Your feedback on our tweets here

1535456585977

Comments

  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    I can see this concern, and while it could lead to some funny situations where marines are chased by a team of robots trying to weld them, I guess it would be just as good to press use on them, to get welded. It's sort of the same as the armory did before.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Maybe they don't follow you but automatic weld when you are in range? This way the com has to micro them.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I like this. Now if only sentries were fixed, I may actually consider getting a Robotics Factory again.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    So... why remove it from the armory and give it to the MAC?

    Seems... arbtirary?
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    A MAC can easily be taken out, so it still helps versus stalemates. Plus I also think the MAC shouldn't follow you around, it should just weld you when you're right next to it. (why press E?)
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited July 2012
    <!--quoteo(post=1955318:date=Jul 31 2012, 11:38 AM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Jul 31 2012, 11:38 AM) <a href="index.php?act=findpost&pid=1955318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A MAC can easily be taken out, so it still helps versus stalemates. Plus I also think the MAC shouldn't follow you around, it should just weld you when you're right next to it. (why press E?)<!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>A</b> MAC can be relatively easily taken out yes, but it can also weld marines without them paying any attention to it, it's also cheaper than an armory (I think) and continues to function without power, it's also mobile so you can easily keep one with a squad of marines at all times. You can also build lots of them, and have good reasons to do so even ignoring their ability to weld marines.

    If armory tanking is a problem, MAC welding would only exacerbate it, or at least not really help the problem, the only real effect I can see by taking it off the armory is adding more busy work involved in getting healed.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    edited July 2012
    well it's still a lot less work then relying on your team-mates to weld your armor.

    (and armory armor-healing isn't comming back I believe, for reasons mentioned earlier in other threads)

    p.s. lot's of MACs can easily be taken out be bile-bombs, MACs are really weak
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1955330:date=Jul 31 2012, 01:06 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Jul 31 2012, 01:06 PM) <a href="index.php?act=findpost&pid=1955330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well it's still a lot less work then relying on your team-mates to weld your armor.

    (and armory armor-healing isn't comming back I believe, for reasons mentioned earlier in other threads)

    p.s. lot's of MACs can easily be taken out be bile-bombs, MACs are really weak<!--QuoteEnd--></div><!--QuoteEEnd-->

    If gorges are bile bombing the base I don't think it massively matters what you have, you're doing something dreadfully wrong.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    <!--quoteo(post=1955320:date=Jul 31 2012, 01:18 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 31 2012, 01:18 PM) <a href="index.php?act=findpost&pid=1955320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>A</b> MAC can be relatively easily taken out yes, but it can also weld marines without them paying any attention to it, it's also cheaper than an armory (I think) and continues to function without power, it's also mobile so you can easily keep one with a squad of marines at all times. You can also build lots of them, and have good reasons to do so even ignoring their ability to weld marines.

    If armory tanking is a problem, MAC welding would only exacerbate it, or at least not really help the problem, the only real effect I can see by taking it off the armory is adding more busy work involved in getting healed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm concerned on this too. But lets see how it plays before judging. It could be good or bad for balance.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1955306:date=Jul 31 2012, 12:06 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jul 31 2012, 12:06 PM) <a href="index.php?act=findpost&pid=1955306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Auto welding MACs are a bad idea, and I bet the odds of it blocking and annoying players are going to be high.

    Remember that the Marines range advantage could be seriously hampered by MACs flying around in your base, not just to weld you but also players near by.

    The best solution would be to press 'use' on macs and for them to heal you..

    I'd like it to work, but I have big doubts... this is where something like ranged welding could work better, like the Kham heal.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I believe that MACs following and welding marines could be decent, if coded well.
    Make MACs keep a certain minimum distance to a marine, welding distance or longer. (MACs won't block movement).
    Make MACs move 90 degrees from the angle they are taking friendly fire from. (Shoot it once and it moves).
    Stuff like that needs to go in if that approach is taken. Else, I will agree that press 'e' on MAC for a weld would be best solution.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    NS2 needs less player-to-AI interaction, not more.

    MACs don't fulfill the purpose they were created for, and hardly serve a purpose at all these days, and should therefore be removed instead of spending valuable dev time on trying to give them a function.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    MACS welding marines in the field?

    It's crazy enough, it just might work. Looking forward to testing it out.
  • DggMuffinDggMuffin Join Date: 2012-05-28 Member: 152684Members
    edited July 2012
    <!--quoteo(post=1955391:date=Jul 31 2012, 10:19 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jul 31 2012, 10:19 AM) <a href="index.php?act=findpost&pid=1955391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 needs less player-to-AI interaction, not more.

