FriendlyFIre

PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
Hello,

is it possible to turn friendlyfire to On ?
«1

Comments

  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    edited May 2011
    I would love to play NS2 with friendly fire on.
    Team mates with FTs would have to be very careful.
    Spore clouds would also be interesting.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1845413:date=May 11 2011, 02:24 PM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ May 11 2011, 02:24 PM) <a href="index.php?act=findpost&pid=1845413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would love to play NS2 with friendly fire on.
    Team mates with FTs would have to be very careful.
    Spore clouds would also be interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Tho spore clouds probably wouldnt hurt aliens.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Why would khaara bacteria hurt other khaara bacteria?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Oh boy the griefing would be amazing.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1845443:date=May 11 2011, 08:53 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ May 11 2011, 08:53 AM) <a href="index.php?act=findpost&pid=1845443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh boy the griefing would be amazing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    Friendly fire is a griefers best friend.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Why on earth would you want to play with FF on? When does it make the game better? The only thing FF does is mean you occasionally get shot by your own dudes or shoot your own dudes, it is literally only capable of annoying people.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    FF increases tactics and greatly decreases spamming...*assuming* your team is trying to win. Though, given the potential for griefing teammates, it is best suited for private or league matches.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    FF is enabled with cheats on already. I'm sure it will be an option in the future.
  • SturmwindSturmwind Join Date: 2010-07-20 Member: 72589Members
    <!--quoteo(post=1845481:date=May 11 2011, 09:49 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ May 11 2011, 09:49 PM) <a href="index.php?act=findpost&pid=1845481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why on earth would you want to play with FF on? When does it make the game better? The only thing FF does is mean you occasionally get shot by your own dudes or shoot your own dudes, it is literally only capable of annoying people.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ^ This!

    But making it configurable is ok. People will vote with their feet... erm.. klicks.. you know what i mean ;-)
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited May 2011
    I like ff, I think it will stop people from using flamethrowers no matter whats in the way, even if its an teammate or an extractor.
    Might be good if its disabled on nades tho, seeing how unpredictable they are as of now. I sometimes have them bounce in a way making them lose all velocity and fall down as soon as i fire them, even though there is nothing to bounce at except for myself, which they should be moving away from already.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1845442:date=May 11 2011, 11:45 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ May 11 2011, 11:45 AM) <a href="index.php?act=findpost&pid=1845442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would khaara bacteria hurt other khaara bacteria?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why would Kharaa claws hurt other Kharaa claws? Physics.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Physics? How is that relevant to the behaviour of bacteria?

    I like playing with FF, griefing was rarely a problem in NS1.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited May 2011
    <!--quoteo(post=1845579:date=May 11 2011, 09:03 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ May 11 2011, 09:03 PM) <a href="index.php?act=findpost&pid=1845579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Physics? How is that relevant to the behaviour of bacteria?

    I like playing with FF, griefing was rarely a problem in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think I read, "How would Kharaa bacteria harm Kharaa bacteria," but really you meant (just as you said) "Why would Kharaa bacteria harm Kharaa bacteria" but that answer was so obvious I didn't think you'd honestly be asking it.

    The answer is, of course, because it's presumably controlled by players with free will and the capacity to (harm Kharaa bacteria).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    The bacteria could simply be programmed to attack anything--ANYTHING--it comes into contact with.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Spores shouldn't be affecting fellow aliens with friendlyfire on. It didn't do that in NS1, and doesn't make sense that Lerks would evolve to hurt their teammates with this gas. The spores are Khaara bacteria just like the rest of the aliens, they might be some ulgy m*****f*****s but they wouldn't hurt their own race like that.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    But humans would...

    This is a sad, cynical world we live in.
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    I'd hope the answer was no but you can mod the game files. Knowing "pro" people we might end up with them using FF on every clan match and then public server just because it's more pro and you know pro is good. For instance look at all these people discussing the details already.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Adding some Murphy's law in here


    Friendly fire is NOT friendly :P
  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    need FF ON when we play a match !

    plz dev, create a variable ! :)
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited July 2011
    <!--quoteo(post=1845579:date=May 12 2011, 01:03 AM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ May 12 2011, 01:03 AM) <a href="index.php?act=findpost&pid=1845579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Physics? How is that relevant to the behaviour of bacteria?

    I like playing with FF, griefing was rarely a problem in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me too, it really brings out nice sweets to positioning.

    @twiliteblue hardly a problem, more of a challenge.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I would love to see a Realism mod for NS2, with FF enabled, and kill messages disabled. Tho I imagine regular NS2 will have many issues with FF on, as combat in NS2 has been quite chaotic so far. For example, I am seeing Marines shooting each other more than Fades, and Skulks biting one another more than Marines.
  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    oh gee, flamethrower party XD
    Lerk spores doesn't affect to aliens, they immune :P
  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1860779:date=Jul 15 2011, 02:35 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jul 15 2011, 02:35 AM) <a href="index.php?act=findpost&pid=1860779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am seeing Marines shooting each other more than Fades, and Skulks biting one another more than Marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hahaha, so true :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Some want it; some don't. Give us the option and everyone can be happy playing on the server of their choice.

    I would chose FF server because it makes me feel more immersed in the game. You have to think more carefully about where you are standing in relation to other marines.

    There could be some admin mod that kicks players who team attack too often. Alien FF could be through biting/clawing.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Once the rest of the game is mostly done and there's time left why not add it as a server option.
  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    it's not very difficult to do, because when you switch ON Cheat, the friendlyfire is ON
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    If it ever comes, I would love to have it disabled as default... NS2 combat is a mess.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    GmOvrmind doesn't have friendlyfire-functionality, but if you really wish it to be enabled, open "NS2GmOvrmind_Server.lua", and paste this all the way at the end of the file (past "INS2GmOvrmind:__init();"):

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function NS2Gamerules:GetFriendlyFire()
        return true;
    end<!--c2--></div><!--ec2-->
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