Server performance my mother! The performance of the server in this build 181 is HORRIBLE. Worst performance ever, build 180 had way better performance. =[
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
I sometimes get the bug where you can put your head up your butt (i.e. you can't look up, but can look down all the way 180 degrees and invert your vision). Pretty annoying and can only fix it by dying.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1862597:date=Jul 22 2011, 08:20 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jul 22 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1862597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Server performance my mother! The performance of the server in this build 181 is HORRIBLE. Worst performance ever, build 180 had way better performance. =[<!--QuoteEnd--></div><!--QuoteEEnd-->
what are you talking about? i just came here to rave about how smooth everything was? smoothest build yet! was playing on linux monster and it was awesome. tickrate remained up high and there were no slowdowns from the server?
I was playing on the #156 West server (undisputably the best server to play on for performance in the USA) and the server tickrate stayed at 30 for over 3 days without a restart. When build 181 went live the server tickrate fell to 15 after 5 minutes of the start of the round. -.-
The bug where fps was lowered while firing the rifle seem to be fixed, which makes a huge difference in playability for me.
Thank you for removing slowdown and increasing skulk speed.
A+ for effort on trying to increase aircontrol, but this change only allows me to move sideways after jumping. Strafing in midair should only affect movement if you're turning as well.
Kouji san that end line is gotta go in my Sig. I laughed so hard at that. nice work finding a bug too. also thanks for the patch uwe. its looking like a good one as 180 didn't do if for me. no leap is gonna be hard to get use to but i think its a good decision.
I am sorry but the pathing has gotten worse, and I think that macs and drifters are disapearing outside the map and it is causing the games to lag maybe...
<!--quoteo(post=1862610:date=Jul 23 2011, 12:18 AM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jul 23 2011, 12:18 AM) <a href="index.php?act=findpost&pid=1862610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am sorry but the pathing has gotten worse, and I think that macs and drifters are disapearing outside the map and it is causing the games to lag maybe...<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, I've got a drifter and ARCs outside of the map quite easily, ARCs randomly fall through the ground on their way to points, and MACs don't seem to want to go around the robotics factory in some scenarios. I had a MAC that refused to go the the lower right corner of summit unless the sentry needed repairing. Also, in 2 cases the drifter would not go build a resource tower and decided that spinning in a circle was priority. Anyways it's beta *shrug*
Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
<!--quoteo(post=1862612:date=Jul 22 2011, 11:26 PM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Jul 22 2011, 11:26 PM) <a href="index.php?act=findpost&pid=1862612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, I've got a drifter and ARCs outside of the map quite easily, ARCs randomly fall through the ground on their way to points, and MACs don't seem to want to go around the robotics factory in some scenarios. I had a MAC that refused to go the the lower right corner of summit unless the sentry needed repairing. Also, in 2 cases the drifter would not go build a resource tower and decided that spinning in a circle was priority. Anyways it's beta *shrug*
Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"<!--QuoteEnd--></div><!--QuoteEEnd-->
im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway
I remember a few builds back there was a bug fix that cause massive server lag due to macs and drifters flying outside the maps. And I think because of the recent change to the new pathing system this bug fix has been deleted and now the same old bug that was causing lag before has reappeared. Would I be safe to assume this judgement? I hope they have a hotfix for this on monday!
<!--quoteo(post=1862613:date=Jul 23 2011, 12:29 AM:name=KaiAllardLiao)--><div class='quotetop'>QUOTE (KaiAllardLiao @ Jul 23 2011, 12:29 AM) <a href="index.php?act=findpost&pid=1862613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway<!--QuoteEnd--></div><!--QuoteEEnd-->
Now that you put it that way I do remember not seeing a big cyst explosion.. cool.
<!--quoteo(post=1862613:date=Jul 22 2011, 09:29 PM:name=KaiAllardLiao)--><div class='quotetop'>QUOTE (KaiAllardLiao @ Jul 22 2011, 09:29 PM) <a href="index.php?act=findpost&pid=1862613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway<!--QuoteEnd--></div><!--QuoteEEnd-->
It means that the cysts on either side of the cyst you just killed will take damage.
