fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited September 2011
Things left to do before alpha release:
-Finish occlusion geometry (about 50% completed) -Disable shadows on all props except shadow casting props -Hide geometry from commander -Check about the commander function and commander cameras -Do final collision geometry and smooth-movement work -Copy and paste ready room from sample map -Get nice skybox from generous bro-master whoppaXXL
you sick <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->-snip-<!--colorc--></span><!--/colorc--> im like hypertensive now and i'm pretty sure i have multiple cerebral aneurysms... too stoked for this map... even if the lighting and props aren't right because it's still in the early stages... I just want to jump in!
amazing!
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Please don't evade the swear filter. Even if you're ultimately being nice to someone.<!--colorc--></span><!--/colorc-->
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1875741:date=Sep 20 2011, 06:26 AM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Sep 20 2011, 06:26 AM) <a href="index.php?act=findpost&pid=1875741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, I'm not a fan of 'porting' maps from NS1 to NS2. They just look so out of date.
<!--quoteo(post=1875754:date=Sep 20 2011, 12:55 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 20 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1875754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nobody can say what this map will really look like until I say it's "Final", so there's no use being certain either way<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok I'll rephrase, Im not a big fan of porting maps from one game to another, be it NS1/2 or any other game
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1875761:date=Sep 20 2011, 08:36 AM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Sep 20 2011, 08:36 AM) <a href="index.php?act=findpost&pid=1875761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok I'll rephrase, Im not a big fan of porting maps from one game to another, be it NS1/2 or any other game<!--QuoteEnd--></div><!--QuoteEEnd-->
Fair enough.
Personally, I think if we don't use what we've learned works and makes people happy before, we're reinventing the wheel.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
this project is awesome. I loved veil (and I guess the rest of the ns1 players as well) and it would be a great addition to ns2! please go on with it regardless of what other peoples say. I will play that map for sure.
It was a nice map, but not one of my favourites The reason for that is it was one of the "new" maps in NS1. I was always the bast/eclipse/tanith/hera/nancy-fan ;)
<!--quoteo(post=1875774:date=Sep 20 2011, 03:29 PM:name=hood)--><div class='quotetop'>QUOTE (hood @ Sep 20 2011, 03:29 PM) <a href="index.php?act=findpost&pid=1875774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remake of most overrated and overplayed ns map, ye i'm so excited....<!--QuoteEnd--></div><!--QuoteEEnd--> That may be so, but I've always fancied it for the differing atmosphere (more bright, colourful).
<!--quoteo(post=1875774:date=Sep 20 2011, 09:29 AM:name=hood)--><div class='quotetop'>QUOTE (hood @ Sep 20 2011, 09:29 AM) <a href="index.php?act=findpost&pid=1875774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remake of most overrated and overplayed ns map, ye i'm so excited....<!--QuoteEnd--></div><!--QuoteEEnd--> Then you’ll be overjoyed once you see the de_dust remake!
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<!--quoteo(post=1876163:date=Sep 21 2011, 10:18 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 21 2011, 10:18 PM) <a href="index.php?act=findpost&pid=1876163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yes aliens are far too slow, if anything this map just illustrates that problem more finely.<!--QuoteEnd--></div><!--QuoteEEnd-->
or adapt the map to ns2.. i still hope it wont be a 1:1 copy, but more of a veil inspired (including the layout) map. It needs ns2 specific things anyway, like more techpoints etc.
You mean make the map the size of a toilet, filled to the brim with useless crap that makes movement an absolute chore, fixed hive-spawns and of course dark enough that even with the flashlight on you're still glaring at the screen trying to see ###### all. Nah, let ns2 adapt to what's been proven to work.
[EDIT] I noticed the incorrect placing of the overview, I've updated the file with the proper.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<!--quoteo(post=1876166:date=Sep 21 2011, 10:31 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 21 2011, 10:31 PM) <a href="index.php?act=findpost&pid=1876166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You mean make the map the size of a toilet, filled to the brim with useless crap that makes movement an absolute chore, fixed hive-spawns and of course dark enough that even with the flashlight on you're still glaring at the screen trying to see ###### all. Nah, let ns2 adapt to what's been proven to work.
[EDIT] I noticed the incorrect placing of the overview, I've updated the file with the proper.<!--QuoteEnd--></div><!--QuoteEEnd-->
oh, i didn't know you where actually a troll. interesting. (when the power is on, no ns2 map is dark right now).
