Natural Selection 2 News Update - NS2 Build 181 released

245

Comments

  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    so can we start translating the game now? if yes how??
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <div align='center'>Le bug

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/GDznPAh1W5w"></param><embed src="http://www.youtube.com/v/GDznPAh1W5w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <a href="http://www.youtube.com/watch?v=GDznPAh1W5w" target="_blank">http://www.youtube.com/watch?v=GDznPAh1W5w</a></div>
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Dat Rifle Kouji :3

    Can't wait to try 181, things are looking good!
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Server performance my mother! The performance of the server in this build 181 is HORRIBLE. Worst performance ever, build 180 had way better performance. =[
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Kouji-San I freaking love you! Your videos make me laugh so hard!!! I am dieing of laughter!
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I sometimes get the bug where you can put your head up your butt (i.e. you can't look up, but can look down all the way 180 degrees and invert your vision). Pretty annoying and can only fix it by dying.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1862597:date=Jul 22 2011, 08:20 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jul 22 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1862597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Server performance my mother! The performance of the server in this build 181 is HORRIBLE. Worst performance ever, build 180 had way better performance. =[<!--QuoteEnd--></div><!--QuoteEEnd-->

    what are you talking about? i just came here to rave about how smooth everything was? smoothest build yet! was playing on linux monster and it was awesome. tickrate remained up high and there were no slowdowns from the server?
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I was playing on the #156 West server (undisputably the best server to play on for performance in the USA) and the server tickrate stayed at 30 for over 3 days without a restart. When build 181 went live the server tickrate fell to 15 after 5 minutes of the start of the round. -.-

    :[
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    edited July 2011
    The bug where fps was lowered while firing the rifle seem to be fixed, which makes a huge difference in playability for me.

    Thank you for removing slowdown and increasing skulk speed.

    A+ for effort on trying to increase aircontrol, but this change only allows me to move sideways after jumping. Strafing in midair should only affect movement if you're turning as well.
  • JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
    Kouji san that end line is gotta go in my Sig. I laughed so hard at that. nice work finding a bug too. also thanks for the patch uwe. its looking like a good one as 180 didn't do if for me. no leap is gonna be hard to get use to but i think its a good decision.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I am sorry but the pathing has gotten worse, and I think that macs and drifters are disapearing outside the map and it is causing the games to lag maybe...
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1862610:date=Jul 23 2011, 12:18 AM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jul 23 2011, 12:18 AM) <a href="index.php?act=findpost&pid=1862610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am sorry but the pathing has gotten worse, and I think that macs and drifters are disapearing outside the map and it is causing the games to lag maybe...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed, I've got a drifter and ARCs outside of the map quite easily, ARCs randomly fall through the ground on their way to points, and MACs don't seem to want to go around the robotics factory in some scenarios. I had a MAC that refused to go the the lower right corner of summit unless the sentry needed repairing. Also, in 2 cases the drifter would not go build a resource tower and decided that spinning in a circle was priority. Anyways it's beta *shrug*

    Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
  • KaiAllardLiaoKaiAllardLiao Join Date: 2011-07-22 Member: 111800Members
    <!--quoteo(post=1862612:date=Jul 22 2011, 11:26 PM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Jul 22 2011, 11:26 PM) <a href="index.php?act=findpost&pid=1862612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, I've got a drifter and ARCs outside of the map quite easily, ARCs randomly fall through the ground on their way to points, and MACs don't seem to want to go around the robotics factory in some scenarios. I had a MAC that refused to go the the lower right corner of summit unless the sentry needed repairing. Also, in 2 cases the drifter would not go build a resource tower and decided that spinning in a circle was priority. Anyways it's beta *shrug*

    Also I can't seem to make sense of "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"<!--QuoteEnd--></div><!--QuoteEEnd-->

    im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I remember a few builds back there was a bug fix that cause massive server lag due to macs and drifters flying outside the maps. And I think because of the recent change to the new pathing system this bug fix has been deleted and now the same old bug that was causing lag before has reappeared. Would I be safe to assume this judgement? I hope they have a hotfix for this on monday!
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1862613:date=Jul 23 2011, 12:29 AM:name=KaiAllardLiao)--><div class='quotetop'>QUOTE (KaiAllardLiao @ Jul 23 2011, 12:29 AM) <a href="index.php?act=findpost&pid=1862613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now that you put it that way I do remember not seeing a big cyst explosion.. cool.
  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    <!--quoteo(post=1862613:date=Jul 22 2011, 09:29 PM:name=KaiAllardLiao)--><div class='quotetop'>QUOTE (KaiAllardLiao @ Jul 22 2011, 09:29 PM) <a href="index.php?act=findpost&pid=1862613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->im pretty sure it means that in a line of cysts, only the one at the 'end' of a chain can be damaged. thats my understanding, anyway<!--QuoteEnd--></div><!--QuoteEEnd-->

    It means that the cysts on either side of the cyst you just killed will take damage.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Yeah, I've noticed MACs disappearing from the map. I suspect they are going outside of the map, getting stuck somewhere, and lagging up the server.

