linked-image" />

    Based on the original, you could try it out with refinery_floor_07 in between those two trims. You might want to scale it down a bit though.

    <img src="http://i.imgur.com/RJwmM.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    definately go for this. I love your screenie but that floor texture doesn't suit IMO. Not "eclipsie" enough :P
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Looks great.

    Though I'd have to agree with the others; swap out that floor.
  • antarezantarez Join Date: 2003-08-20 Member: 20018Members
    Yes, really good. Except for the afore mentioned floor texture, i would also try something different with that.

    This map may become one of my favourites once its finished. Love the clean style.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Looking fantastic as always Remedy, I stand by my statement in that you are a genius when it comes to brushwork, I love how you barely use props, if any.

    Fantastic lighting, stylish and inventive brushwork, but like everyone said that floor texture overall doesn't seem to quite fit the Eclipse look, the yellow lighting along that texture seems out of place as well maybe just me, perhaps try and swapping it out for the aforementioned texture instead.
  • AlchemyAlchemy Join Date: 2005-02-08 Member: 40330Members
    New version ns2_eclipse_beta_v03:

    <a href="http://dl.dropbox.com/u/6744336/ns2.zip" target="_blank">http://dl.dropbox.com/u/6744336/ns2.zip</a>
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    This is just an update so that some of us aussie people can play something else than summit and yes ill fix the vent being blocked under access alpha :)
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited April 2012
    Remedy, your brushwork and texturing si absolutely brilliant! I do really like your clean style (its very true to original Eclipse). At first look seems simple, but all those rouded details indicate, that you've spent massive amount of time on each square inch of this map. I think more props will ruin beauty of this.

    And also apart of the others, I like your floor texture in that slope junction. I think that suggested vertical one is too visually strong and will break visual harmony of that location.

    Excelent work and very inspiring for me. Thanks.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited April 2012
    Hey Remedy, can you please update to v03 on duplexgaming?
    I'm sure people on ENSL would enjoy a new version as well :)
    Also, congrats on the 300+ downloads ;)
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Hey I've fixed the vent and moved the powernode back inside sloop.

    Download version04 from Duplex Gaming UK and extract the 'maps' folder into /naturalselection2/ns2 and enjoy :)

    <a href="http://www.duplexgaming.co.uk/downloads/index.php?id=66" target="_blank">http://www.duplexgaming.co.uk/downloads/index.php?id=66</a>
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