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
THANK YOU to the guys at the inversion server for giving me a great playtest of the map just now. It seems pretty damn balanced, and a lot of their initial concerns about the size of the individual rooms seemed to vanish as testing went on.
The map still needs to be tested with a larger number of people, however.
Scale is too big*(by 25-50% if you ask me), feels a little like marines are dwarfs. My team recorded a fun scrim against duplex to test the map... videos will come tomorrow i guess
*Thats why movement feels so slow - basic corridors are as high as big rooms in summit.
I agree with everything player said. Moving around in veil just feels like I have massive weights tied around my body on both marines and aliens. Really unpleasant.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
The scale feels off more because of the lack of detail than because the sizes, at least I believe. It looks big because it is, but I think the focus should be on the gameplay. Play games and see if you enjoy, and then let's talk about the scale.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1876188:date=Sep 21 2011, 06:58 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Sep 21 2011, 06:58 PM) <a href="index.php?act=findpost&pid=1876188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A bit too large rooms, biggest problems are beacon not working and the fact you can jump over rails :)
Otherwise very playable(for a map), decent fps too!<!--QuoteEnd--></div><!--QuoteEEnd-->
Why not time how fast it takes to walk from MS to Cargo in NS1 and benchmark to the NS2 remake. Irregardless of the difference in walking speeds between NS1 and NS2 (Assuming there is one) try to make it about the same time so that it feels the same. This will explain whether the map feels larger because of lack of props, detail, ect or because it is in fact larger.
Comments
-Finish occlusion geometry (about 50% completed)
-Disable shadows on all props except shadow casting props
-Hide geometry from commander
-Check about the commander function and commander cameras
-Do final collision geometry and smooth-movement work
-Copy and paste ready room from sample map
-Get nice skybox from generous bro-master whoppaXXL
Estimated time: 1-3 days
amazing!
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Please don't evade the swear filter. Even if you're ultimately being nice to someone.<!--colorc--></span><!--/colorc-->
Moar 'original' maps please
Moar 'original' maps please<!--QuoteEnd--></div><!--QuoteEEnd-->
Nobody can say what this map will really look like until I say it's "Final", so there's no use being certain either way
Dolce & Lebowski
Ok I'll rephrase, Im not a big fan of porting maps from one game to another, be it NS1/2 or any other game
Fair enough.
Personally, I think if we don't use what we've learned works and makes people happy before, we're reinventing the wheel.
The reason for that is it was one of the "new" maps in NS1.
I was always the bast/eclipse/tanith/hera/nancy-fan ;)
on-topic: great job fmpone!
That may be so, but I've always fancied it for the differing atmosphere (more bright, colourful).
Then you’ll be overjoyed once you see the de_dust remake!
=D
edit: <a href="http://www.johnsto.co.uk/i/articles/design/making_dust/small/css-dust-1.big.jpg" target="_blank">one last screenshot</a>
Somebody set up us the bomb
<a href="http://www.megaupload.com/?d=V43MVJ1E" target="_blank">http://www.megaupload.com/?d=V43MVJ1E</a>
Any community mirrors greatly appreciated
And yes aliens are far too slow, if anything this map just illustrates that problem more finely.
or adapt the map to ns2.. i still hope it wont be a 1:1 copy, but more of a veil inspired (including the layout) map. It needs ns2 specific things anyway, like more techpoints etc.
<a href="http://www.megaupload.com/?d=V43MVJ1E" target="_blank">http://www.megaupload.com/?d=V43MVJ1E</a>
[EDIT]
I noticed the incorrect placing of the overview, I've updated the file with the proper.
[EDIT]
I noticed the incorrect placing of the overview, I've updated the file with the proper.<!--QuoteEnd--></div><!--QuoteEEnd-->
oh, i didn't know you where actually a troll. interesting. (when the power is on, no ns2 map is dark right now).
The map still needs to be tested with a larger number of people, however.
*Thats why movement feels so slow - basic corridors are as high as big rooms in summit.
edit: i love the map though
Two hives are in the wrong location, great job otherwise !
Otherwise very playable(for a map), decent fps too!
/edit obviously I meant cant jump lol
Otherwise very playable(for a map), decent fps too!<!--QuoteEnd--></div><!--QuoteEEnd-->
No clue why the beacon isn't working : (