Skulk movement is not only about the speed but control, relying on walls only can be tough since the game is so prop heavy on some maps and it is animation hell in a game where tracking is important.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
The class of people who enjoy beating up on newbs is the exact same class of people who will deliberately circumvent measures designed to exclude them.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->#IMPROVEMENT added new rifle sounds which change depending on weapon upgrade level<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds fun! And helpful too: less frustrating when getting splattered as a skulk when you know the marine might have deserved the kill.
<!--quoteo(post=1976402:date=Sep 12 2012, 06:04 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Sep 12 2012, 06:04 PM) <a href="index.php?act=findpost&pid=1976402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very cool, you could also change the muzzle flare color (red to blue) if it's not too hard to do.<!--QuoteEnd--></div><!--QuoteEEnd--> Just as a food for thought, I think NS1 had more tracer bullets on higher level guns. W0 didn't produce any at least.
new article i found today that you guys can tweet about: <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3361/when-an-indie-game-looks-better-than-triple-a-natural-selection-2.aspx" target="_blank">http://www.mweb.co.za/games/ViewNewsArticl...election-2.aspx</a>
if you want newbie servers to succeed, i'd say implement a handicap for more experienced people on the newbie server. let's say we go with an ELO ranking, someone with say, 1500 ELO on a newbie (1000) server will do 20% less damage. etc.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->#FEATURE Player resources are now saved when a player disconnects and reconnects to a server<!--QuoteEnd--></div><!--QuoteEEnd--> O M G
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1975966:date=Sep 11 2012, 04:17 PM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Sep 11 2012, 04:17 PM) <a href="index.php?act=findpost&pid=1975966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would you want newbies to learn from other people with a clear lack of experience in the game? Zero guidance?<!--QuoteEnd--></div><!--QuoteEEnd--> The best way to learn the game is to play it and I find many newbs don't like playing NS2 when they are getting pubstomped.
I wouldnt be all too suprised to find all the new players getting herded on the alien team now that everyone and his pet gorge wants to try the EXO, and aliens are a bit harder to get to grips with as compared to marines... in my opinion.
Just encourage new players to let the server know they are new, no need to give them any slack combat wise but just tips and advice on how to be usefull even if you cant kill things yet. When I started on NS1 (SGS servers in South Africa) I let the comm know I was new and he got me repairing stuff and building, the others got me to tag along with them to learn the maps and how aliens attack... the community did the teaching.
Generally speaking I feel that the more you try herd new players to training centers , the more they want to bypass it and get to play with the 'pros'... look at EvE online, has tutorials and a new player channels, agents to guide new players to a good start , careers agents to give items/skills for careers in EvE.... and yet players still bypass this assuming they know better.
I suppose you could work around the idea of allowing players to tag themselves as new, and reserve slots on the marine team for these players that are tagged as new... but the tag only works for x hours, and a icon appears next to the players name on the leaderboard so others can see xyz is new. (even allow for new players to join marines even if it will unbalance the numbers, based on the assumption a new player wont effect the balance too much) A rough idea, but its free :p
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->>#CHANGE adrenaline upgrade now increases total energy pool by 200% instead of better energy regeneration<!--colorc--></span><!--/colorc--> How is the regen rate calculated? is it a fixed percentage per time or a fixed amount per time? In other words, will adren still increase the effective regen rate?
<!--quoteo(post=1978146:date=Sep 15 2012, 10:29 PM:name=Khyron)--><div class='quotetop'>QUOTE (Khyron @ Sep 15 2012, 10:29 PM) <a href="index.php?act=findpost&pid=1978146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#808080--><span style="color:#808080"><!--/coloro-->>#CHANGE adrenaline upgrade now increases total energy pool by 200% instead of better energy regeneration<!--colorc--></span><!--/colorc--> How is the regen rate calculated? is it a fixed percentage per time or a fixed amount per time? In other words, will adren still increase the effective regen rate?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think its a fixed rate that isn't linked to max energy. e.g. leap every 4.5 seconds without current adren
Line 65: Alien.kEnergyRecuperationRate = 10.0 Line 69: Alien.kEnergyAdrenalineRecuperationRate = 20.0
<!--quoteo(post=1975941:date=Sep 11 2012, 04:27 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 11 2012, 04:27 PM) <a href="index.php?act=findpost&pid=1975941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The biggest reason newb servers fail is because you can't prevent better players from joining them. However, if we had a way to rank players and then prevent them from joining the newb servers.....<!--QuoteEnd--></div><!--QuoteEEnd-->
I wouldn't think it should be too hard. Have stat tracking on the newb server, and after a certain amount of wins or an extremely high kd ration will cause you to be banned.
Sure it means vets who have never been there will still pubstomp, but not for long.
Reinforcements have arrived! What will he be working on btw?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS2 Build 220 is coming shortly...we're in LOCKDOWN.<!--QuoteEnd--></div><!--QuoteEEnd--> NICE! what does shortly mean? a couple of hours?
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1978191:date=Sep 15 2012, 07:57 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 15 2012, 07:57 AM) <a href="index.php?act=findpost&pid=1978191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't think it should be too hard. Have stat tracking on the newb server, and after a certain amount of wins or an extremely high kd ration will cause you to be banned.