    MACs don't fulfill the purpose they were created for, and hardly serve a purpose at all these days, and should therefore be removed instead of spending valuable dev time on trying to give them a function.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When I comm marines (rarely) I really like using MAC's, especially with the new emp research upgrade. It is just too much money for them to be useful, until now. I think that this is a big incentive to go early robo (which NEVER happens).

    As for less player-to-AI, i would rather have a MAC with a group and have to take out the MAC to hamper advancement, rather than dropping an armory every 10ft.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    omg the new sound on check-in to the readyroom
    is it the "doo DOO" sound of yore?!?
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    <a href="http://aezay.dk/upload/tooltip.mp3" target="_blank">Here is the NS1 tooltip audio sample</a>
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--quoteo(post=1955414:date=Jul 31 2012, 03:43 PM:name=Aezay)--><div class='quotetop'>QUOTE (Aezay @ Jul 31 2012, 03:43 PM) <a href="index.php?act=findpost&pid=1955414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://aezay.dk/upload/tooltip.mp3" target="_blank">Here is the NS1 tooltip audio sample</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    AHH I love that sound. Also the old alien evolution sound. When you got in the egg and it would go "DOO do DOO". That was the best. :D
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Cool to see the new site, although you might want to update some of the description text. Its talking about stuff that won't be in 1.0.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    The 'new site' brings me to a godaddy.com domain. Anybody else?
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    The <a href="http://www.naturalselection2.com/buy" target="_blank">http://www.naturalselection2.com/buy</a> site seems down. That seems like a great thing (and a bad thing)
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Sales up 800% vs. what? An average day's sales? The median sales for the past month? Sales this time last year? Sales on the day with the most sales ever? I WANT NUMBERS.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited August 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->OK because you're asking: our pre-sales went up, oh, 2600% since TotalBiscuit. Yeah. Wow.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Amazing! I knew Totalbiscuit is famous =)
    He is also very critic but he did review a lot of games.
    All good games need is advertising, hopefully NS2 will be famous :)
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    we need more servers now :P

    18/18

    18/18

    18/18




    is all i see ...^^
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Jump into a 1/18 or even 0/18 and wait five minutes. It should fill up. :)
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    The graph is cool, but doesn't mean a lot without any numbers on the Y axis.
  • JwamJwam Join Date: 2012-08-01 Member: 154540Members
    Yeap and there is a liiiitle pixel on the right of the graph that shows a drop on the third of august :p

    By the way, this game deserves 1000000% pre-sales!!!!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1957245:date=Aug 5 2012, 07:07 AM:name=Atone)--><div class='quotetop'>QUOTE (Atone @ Aug 5 2012, 07:07 AM) <a href="index.php?act=findpost&pid=1957245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The graph is cool, but doesn't mean a lot without any numbers on the Y axis.<!--QuoteEnd--></div><!--QuoteEEnd-->
    2600%

    At the very least they previously had sales of say 1-3 a day - probably more than this actually (graph shows positive and fluctuates). $35 a copy means they're probably now pulling 150k+ a day as a very conservative estimate :o.
  • JwamJwam Join Date: 2012-08-01 Member: 154540Members
    edited August 2012
    <!--quoteo(post=1957251:date=Aug 4 2012, 11:16 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 4 2012, 11:16 PM) <a href="index.php?act=findpost&pid=1957251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->150k+ a day<!--QuoteEnd--></div><!--QuoteEEnd-->Wow that makes a lot of beer to celebrate this!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1957255:date=Aug 5 2012, 07:22 AM:name=Jwam)--><div class='quotetop'>QUOTE (Jwam @ Aug 5 2012, 07:22 AM) <a href="index.php?act=findpost&pid=1957255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow that makes a lot of beer to celebrate this!<!--QuoteEnd--></div><!--QuoteEEnd-->
    If i could guess, i would actually say they're making 300-400k :p. 150 was just a minimum estimate.

    Well deserved
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--quoteo(post=1957264:date=Aug 4 2012, 05:33 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 4 2012, 05:33 PM) <a href="index.php?act=findpost&pid=1957264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If i could guess, i would actually say they're making 300-400k :p. 150 was just a minimum estimate.

    Well deserved<!--QuoteEnd--></div><!--QuoteEEnd-->

    My word. You think they're selling around 10,000 copies per day? I doubt it. That would be insane.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1957251:date=Aug 4 2012, 10:16 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 4 2012, 10:16 PM) <a href="index.php?act=findpost&pid=1957251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2600%

    At the very least they previously had sales of say 1-3 a day - probably more than this actually (graph shows positive and fluctuates). $35 a copy means they're probably now pulling 150k+ a day as a very conservative estimate :o.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think your math is a little off. Assuming your number of 3 copies a day, or $105, a 2600% increase would bring you to $2835. And even if they were previously making 50 sales a day, it wouldn't even be close to your $150,000 estimate.
Sign In or Register to comment.