The <a href="http://getsatisfaction.com/unknownworlds/topics/commander_controls_lock_up_stop_responding" target="_blank">commander lock up</a> bug still exists, and it seems to be triggered now when trying to use the energy of other hives, or when selecting other buildings in general. However, it can still be triggered spontaneously.
This still makes aliens unable to keep up the arms race over a long game as commanders get frustrated and stop building infestation and drifters in a timely fashion.
This bug must be fixed for a bona fide extended game.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
edited July 2011
An arc went out of the map and lagged the game up for everyone. And another time the crag until hive 3 bug happened. But other than that I played great games.
My performance seem to improve as well. Also the sound for killing a skulk is very satisfying.
Only a couple plays .... and i will be off the radar for a bit.
The good
Performance jump...much needed I found pathing had improved...cheers to all. The sound for power up is great...i love it...seriously
The Rifle and Skulk game is back. The Shotgun got trimmed a little. The Hopping change is subtle...I was hopping and I still do but less.
The bad
Need more performance...we lost a little smoothness from the late 170s GUI needs to disable buttons that can't be done for commander...this is regression. Placing all objects as commander needs to be clearer whether it can be done or not. - What you have done with the Cysts in timing and feedback is excellent, which can use some refinement in art style. My buddy ran into new bugs related to MACs falling through the world.
I saw a few marine model bugs. One marine was buried half way in the ground and tilted face first. Then later I saw 3 marines all tilted forward like they were off center.
The stuff falling of the map is killing the servers, once a round is over or a fresh reboot it is very smooth. I see ghosts are back as well.
One thing I did notice is the delay of going from a running position to firing, sometimes you cant even get a shot off the delay is so bad.
Some of the list sounds very good, but "Skulk leap is only available with 2+ hives" realy? Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.
"Marine sentries now have ammo and must be refilled from time to time" Muahhahahah "Aliens the movie" feeling =)
"Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate" Sweet
"Added sentry alerts " "The marine will now cough when taking damage from spores " GREAT
"Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)" So its like healthx2?
But whats with the lerk spores at all? Has it still that short range? Or is it fixed with this? "Fixed cases where the Spores would fail" But it only says that the spores fail is fixed, whats with the short range thing?
Yeah you'll find in most cases server performance has improved a decent amount. However if arcs/drifters/macs/whips manage to intersect and climb on each other and/or get out the map, the server will grind to an-almost-halt until those units are destroyed. Hopefully that'll be fixed soon.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1862649:date=Jul 23 2011, 01:12 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 23 2011, 01:12 AM) <a href="index.php?act=findpost&pid=1862649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah you'll find in most cases server performance has improved a decent amount. However if arcs/drifters/macs/whips manage to intersect and climb on each other and/or get out the map, the server will grind to an-almost-halt until those units are destroyed. Hopefully that'll be fixed soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
It seems pretty easy to reproduce on summit. MACs appear to warp around quite a bit while going up stairs or if they spawn in the walls from a robotics factory.
<!--quoteo(post=1862643:date=Jul 23 2011, 03:20 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Jul 23 2011, 03:20 PM) <a href="index.php?act=findpost&pid=1862643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some of the list sounds very good, but "Skulk leap is only available with 2+ hives" realy? Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.
"Marine sentries now have ammo and must be refilled from time to time" Muahhahahah "Aliens the movie" feeling =)
"Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate" Sweet
"Added sentry alerts " "The marine will now cough when taking damage from spores " GREAT
"Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)" So its like healthx2?
But whats with the lerk spores at all? Has it still that short range? Or is it fixed with this? "Fixed cases where the Spores would fail" But it only says that the spores fail is fixed, whats with the short range thing?<!--QuoteEnd--></div><!--QuoteEEnd-->
Range was reduced to like 10 metres in patch 180 on purpose.
Anyone else think they need to change the button for changing spectator view to something other than attack?
It gets annoying as alien waiting to spawn, you have to click or stay stuck as spectator and when you do your view changes to following, if you hold it down it makes a stupid noise and keeps changing, it's annoying and should be right click or something, either that or make respawning automatic.
