Honestly I'd like there to be dimmer and less even lighting. I'd like to see greater encouragement for marines to run around with their flashlights on when the power is out, forcing them to give away their positions.
I'm big on giving everyone immediate and direct reasons to personally care about stuff.
Emergency lighting in real life is not a different colour based on the room.... If you hate red lights every where, hop in the comm chair and send a mac to repair the node.
<!--quoteo(post=1845381:date=May 11 2011, 04:06 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 04:06 AM) <a href="index.php?act=findpost&pid=1845381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Emergency lighting in real life is not a different colour based on the room.... If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a video game.
You seem to have forgotten. Just a friendly reminder.
<!--quoteo(post=1845381:date=May 11 2011, 09:06 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 09:06 AM) <a href="index.php?act=findpost&pid=1845381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Emergency lighting in real life is not a different colour based on the room.... If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, you are right.
On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?
<!--quoteo(post=1845382:date=May 11 2011, 04:12 AM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ May 11 2011, 04:12 AM) <a href="index.php?act=findpost&pid=1845382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a video game.
You seem to have forgotten. Just a friendly reminder.<!--QuoteEnd--></div><!--QuoteEEnd-->
No i am still aware of that.
But I think its stupid to think that one room will be red, the next blue and the next green or any colour than red.
<!--quoteo(post=1845385:date=May 11 2011, 01:19 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 01:19 AM) <a href="index.php?act=findpost&pid=1845385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But I think its stupid to think that one room will be red, the next blue and the next green or any colour than red.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. Red is fine. I do no want the game looking like a 1970s disco party.
<!--quoteo(post=1845384:date=May 11 2011, 04:18 AM:name=Vitor)--><div class='quotetop'>QUOTE (Vitor @ May 11 2011, 04:18 AM) <a href="index.php?act=findpost&pid=1845384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, you are right.
On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?<!--QuoteEnd--></div><!--QuoteEEnd--> The realism card again? Look, just because a fantasy/sci-fi setting proposes that something that isn't true could be true, doesn't automatically make everything immune to scrutiny. Why would the lights be different? What purpose would that serve? The reason why these surreal aliens and marine technology pass the test is because they still adhere to logical progression, common sense, etc. If it can be proven that having a variety of colors in rooms where the power has just been cut off was a practical decision within the universe, then sure, the rest is just up to preference. But right now (and I mean no offense), just saying, "emergency lit rooms should have different colors" sounds like you want a disco-ball to pop out, and that is just silly.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1845431:date=May 11 2011, 07:22 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 11 2011, 07:22 AM) <a href="index.php?act=findpost&pid=1845431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The answer: Different shades of red. Maybe throw in a little bit of blue (for slight purple), a little bit of yellow (for slight orange).<!--QuoteEnd--></div><!--QuoteEEnd-->
This.
All the colors should be reddish, but having different shades would help distinguish rooms. For example, its usually not clear which room/powernode a tunnel or hallway is connected too, but if the emergency light color was different per powernode, it would be a lot more clear.
As for implementation, I would make this a property of the powernode entity and let the mapper decide the color/shade/tint.
I always liked the idea of emergency lighting dimming the room by 75% or a certain low light level, then a few select well placed colour lights that were of a danger or warning colour to show power is low, like a red or an orange or a yellow.
i don't mind the red but some extra flair wouldn't hurt ie. an additional white or yellowish pulsing light here and there to spruce the room up. an auxiliary color that would make sense.
<!--quoteo(post=1845859:date=May 13 2011, 04:00 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ May 13 2011, 04:00 AM) <a href="index.php?act=findpost&pid=1845859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't mind the red but some extra flair wouldn't hurt ie. an additional white or yellowish pulsing light here and there to spruce the room up. an auxiliary color that would make sense.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, the powernodes yellow warning-blenders should stay active until the node has been repaired. That will give some yellow, moving lights which would give some variation to the rooms.
<!--quoteo(post=1845871:date=May 13 2011, 01:08 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ May 13 2011, 01:08 PM) <a href="index.php?act=findpost&pid=1845871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, the powernodes yellow warning-blenders should stay active until the node has been repaired. That will give some yellow, moving lights which would give some variation to the rooms.<!--QuoteEnd--></div><!--QuoteEEnd--> Oh wow, yeah, that would be awesome actually. Dim the red lights, amp up the flashing yellow lights so they shine out into the room... Marine flashlights darting across the walls and getting snuffed out one by one.... *drool*
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1845877:date=May 13 2011, 03:15 AM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ May 13 2011, 03:15 AM) <a href="index.php?act=findpost&pid=1845877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh wow, yeah, that would be awesome actually. Dim the red lights, amp up the flashing yellow lights so they shine out into the room... Marine flashlights darting across the walls and getting snuffed out one by one.... *drool*<!--QuoteEnd--></div><!--QuoteEEnd--> Indeed!
I look forward as a Fade to be dancing with my fellow aliens under a disco ball to "Staying Alive" Maybe offer a white polyester suit for the Fades, with a gold chain of course. Come on UWE let's see what this Spark engine can really put out.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1845889:date=May 13 2011, 04:55 AM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ May 13 2011, 04:55 AM) <a href="index.php?act=findpost&pid=1845889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh man... What was that NS1 map that had the secret disco rave hidden away in part of the ready room?<!--QuoteEnd--></div><!--QuoteEEnd--> nancy of course
Comments
I'm big on giving everyone immediate and direct reasons to personally care about stuff.
If you hate red lights every where, hop in the comm chair and send a mac to repair the node.
If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a video game.
You seem to have forgotten. Just a friendly reminder.
If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, you are right.
On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?
You seem to have forgotten. Just a friendly reminder.<!--QuoteEnd--></div><!--QuoteEEnd-->
No i am still aware of that.
But I think its stupid to think that one room will be red, the next blue and the next green or any colour than red.
I agree. Red is fine. I do no want the game looking like a 1970s disco party.
On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?<!--QuoteEnd--></div><!--QuoteEEnd-->
The realism card again? Look, just because a fantasy/sci-fi setting proposes that something that isn't true could be true, doesn't automatically make everything immune to scrutiny. Why would the lights be different? What purpose would that serve? The reason why these surreal aliens and marine technology pass the test is because they still adhere to logical progression, common sense, etc. If it can be proven that having a variety of colors in rooms where the power has just been cut off was a practical decision within the universe, then sure, the rest is just up to preference. But right now (and I mean no offense), just saying, "emergency lit rooms should have different colors" sounds like you want a disco-ball to pop out, and that is just silly.
This.
All the colors should be reddish, but having different shades would help distinguish rooms. For example, its usually not clear which room/powernode a tunnel or hallway is connected too, but if the emergency light color was different per powernode, it would be a lot more clear.
As for implementation, I would make this a property of the powernode entity and let the mapper decide the color/shade/tint.
Case closed...
Yeah, the powernodes yellow warning-blenders should stay active until the node has been repaired.
That will give some yellow, moving lights which would give some variation to the rooms.
That will give some yellow, moving lights which would give some variation to the rooms.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh wow, yeah, that would be awesome actually. Dim the red lights, amp up the flashing yellow lights so they shine out into the room... Marine flashlights darting across the walls and getting snuffed out one by one.... *drool*
Indeed!
That would help a lot i think...
Can somebody please code this as a servermod?
While you're at it, turn pustules and/or hive into giant disco ball plx!
Maybe offer a white polyester suit for the Fades, with a gold chain of course.
Come on UWE let's see what this Spark engine can really put out.
nancy of course
i mean wtf