Change lights

VitorVitor Join Date: 2011-04-23 Member: 95229Members
On the mid and late game, when most power nodes are destroyed, the entire map turns red.

Would be nice a little variation of colors, the map is kinda boring with just one color.

Comments

  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Yeah a bit of variation would be nice i agree!
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Honestly I'd like there to be dimmer and less even lighting. I'd like to see greater encouragement for marines to run around with their flashlights on when the power is out, forcing them to give away their positions.

    I'm big on giving everyone immediate and direct reasons to personally care about stuff.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Emergency lighting in real life is not a different colour based on the room....
    If you hate red lights every where, hop in the comm chair and send a mac to repair the node.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1845381:date=May 11 2011, 04:06 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 04:06 AM) <a href="index.php?act=findpost&pid=1845381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Emergency lighting in real life is not a different colour based on the room....
    If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a video game.

    You seem to have forgotten. Just a friendly reminder.
  • VitorVitor Join Date: 2011-04-23 Member: 95229Members
    <!--quoteo(post=1845381:date=May 11 2011, 09:06 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 09:06 AM) <a href="index.php?act=findpost&pid=1845381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Emergency lighting in real life is not a different colour based on the room....
    If you hate red lights every where, hop in the comm chair and send a mac to repair the node.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, you are right.

    On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--quoteo(post=1845382:date=May 11 2011, 04:12 AM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ May 11 2011, 04:12 AM) <a href="index.php?act=findpost&pid=1845382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a video game.

    You seem to have forgotten. Just a friendly reminder.<!--QuoteEnd--></div><!--QuoteEEnd-->


    No i am still aware of that.

    But I think its stupid to think that one room will be red, the next blue and the next green or any colour than red.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    light_ambient > Ignore Power Grid = True , That's the answer to the overpowering red.
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    <!--quoteo(post=1845385:date=May 11 2011, 01:19 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ May 11 2011, 01:19 AM) <a href="index.php?act=findpost&pid=1845385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But I think its stupid to think that one room will be red, the next blue and the next green or any colour than red.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I agree. Red is fine. I do no want the game looking like a 1970s disco party.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2011
    The answer: Different shades of red. Maybe throw in a little bit of blue (for slight purple), a little bit of yellow (for slight orange).
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1845384:date=May 11 2011, 04:18 AM:name=Vitor)--><div class='quotetop'>QUOTE (Vitor @ May 11 2011, 04:18 AM) <a href="index.php?act=findpost&pid=1845384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, you are right.

    On an alternate universe, with insect like aliens, computers using pentium 4s, robots that build things in like 15~25 secs, some color's variety would be unreal, amirite?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The realism card again? Look, just because a fantasy/sci-fi setting proposes that something that isn't true could be true, doesn't automatically make everything immune to scrutiny. Why would the lights be different? What purpose would that serve? The reason why these surreal aliens and marine technology pass the test is because they still adhere to logical progression, common sense, etc. If it can be proven that having a variety of colors in rooms where the power has just been cut off was a practical decision within the universe, then sure, the rest is just up to preference. But right now (and I mean no offense), just saying, "emergency lit rooms should have different colors" sounds like you want a disco-ball to pop out, and that is just silly.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1845431:date=May 11 2011, 07:22 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 11 2011, 07:22 AM) <a href="index.php?act=findpost&pid=1845431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The answer: Different shades of red. Maybe throw in a little bit of blue (for slight purple), a little bit of yellow (for slight orange).<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    All the colors should be reddish, but having different shades would help distinguish rooms. For example, its usually not clear which room/powernode a tunnel or hallway is connected too, but if the emergency light color was different per powernode, it would be a lot more clear.

    As for implementation, I would make this a property of the powernode entity and let the mapper decide the color/shade/tint.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1845393:date=May 11 2011, 08:50 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ May 11 2011, 08:50 AM) <a href="index.php?act=findpost&pid=1845393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->light_ambient > Ignore Power Grid = True , That's the answer to the overpowering red.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Case closed...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I always liked the idea of emergency lighting dimming the room by 75% or a certain low light level, then a few select well placed colour lights that were of a danger or warning colour to show power is low, like a red or an orange or a yellow.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    edited May 2011
    i don't mind the red but some extra flair wouldn't hurt ie. an additional white or yellowish pulsing light here and there to spruce the room up. an auxiliary color that would make sense.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1845859:date=May 13 2011, 04:00 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ May 13 2011, 04:00 AM) <a href="index.php?act=findpost&pid=1845859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't mind the red but some extra flair wouldn't hurt ie. an additional white or yellowish pulsing light here and there to spruce the room up. an auxiliary color that would make sense.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, the powernodes yellow warning-blenders should stay active until the node has been repaired.
    That will give some yellow, moving lights which would give some variation to the rooms.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--quoteo(post=1845871:date=May 13 2011, 01:08 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ May 13 2011, 01:08 PM) <a href="index.php?act=findpost&pid=1845871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, the powernodes yellow warning-blenders should stay active until the node has been repaired.
    That will give some yellow, moving lights which would give some variation to the rooms.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh wow, yeah, that would be awesome actually. Dim the red lights, amp up the flashing yellow lights so they shine out into the room... Marine flashlights darting across the walls and getting snuffed out one by one.... *drool*
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1845877:date=May 13 2011, 03:15 AM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ May 13 2011, 03:15 AM) <a href="index.php?act=findpost&pid=1845877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh wow, yeah, that would be awesome actually. Dim the red lights, amp up the flashing yellow lights so they shine out into the room... Marine flashlights darting across the walls and getting snuffed out one by one.... *drool*<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Also i think alien structures like hyrda's, RT and pustule should emit a soft glowy orange light as well..

    That would help a lot i think...
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    Emergency Disco Lights
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1845884:date=May 13 2011, 06:08 AM:name=eisiger)--><div class='quotetop'>QUOTE (eisiger @ May 13 2011, 06:08 AM) <a href="index.php?act=findpost&pid=1845884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Emergency Disco Lights<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can somebody please code this as a servermod?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited May 2011
    Oh man... What was that NS1 map that had the secret disco rave hidden away in part of the ready room?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1845886:date=May 12 2011, 09:46 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ May 12 2011, 09:46 PM) <a href="index.php?act=findpost&pid=1845886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can somebody please code this as a servermod?<!--QuoteEnd--></div><!--QuoteEEnd-->

    While you're at it, turn pustules and/or hive into giant disco ball plx!
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    Make sure the lights come with some good disco music of course.
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    I look forward as a Fade to be dancing with my fellow aliens under a disco ball to "Staying Alive"
    Maybe offer a white polyester suit for the Fades, with a gold chain of course.
    Come on UWE let's see what this Spark engine can really put out.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1845889:date=May 13 2011, 04:55 AM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ May 13 2011, 04:55 AM) <a href="index.php?act=findpost&pid=1845889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh man... What was that NS1 map that had the secret disco rave hidden away in part of the ready room?<!--QuoteEnd--></div><!--QuoteEEnd-->
    nancy of course
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    possibly even adding a bunch of chicks dancing in cages when the lights go out to satisfy the needs of your wandering mind.

    i mean wtf
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