Comments
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/GDznPAh1W5w"></param><embed src="http://www.youtube.com/v/GDznPAh1W5w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<a href="http://www.youtube.com/watch?v=GDznPAh1W5w" target="_blank">http://www.youtube.com/watch?v=GDznPAh1W5w</a></div>
Can't wait to try 181, things are looking good!
what are you talking about? i just came here to rave about how smooth everything was? smoothest build yet! was playing on linux monster and it was awesome. tickrate remained up high and there were no slowdowns from the server?
:[
Thank you for removing slowdown and increasing skulk speed.
A+ for effort on trying to increase aircontrol, but this change only allows me to move sideways after jumping. Strafing in midair should only affect movement if you're turning as well.
Indeed, I've got a drifter and ARCs outside of the map quite easily, ARCs randomly fall through the ground on their way to points, and MACs don't seem to want to go around the robotics factory in some scenarios. I had a MAC that refused to go the the lower right corner of summit unless the sentry needed repairing. Also, in 2 cases the drifter would not go build a resource tower and decided that spinning in a circle was priority. Anyways it's beta *shrug*
Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"<!--QuoteEnd--></div><!--QuoteEEnd-->
im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway
Now that you put it that way I do remember not seeing a big cyst explosion.. cool.
It means that the cysts on either side of the cyst you just killed will take damage.
Also, MAC speed seems severely nerfed. The speed upgrade gets them to back to the regular speed of MACs in B180.
This still makes aliens unable to keep up the arms race over a long game as commanders get frustrated and stop building infestation and drifters in a timely fashion.
This bug must be fixed for a bona fide extended game.
My performance seem to improve as well. Also the sound for killing a skulk is very satisfying.
<img src="http://i.imgur.com/pqmJV.jpg" border="0" class="linked-image" />
Two arcs outside the map.
The good
Performance jump...much needed
I found pathing had improved...cheers to all.
The sound for power up is great...i love it...seriously
The Rifle and Skulk game is back.
The Shotgun got trimmed a little.
The Hopping change is subtle...I was hopping and I still do but less.
The bad
Need more performance...we lost a little smoothness from the late 170s
GUI needs to disable buttons that can't be done for commander...this is regression.
Placing all objects as commander needs to be clearer whether it can be done or not.
- What you have done with the Cysts in timing and feedback is excellent, which can use some refinement in art style.
My buddy ran into new bugs related to MACs falling through the world.
The stuff falling of the map is killing the servers, once a round is over or a fresh reboot it is very smooth. I see ghosts are back as well.
One thing I did notice is the delay of going from a running position to firing, sometimes you cant even get a shot off the delay is so bad.
Playa_2b
Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.
"Marine sentries now have ammo and must be refilled from time to time"
Muahhahahah "Aliens the movie" feeling =)
"Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate"
Sweet
"Added sentry alerts "
"The marine will now cough when taking damage from spores "
GREAT
"Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
So its like healthx2?
But whats with the lerk spores at all?
Has it still that short range?
Or is it fixed with this?
"Fixed cases where the Spores would fail"
But it only says that the spores fail is fixed, whats with the short range thing?
<a href="http://www.youtube.com/watch?v=JvMwJz-Pgiw" target="_blank">http://www.youtube.com/watch?v=JvMwJz-Pgiw</a>
It seems pretty easy to reproduce on summit. MACs appear to warp around quite a bit while going up stairs or if they spawn in the walls from a robotics factory.
Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.
"Marine sentries now have ammo and must be refilled from time to time"
Muahhahahah "Aliens the movie" feeling =)
"Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate"
Sweet
"Added sentry alerts "
"The marine will now cough when taking damage from spores "
GREAT
"Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
So its like healthx2?
But whats with the lerk spores at all?
Has it still that short range?
Or is it fixed with this?
"Fixed cases where the Spores would fail"
But it only says that the spores fail is fixed, whats with the short range thing?<!--QuoteEnd--></div><!--QuoteEEnd-->
Range was reduced to like 10 metres in patch 180 on purpose.
It gets annoying as alien waiting to spawn, you have to click or stay stuck as spectator and when you do your view changes to following, if you hold it down it makes a stupid noise and keeps changing, it's annoying and should be right click or something, either that or make respawning automatic.
It's been like it for a while.