    Also, MAC speed seems severely nerfed. The speed upgrade gets them to back to the regular speed of MACs in B180.
  • kaffaljidhmakaffaljidhma Join Date: 2011-07-14 Member: 110392Members
    The <a href="http://getsatisfaction.com/unknownworlds/topics/commander_controls_lock_up_stop_responding" target="_blank">commander lock up</a> bug still exists, and it seems to be triggered now when trying to use the energy of other hives, or when selecting other buildings in general. However, it can still be triggered spontaneously.

    This still makes aliens unable to keep up the arms race over a long game as commanders get frustrated and stop building infestation and drifters in a timely fashion.

    This bug must be fixed for a bona fide extended game.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited July 2011
    An arc went out of the map and lagged the game up for everyone. And another time the crag until hive 3 bug happened. But other than that I played great games.

    My performance seem to improve as well. Also the sound for killing a skulk is very satisfying.

    <img src="http://i.imgur.com/pqmJV.jpg" border="0" class="linked-image" />

    Two arcs outside the map.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Only a couple plays .... and i will be off the radar for a bit.

    The good

    Performance jump...much needed
    I found pathing had improved...cheers to all.
    The sound for power up is great...i love it...seriously

    The Rifle and Skulk game is back.
    The Shotgun got trimmed a little.
    The Hopping change is subtle...I was hopping and I still do but less.


    The bad

    Need more performance...we lost a little smoothness from the late 170s
    GUI needs to disable buttons that can't be done for commander...this is regression.
    Placing all objects as commander needs to be clearer whether it can be done or not.
    - What you have done with the Cysts in timing and feedback is excellent, which can use some refinement in art style.
    My buddy ran into new bugs related to MACs falling through the world.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    I'm only buying the grenade launcher from now on.
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    edited July 2011
    I saw a few marine model bugs. One marine was buried half way in the ground and tilted face first. Then later I saw 3 marines all tilted forward like they were off center.

    The stuff falling of the map is killing the servers, once a round is over or a fresh reboot it is very smooth. I see ghosts are back as well.

    One thing I did notice is the delay of going from a running position to firing, sometimes you cant even get a shot off the delay is so bad.

    Playa_2b
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited July 2011
    Some of the list sounds very good, but "Skulk leap is only available with 2+ hives" realy?
    Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.

    "Marine sentries now have ammo and must be refilled from time to time"
    Muahhahahah "Aliens the movie" feeling =)

    "Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate"
    Sweet

    "Added sentry alerts "
    "The marine will now cough when taking damage from spores "
    GREAT


    "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
    So its like healthx2?

    But whats with the lerk spores at all?
    Has it still that short range?
    Or is it fixed with this?
    "Fixed cases where the Spores would fail"
    But it only says that the spores fail is fixed, whats with the short range thing?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    edited July 2011
    Yeah you'll find in most cases server performance has improved a decent amount. However if arcs/drifters/macs/whips manage to intersect and climb on each other and/or get out the map, the server will grind to an-almost-halt until those units are destroyed. Hopefully that'll be fixed soon.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1862649:date=Jul 23 2011, 01:12 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 23 2011, 01:12 AM) <a href="index.php?act=findpost&pid=1862649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah you'll find in most cases server performance has improved a decent amount. However if arcs/drifters/macs/whips manage to intersect and climb on each other and/or get out the map, the server will grind to an-almost-halt until those units are destroyed. Hopefully that'll be fixed soon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.youtube.com/watch?v=JvMwJz-Pgiw" target="_blank">http://www.youtube.com/watch?v=JvMwJz-Pgiw</a>

    It seems pretty easy to reproduce on summit. MACs appear to warp around quite a bit while going up stairs or if they spawn in the walls from a robotics factory.
  • HurracaneHurracane Join Date: 2007-03-08 Member: 60289Members
    <!--quoteo(post=1862643:date=Jul 23 2011, 03:20 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Jul 23 2011, 03:20 PM) <a href="index.php?act=findpost&pid=1862643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some of the list sounds very good, but "Skulk leap is only available with 2+ hives" realy?
    Thats a punch in the face, but then "Increased skulk speed from 6.2 to 7 " i have to try, but i like leap so much, it was so helpfully.

    "Marine sentries now have ammo and must be refilled from time to time"
    Muahhahahah "Aliens the movie" feeling =)

    "Sentries now fire exactly where their barrel is pointing, so damaging a sentry will make it less accurate"
    Sweet

    "Added sentry alerts "
    "The marine will now cough when taking damage from spores "
    GREAT


    "Cysts now damage from the outside to inside (ie, "outside" cysts must die before inner ones take damage)"
    So its like healthx2?

    But whats with the lerk spores at all?
    Has it still that short range?
    Or is it fixed with this?
    "Fixed cases where the Spores would fail"
    But it only says that the spores fail is fixed, whats with the short range thing?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Range was reduced to like 10 metres in patch 180 on purpose.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Anyone else think they need to change the button for changing spectator view to something other than attack?

    It gets annoying as alien waiting to spawn, you have to click or stay stuck as spectator and when you do your view changes to following, if you hold it down it makes a stupid noise and keeps changing, it's annoying and should be right click or something, either that or make respawning automatic.
  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    I'll be playing all day tomorrow.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Also why doesn't my gorge make any sound when he belly slides?

    It's been like it for a while.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Leap is just so underwhelming now its strength is crippled to something thats feels worse than mini leap
Sign In or Register to comment.