NS2_Rigging

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  • Egad!Egad! Members Join Date: 2011-10-19 Member: 128250Posts: 143
    QUOTE (Trainee.ger @ Mar 18 2012, 07:06 PM) »
    And here a small impression of what im working on right now:

    part of the new Marine Start

    image


    Very Bioshock-like. Cool.
  • nUfl0wnUfl0w Members Join Date: 2005-02-25 Member: 42412Posts: 235
    Your map looks really awesome! So looking forward to trying it out. Keep up the good work, release it before 1.0! :D
    cheers - Dolce & Lebowski
  • fmponefmpone Members, Squad Five Blue Join Date: 2011-07-05 Member: 108086Posts: 928
    QUOTE (Trainee.ger @ Mar 18 2012, 08:06 PM) »
    And here a small impression of what im working on right now:

    part of the new Marine Start

    image


    What the eff!? THat is cool
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Hey guys!

    I got a big problem here. I am working on the new Marine Start for this map and created it in a seperate map file then our actual ns2_rigging file. Now i am trying to copy+paste the Marine start into the other map file, but the editor is crashing every time i try to save it!

    Here is what the (full) log says:

    Date: 03/27/12
    Time: 16:52:06


    RenderDevice: NVIDIA GeForce GTX 460 (8.17.12.9610)
    Error: Couldn't open file 'models/marine/male/male_black.model
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (53960bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (95076bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (95076bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (43776bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (43776bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (20216bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (110048bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (33744bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (259768bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (65664bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (51908bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (65664bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (20596bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (20596bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (126236bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (126236bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (45600bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (49248bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (25308bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (49248bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (31160bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (126236bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (126236bytes, Out of video memory)
    IDirect3DDevice9::CreateVertexBuffer failed (45600bytes, Out of video memory)

    I dont get it that my video card is running out of memory, because i could expand the actual map file as much as i want to and it wont crash.

    The editor also crashes when i just try only to copy + paste my geometry first, then entitys and then props.

    So i worked at my Marine start for so many hours and i cant include it to our map.

    is that just a bug, or would it help to ask a friend with a more powerful machine if i can install ns2 and copy+paste it at his place?
    Someone got a similar issue and worked his way around it?

    Thanks for every suggestion!



    Trainee
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    ok i managed to get the whole geometry into the actual map file, all entitys, and some of the props.

    i can create hundreds of more props and save it and im not running out of video memory, but i cant copy and paste many props properly. with some props i am able to copy dozents of them, and with others i am not able to copy just one!
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Ok our map is getting too big, on a friends pc a was able to continue mapping and he got 8gb ram, we only got 4gb

    hope its just memory and not a new video card we need.

  • IndustryIndustry Esteemed Gentleman Members, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2010-07-13 Member: 72344Posts: 698
    QUOTE (Trainee.ger @ Mar 30 2012, 04:40 PM) »
    Ok our map is getting too big, on a friends pc a was able to continue mapping and he got 8gb ram, we only got 4gb

    hope its just memory and not a new video card we need.


    The editor can begin to chug if you have too much being rendered at one time. Try just disabling some layers to hide some of your map and only keep visible the section you are currently working on.
    THE IP ADDRESS IS COMING FROM INSIDE THE HOUSE.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Thanks for responding!

    But we work with layers all the time to get more frames.

    The editor crashes when i try to save the map and the log file says that i run out of video memory and ram.

    so if we wont buy more ram (or graphic card) we cant continue working on this map
  • JonacrabJonacrab Members, NS2 Playtester, NS2 Map Tester Join Date: 2003-08-02 Member: 18705Posts: 178
    there is an option in the editor settings to lower the texture quality, you can try that, otherwise id say you may need to upgrade ur comp.
  • JanosJanos Members, Constellation, NS2 Playtester Join Date: 2002-08-02 Member: 1050Posts: 390 Fully active user
    Overall not looking too bad, just your lighting seems off, some areas are rather bland while some of the lighting is rather odd. Really like the marine start, looks great.
  • subshadowsubshadow Members Join Date: 2003-04-21 Member: 15710Posts: 317
    I hope you guys can get this finished regardless of the hardware problems. Damn this map is going to look nice. Some places that could use a few finishing touches but overall an extremely sexy map.
  • JuCCiJuCCi Members, NS2 Map Tester Join Date: 2011-08-08 Member: 114961Posts: 526 Fully active user
    Any new updates? Any chance of giving this a beta run?
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Hey guys!

    Thanks for the responses :) its nice to see that some people care for this map, due to all the work we already put in!

    since uwe changed the way light renders in the editor we were able to continue working on this map, so this project is not dead.
    nevertheless we took a break due to studies and i wanted to finish a smaller older project pg_lunacy for the proving grounds mod

    i hope to finish Lunacy soon, so i can work on Rigging again.

    We already put hundred of hours into Rigging, we will finish this, its just a matter of time


    hope to upload some new screenshots soon!
  • BicsumBicsum Members, Reinforced - Gold Join Date: 2012-02-27 Member: 147596Posts: 1,014 Advanced user
    looking forward to.
  • zombiehellmonkeyzombiehellmonkey Members, Squad Five Blue Join Date: 2007-08-31 Member: 62093Posts: 304
    Nice job, I can see that you've really come along since the earlier screenshots, the latest screenshots show how much work you've put into this map.
    NS2_Kleos
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    Kleos (Greek: κλέος) is the Greek word often translated to "renown", or "glory".
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Glad to hear both maps are still being worked on :)
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
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  • woodywoody SoCal Woody56Members Join Date: 2004-02-14 Member: 26541Posts: 260 Advanced user
  • deathshrouddeathshroud Members Join Date: 2010-04-10 Member: 71291Posts: 1,193 Advanced user
    biggest headache wll be getting cyst chains to work with that rather interesting layout especially the res node.
    AQ-Brainfood
  • swalkswalk Say hello to my little friend. Members, Squad Five Blue Join Date: 2011-01-20 Member: 78384Posts: 1,904 Advanced user
    You still working on this?

    NS2 6v6 Gathers
    QUOTE (Floodinator @ Feb 28 2012, 08:41 PM) »
    it's always a good idea to kill swalk or he will kill you.
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