Sure it means vets who have never been there will still pubstomp, but not for long.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm really not a fan of preventing people from joining a server, because you will run into situations where a newb just passes the threshold and doesn't understand why they can't join the server they were just playing on yesterday. I keep coming back to the best solution being a gather-style, skill-based matchmaking system.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Ok guys we finished the HUD effects and are shipping the game, let us know what you think: <a href="http://t.co/ADnjzq4X" target="_blank">http://t.co/ADnjzq4X</a><!--QuoteEnd--></div><!--QuoteEEnd--> mmm what did you change? :p
<!--quoteo(post=1979231:date=Sep 17 2012, 02:50 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 17 2012, 02:50 PM) <a href="index.php?act=findpost&pid=1979231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm really not a fan of preventing people from joining a server, because you will run into situations where a newb just passes the threshold and doesn't understand why they can't join the server they were just playing on yesterday. I keep coming back to the best solution being a gather-style, skill-based matchmaking system.<!--QuoteEnd--></div><!--QuoteEEnd-->
Matchmaking only works in games like Starcraft where the size of the community means that there are always people "near" your skill level that are ready to join a game. In a small community like NS2, matchmaking would either take forever as it waits for people of equivalent skill to join up, or be terribly inaccurate and allow people of way different skill levels to join the game. This is not a theoretical argument, you can look at games like SMNC which have matchmaking and a community size close to NS2.
Not to mention all of the other features, like a lobby system, that are required for matchmaking to work. It's not an easy feature to implement.
i think a simple "new blood" identifier would be good enough. only visible to your team, it could be a little icon next to your name so the comm can see if you're new and give you more waypoints, or if you're the comm, your team could give you tips on what to do.
no one gets put in/kicked out of servers automatically, and the enemy wont all rush the noob icon people for easy kills
Comments
Sounds fun! And helpful too: less frustrating when getting splattered as a skulk when you know the marine might have deserved the kill.
Just as a food for thought, I think NS1 had more tracer bullets on higher level guns. W0 didn't produce any at least.
<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3361/when-an-indie-game-looks-better-than-triple-a-natural-selection-2.aspx" target="_blank">http://www.mweb.co.za/games/ViewNewsArticl...election-2.aspx</a>
O M G
this...is...epic...
Quite excellent.
this...is...epic...<!--QuoteEnd--></div><!--QuoteEEnd-->
It really is fantastic to see that feature make its way into the game. Really great
The best way to learn the game is to play it and I find many newbs don't like playing NS2 when they are getting pubstomped.
Just encourage new players to let the server know they are new, no need to give them any slack combat wise but just tips and advice on how to be usefull even if you cant kill things yet.
When I started on NS1 (SGS servers in South Africa) I let the comm know I was new and he got me repairing stuff and building, the others got me to tag along with them to learn the maps and how aliens attack... the community did the teaching.
Generally speaking I feel that the more you try herd new players to training centers , the more they want to bypass it and get to play with the 'pros'... look at EvE online, has tutorials and a new player channels, agents to guide new players to a good start , careers agents to give items/skills for careers in EvE.... and yet players still bypass this assuming they know better.
I suppose you could work around the idea of allowing players to tag themselves as new, and reserve slots on the marine team for these players that are tagged as new... but the tag only works for x hours, and a icon appears next to the players name on the leaderboard so others can see xyz is new.
(even allow for new players to join marines even if it will unbalance the numbers, based on the assumption a new player wont effect the balance too much)
A rough idea, but its free :p
How is the regen rate calculated? is it a fixed percentage per time or a fixed amount per time? In other words, will adren still increase the effective regen rate?
How is the regen rate calculated? is it a fixed percentage per time or a fixed amount per time? In other words, will adren still increase the effective regen rate?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think its a fixed rate that isn't linked to max energy. e.g. leap every 4.5 seconds without current adren
Line 65: Alien.kEnergyRecuperationRate = 10.0
Line 69: Alien.kEnergyAdrenalineRecuperationRate = 20.0
I wouldn't think it should be too hard. Have stat tracking on the newb server, and after a certain amount of wins or an extremely high kd ration will cause you to be banned.
Sure it means vets who have never been there will still pubstomp, but not for long.
Cheers @ Steve! :)
Could you please post here so I can get your user id and add you to the dev tracker on ns2hub.com?
What will he be working on btw?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS2 Build 220 is coming shortly...we're in LOCKDOWN.<!--QuoteEnd--></div><!--QuoteEEnd-->
NICE! what does shortly mean? a couple of hours?
edit: nicely creative game ideas on steve's page.
what will steve be doing?
WELCOME DR STEVE!
Sure it means vets who have never been there will still pubstomp, but not for long.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm really not a fan of preventing people from joining a server, because you will run into situations where a newb just passes the threshold and doesn't understand why they can't join the server they were just playing on yesterday. I keep coming back to the best solution being a gather-style, skill-based matchmaking system.
mmm what did you change? :p
<!--quoteo(post=1979231:date=Sep 17 2012, 02:50 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 17 2012, 02:50 PM) <a href="index.php?act=findpost&pid=1979231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm really not a fan of preventing people from joining a server, because you will run into situations where a newb just passes the threshold and doesn't understand why they can't join the server they were just playing on yesterday. I keep coming back to the best solution being a gather-style, skill-based matchmaking system.<!--QuoteEnd--></div><!--QuoteEEnd-->
Matchmaking only works in games like Starcraft where the size of the community means that there are always people "near" your skill level that are ready to join a game. In a small community like NS2, matchmaking would either take forever as it waits for people of equivalent skill to join up, or be terribly inaccurate and allow people of way different skill levels to join the game. This is not a theoretical argument, you can look at games like SMNC which have matchmaking and a community size close to NS2.
Not to mention all of the other features, like a lobby system, that are required for matchmaking to work. It's not an easy feature to implement.
no one gets put in/kicked out of servers automatically, and the enemy wont all rush the noob icon people for easy kills
Any chance we can have the special ingame icons turn into special ingame armor decals? Floating icons are obtrusive to vision.